Published Jun 16, 2026, 2:30 PM EDT
Shayna Josi is a Contributor at DualShockers who covers RPGs, cozy games, life sims, action games, gamer culture, and PC gaming. She has been writing professionally since 2020 and covering games since 2023, with a focus on features, commentary, storytelling, character writing, and game design.
Before joining DualShockers, Shayna wrote for GameRant as a Features Writer. She has also worked as a copywriter for Nas Academy and as a researcher and assistant writer for a book tied to the Nelson Mandela Children’s Fund. Outside of games journalism, she works as a ghostwriter, copywriter, and editor in the publishing industry. Shayna holds a BA in Film Studies and a BA Honours in English.
Fallout: New Vegas pushed the boundaries on worldbuilding and roleplaying in a series that already had both in heaps. What stood out for me the first time I played Fallout: New Vegas was my experience as an RPG fan, and how systems that come with all RPGs were so gracefully applied.
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Whether you're a veteran of the Mojave or just looking for a game to scratch that post-apocalyptic itch, here are the best games similar to New Vegas.
RPG mechanics are present at every level of this game, but it's implemented so well that roleplaying happens without thinking too much about it. Playing any new RPG can involve a bit of a learning curve, but Fallout: New Vegas just makes roleplaying dynamic characters easy, all with the witty charm that the franchise is known for. Here are some ways Fallout: New Vegas makes roleplaying intuitive.
10 Your Skills Have Broad Applications
Gameplay Through Character
Skills inform your playstyle, but Fallout: New Vegas follows the tradition of some of the best RPGs by making the skills appear in dialogue. Games like Baldur's Gate 3 also do this according to class, but Fallout: New Vegas feels more intuitive as it follows on naturally from just building your character, rather than a singular class decision.
Your character build can change Fallout: New Vegas in some unexpected ways. For example, creating a low Intelligence character gives you plenty of ways to follow through with special dialogue options and actions, many of which are very funny and create a different experience to playing with at least average Intelligence.
9 Morality is Tracked Differently
Your Morality is Reflected by Others
Morality meters used to be a common way to depict where your character lies on the scale. This method of tracking morality has largely been abandoned by modern RPGs, but Fallout: New Vegas was released when the morality meter was at its height. Instead of a morality tracker, it implements a Faction Reputation system.
Faction Reputation is a dynamic system that responds to your choices, and determines how a group feels about you. This is the difference between walking into, say, a Legion camp and being welcomed versus being shot on sight. All factions fall somewhere on the morality scale, but this system makes your character's actions and morality more closely tied to the game world with visible effect.
8 Clothing Matters
Disguise and Infiltrate
One quest that stands out to me from Skyrim is Diplomatic Immunity because I played an Altmer as my very first Dragonborn, and I got pretty far with the Thalmor disguise in the Embassy. I was delighted to find that Fallout: New Vegas took this even further. Every faction has a uniform, and you can infiltrate pretty far by wearing that uniform, even if that faction hates you.
Aside from adding some unexpected espionage in Fallout, disguising yourself is an RPG staple. Being able to take a uniform off a lone scout and wearing it to get through a tricky situation where you could be overpowered uses environmental storytelling and is a simple example of cause-and-effect, but it's so effective.
7 The Courier is a Blank Slate
Create Anyone You Want
Fallout: New Vegas' player character, the Courier, is brilliant because they have such a vague backstory. Having a player character closely tied to the plot, like in Baldur's Gate 3 or Star Wars: Knights of the Old Republic, is a fun hook, but sidesteps one of the joys of playing RPGs, which is creating your own backstory for your character.
The Courier is a blank slate, and you can fill in anything you want. There's even justification for not giving them anything at all thanks to being shot in the head, giving you the freedom to send them on any path you want.
6 Traits Encourage Character Flaws
Flaws Impact Character and Gameplay
We all like a badass, but the best characters are made up of a combination of positive traits and flaws. Usually, when leveling your character, the aim is to improve them on all grounds. Fallout: New Vegas approaches this differently in that some of these traits aren't positive.
Intentionally giving your characters flaws may seem counterproductive, but it makes gameplay and roleplaying so much more interesting and a ton of fun. I gave my Courier the Four Eyes trait, which results in a -1 Perception hit if she wasn't wearing glasses. I finally found her a pair, giving her a swag new look to match her bestie Arcade, and a new +1 Perception bonus.
5 Quest Consequences Arrive Later
Keeping Past Actions in the Present
Sending the Bright cult on their way during rockets was a fun ending to a very long questline, and I had no way of knowing the consequences for my actions would catch up to me in the endgame slides. Thankfully, the consequences were good this time, and resulted in Novac, my favorite settlement, being saved because of my actions before I even got to the Vegas Strip.
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Getting immediate rewards or retribution upon finishing a quest is normal, but the consequences of your actions in Fallout: New Vegas are sometimes only clear dozens of hours later. For roleplaying, that means being more thoughtful about the consequences of your actions, and considering what kind of world you want to leave behind.
4 No One is Safe
No Essential NPCs with a Few Exceptions
Image Via BethesdaMany RPGs have at least a couple of immortal NPCs who are so important to the story that everything breaks if they die. Fallout: New Vegas approaches this differently; the only essential NPCs are children, Yes Man, and companions. Everyone else is free game, including the heads of factions.
Fallout: New Vegas accounts for the sheer amount of chaos this causes, giving you unparalleled freedom. I decided I'd seen enough of Caesar's Legion and found their philosophy disgusting, so on one playthrough I killed him on sight. It does make lore and certain quests inaccessible, but that can all be explored in other playthroughs.
3 Fallout: New Vegas Adapts With You
Make the Bold Decisions
Speaking of radical decisions like killing faction heads, Fallout: New Vegas does a lot of work to accommodate those choices. Usually, the person you kill gets replaced in the hierarchy, but some quests will be locked forever.
Other decisions, like destroying the securitron army, make the final battle more difficult, and your allies will respond to your decision. Depending on who they are and what they believe, they may leave, attack you, or be forced to accept your decision and work around it. This gives you the freedom to not only experiment, but create virtually any kind of character you can imagine.
2 Use Any Weapon
Out with Class Restrictions
Rather than being restricted to class, you can use literally any weapon or strong object as a weapon. Sledgehammers, tire irons, baseball bats, miniguns, and energy weapons are just some of the items you can use as a weapon.
While it's great to be able to use whatever you want, this system also removes any barriers to roleplaying. I love coming up with reasons why my Courier is a brilliant sharpshooter, or why she exclusively uses energy weapons, or their propensity for fighting melee even against the toughest enemies where keeping a distance would help. This is such an underrated component of roleplaying, but it works wonders that you don't even have to justify why you're limited to one or two weapon types.
1 Survival Mode
Integrated and Ready to Go
One of Skyrim's most popular additions is Survival Mode, a style of gameplay that's popular for a reason, and it's in vanilla Fallout: New Vegas via the Hardcore mode. Rather than being enemy scaling, the challenge here lies in realism. Hunger, sleep deprivation, thirst, ammo weight, and permanent companion death give gameplay a lot of depth and force you to think more carefully about your supplies and your route through the Mojave Wasteland.
It also provides the perfect canvas for roleplaying. Hardcore mode requires justification of your actions by design, and forces a different perspective on how you play Fallout: New Vegas.
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Released October 19, 2010
ESRB M for Mature: Blood and Gore, Intense Violence, Sexual Content, Strong Language, Use of Drugs
Engine Gamebryo
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