007 First Light: 8 Hardest Achievements/Trophies and How to Get Them

3 days ago 7
007 First Light Achievement symbols and James Bond

Published Jun 9, 2026, 12:30 PM EDT

Aden Carter is a Contributor at DualShockers who has been covering games professionally since 2020. He specializes in lists and guides, with a focus on RPGs, horror games, survival horror, Soulslikes, cozy/sim games, and action-adventure titles.

Before joining DualShockers, Aden contributed to GameRant, XDA, Gamepur, Impulse Gamer, and WePC. He currently also works with GameSandwich and VideoGamer, where he handles guide content, news, and reviews for the latest games. Across his games writing career, he has worked as a freelance writer and editor, with experience reviewing around 40 games and interviewing multiple indie developers. Aden holds a B.A. in Creative Writing for Entertainment.

Every game has achievements to unlock for going out of your way to perform specific tasks. These tasks usually range from simple to very difficult, and 007 First Light does not shy away from asking you to complete some daunting tasks.

You must be a skilled enough agent to shoot grenades out of the air, knock weapons out of enemies' hands, and launch enemies off ledges. You must also have sharp enough eyes to spot collectibles hidden around the game's missions.

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Do you think you have what it takes to unlock all the achievements in 007 First Light? It takes the skills of a master agent.

8 Casino Royale

36 Cards

007 First Light Achievements Playing Cards

The Casino Royale achievement, named after the original James Bond novel and Daniel Craig movie, requires you to find and collect 36 playing cards as you make your way through the game. Each chapter has multiple playing cards, making it very important that you look around.

While this achievement doesn't require you to do anything crazy, like perform specific actions at a particular time, the annoyance of it comes from how many cards there are.

There are other achievements for finding collectibles in the game, but most of them only require you to find a few items, not 36. The large number means that you might spend hours and hours searching for these cards, more so than you will for other items.

7 Sleight of Hand

Disarm Them

007 First Light Achievements Sleight of Hand

Now we start getting into the technical achievements that require you to perform specific actions, and the first of them is Sleight of Hand. This achievement requires you to disarm an enemy by shooting their weapon out of their hand.

There is a chance to get this early in the game during the chapter called The Needle's Eye. At this time, you are trained to disarm enemies, netting you the achievement, but there is a chance that it doesn't give you it.

If this is the case, you will need to wait until you have the license to kill during a mission. At this time, use L3 to enter focus mode and shoot an enemy's hand.

6 Soft Landing

Down You Go

007 First Light Achievements Soft Landing

Soft Landing is a bit more annoying to get than Sleight of Hand because it requires you to tackle an enemy over a ledge. This means that they need to fall, and so do you, and not all enemies are standing near a ledge.

There are only a few times you can perform this achievement throughout the game, unless you get lucky and an enemy happens by a ledge during a firefight.

The most convenient way to get this achievement is through TacSim, but there are a few chances you will have to get this achievement during the main game. You just need to wait until an enemy is conveniently standing next to a ledge that you can drop off of as well without dying.

5 Short Fuse

Shoot the Grenade

007 First Light Achievements GreenWay in Car

007 First Light firefights can be a bit chaotic, especially when there are a lot of enemies to deal with. That is what makes the Short Fuse achievement annoying to get. For this achievement, you need to shoot an enemy while they are throwing a grenade.

Luckily, you don't need to shoot the grenade itself, but it is still difficult to shoot an enemy mid-grenade throw in the midst of all the chaos. Usually, you won't even notice a grenade has been thrown until it lands near you.

The best way to try and get this achievement is to wait around during the ambush sequence of The Past Never Dies, as there are plenty of enemies, and they will definitely start chucking grenades at you.

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4 Damp Squib

Hack a Grenade

007 First Light Achievements Damp Squib

Now we are moving on from shooting someone throwing a grenade to hacking one that has landed near you. This is another achievement that can be rather annoying thanks to the chaos of a conflict.

During a massive fight, it is easier to run away from a grenade than to think about hacking it, especially when you are being shot at and avoiding death. This is another achievement that is easier to obtain during The Past Never Dies chapter.

When the ambush sequence happens, simply wait around for a grenade to be thrown. Eventually, a grenade will land near you, and you can use your watch to hack it.

3 Positively Shocking

Get Someone Tazed

007 First Light Achievements Positively Shocking

There are various enemies you will find throughout the game that have tasers. These enemies are typically guards, and not your standard, run-of-the-mill terrorists. After all, they would rather shoot you.

For this achievement, you need to get an enemy with a taser to use said taser against another enemy. A good time to get this achievement is during the Uninvited story mission, as there are plenty of security guards with tasers.

When trying to get this achievement, pay attention to the blue light produced by the taser, as this will show where it is being fired. You can then run behind an enemy to get the one with the taser to shoot them. It can still be quite tricky to get.

2 Firestarter

Fire Extinguishers Have a Use

007 First Light Achievements Firestarter

You have probably noticed all the fire extinguishers hanging on the walls in 007 First Light. Well, as you might have guessed, there is an achievement involving them.

For the Firestarter achievement, you need to push an enemy into a fire extinguisher. This is annoying to get because you need to line an enemy up perfectly with the fire extinguisher and tackle them into it.

A good time to get this achievement is during the All the Time in the World mission. The sequence in the laundry room has plenty of enemies and plenty of fire extinguishers, making the achievement a little less annoying to obtain.

1 The Readiness is All

TacSim Can be Tough

007 First Light Achievements Tacsim Menu

The final achievement on this list is The Readiness is All, and it is one of the few achievements you can only obtain through TacSim. This achievement requires you to bear tier three of an escalation in TacSim.

The TacSim is a great place to practice the game's mechanics, but completing some of the missions can be a bit difficult. Tier three is the toughest tier for any of the missions, meaning you might have to play through it a few times to get it.

As you make your way through the TacTim mission, you will be given different instructions. Once all the exercises have been completed, you will complete the mission.

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Released May 27, 2026

ESRB Teen / Blood, Language, Suggestive Themes, Violence, In-Game Purchases

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