Most people tend to sing Final Fantasy X praise for the story, and whilst that is for good reason, the real star of the show, for me, are the mechanics. Truth be told, some of them aren't flashy, but every little design choice adds up to giving the game a lot of character.
For its time, the game was a revolutionary leap forward for JRPGs, especially for most players in the western world, as localizations weren't as widely available and imported Japanese versions of games required an imported or modded console.
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Even now, Final Fantasy X feels incredibly timeless, so let's appreciate 10 mechanics that help to cement the game's legendary status even today.
10 Trigger Commands In Battle
Making Bosses Feel More Unique
RedditThis is probably the mechanic I’ve seen most in other games, but Final Fantasy X approached this in many different ways. The Trigger Commands are introduced really early in the game, namely with the first real boss, Tros. The party members can choose to “Stand By” to recover 50 HP, and also prevent the boss from using its special attack “Nautilus Charge” by cornering it.
Later on, Trigger Commands become more elaborate, allowing you to talk to certain bosses to increase stats, and in one fight, even making it possible to increase and decrease the distance to the boss, allowing for different tactics.
9 Switching Party Members Mid-Battle
We're All in This Together
Final Fantasy WikiOne of my favorite things about Final Fantasy X are the seven lovable playable characters you get to choose from, but at any given point, your party in battle is only comprised of 3 of them. They all have their own specialties, but what happens if you suddenly realize you desperately need to steal an item, but don’t have Rikku in your party?
Easy: you just swap one of your party members out for her as soon as it's their turn. This, however, does mean that the party member you intend to switch out cannot be dead or petrified. If that is the case, just cure the ailment or revive them.
You can even customize your party further by having one or two party members escape, losing out on party slots for the rest of the battle. Perfect for those who prefer a challenge.
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8 Affection Mechanics Impacting Cutscenes
I Choose You
Final Fantasy WikiAffection mechanics pop up from time to time, but the way they’ve been introduced in Final Fantasy X is really fun. The affection score is hidden, but it affects certain things, like who will talk to you in specific cutscenes, and also who throws Tidus his Blitzball for one of the overdrive cutscenes.
There are quite a few different ways to increase the value, but it’s easiest to increase the affection for the female party members. Who you talk to first while out on the field, who Tidus heals, and a bunch of other things have an effect on affection. But be careful: If you make Tidus attack his own party members, the value will drop!
7 The Overdrive System
Hit Me, Baby, One More Time
Final Fantasy WikiWe have all heard of limit breaks before, and Overdrives are the Final Fantasy X version of that. Whilst having a unique ability per character is something that has been many times before, the way in which they approached it here feels pretty special: every character has an Overdrive Gauge, and as soon as you activate the ability, it’s go time.
Some of the overdrives, like those of Auron and Lulu, feel like a minigame, whereas others just enhance the character’s natural ability. Yuna can essentially transfer her own full overdrive gauge to one of her Aeons, and Rikku can combine two items to make a new one, of which the most powerful ones are not available in regular gameplay.
Additionally, characters can learn new ways to fill up their Overdrive Gauge once they have met certain conditions a number of times, giving you new ways to customize your experience playing even further. To start out, the gauges fill up every time your characters get hit.
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6 Dark Aeons
Post-Game Content Worthy of Your Time
SteamFinal Fantasy X was first released in Japan on July 19, 2001, well before games could be patched via DLC. This meant that the PAL version, released in Europe on May 24, 2002, had a bunch of extras added, including 11 new superbosses, of which the Dark Aeons are part of. After a certain point in the story, they will block off key areas of the game, which means that they have to be defeated if you forgot to collect important items before.
Nothing could’ve emotionally prepared me for when I accidentally bumped into the Dark Magus Sisters for the first time, being utterly obliterated in the process.
Storywise, it is implied that the Dark Aeons are Aeons possessed by Yu Yevon, which is why they enter the world once the party has been branded as heathens. These entities are extremely powerful and once you manage to defeat all of them, you get the honor of trying to defeat Penance, the most powerful superboss in the game.
Penance’s name translates to “The Judge” in the German version of the game, further supporting the idea of being sent by followers of Yu Yevon.
Now, superbosses and general post-game content is, of course, pretty standard for most JRPGs, but no one ever does it quite like Square Enix. The design of the Aeons was super cool, and I like that you get to battle extremely powerful versions of them. With them being so deeply entwined with the story as is, it feels very fitting.
5 Unlocking The True Power Of Celestial Weapons
A Twist on Ultimate Weapons
Final Fantasy WikiThe Celestial Weapons are the ultimate weapons of Final Fantasy X, but the developers made them play a much bigger part in this installment of the series. Before you can even find these unique weapons, you will have to find the Celestial Mirror, and once you then start finding the actual weapons, you’ll quickly find that there’s something seriously wrong with them.
They sport three empty ability slots and the ability “No AP”, making them useless for leveling. You also cannot customize their ability slots. To unlock their full potential, you’ll have to go through the trouble of finding both the corresponding Crest and Sigil for each weapon, which sometimes can be as simple as finding them in a chest, but most of the time is much more involved than that.
Some of the weapons allow certain Aeons to break through the damage limit when upgraded once.
It is very much worth it though, since once fully upgraded, these weapons let your characters break the damage limit and charge their Overdrive Gauge thrice as quickly, plus two other abilities that are customized to the specific party member. I’d dodge 200 lightning strikes and catch butterflies any day for that!
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4 Stealing Respects Your Time
Don't Speak to Me or My 99 Ethers Ever Again
Final Fantasy WikiLook, I’m the first to admit that I have a bit of a problem when it comes to items in JRPGs. Is the game technically complete once I achieve 100%? Sure. Do I personally feel better about myself if I have 99 of each consumable item? Definitely. And this is where stealing comes into play.
Usually, stealing from enemies – of which most enemies have common and rare items that can be stolen – can be an incredibly annoying and time-consuming endeavor. In Final Fantasy X, though, the first time in a battle you steal from an enemy will always be successful. The enemies in the game have an infinite amount of items, so you can keep stealing.
The success rate is halved after every successful steal, though.
Do I personally feel better about myself if I have 99 of each consumable item? Definitely.
Still, when you combine this with the Master Thief ability, this means that you can steal a rare item every time you enter into battle. Whilst the game has put far less importance on stealing in general compared to previous installments of the series, I do think this is one of the mechanics that has the balance right in making it easier in late-game.
3 Conditional-Turn-Based Battle (CTB)
There's Something About Seeing Peril Approach…
Final Fantasy WikiThe premise of CTB is simple. It’s a system that’s turn-based, but without evenly split rounds. Instead, characters and enemies with higher Agility generally take more turns, which are further affected by other factors, like whether a party member is affected by Haste, or which ability has been used.
Every ability has a rank, which determines the recovery time needed after usage. The lower the rank, the sooner the character can go again. A regular attack has a rank of 3, but spending some MP and using Quick Hit instead allows you to use a normal attack with a rank of 2. Most Overdrives have a rank of 5 or 6, whereas the Overdrives of Aeons have a rank of 8 or even 9.
Whilst the rank isn’t visible in game, you can see how different abilities affect the turn order, since the upcoming turn order is always shown in battle. There’s nothing quite like actually being able to see obliteration approaching whilst frantically trying to figure out what to do to not get absolutely fried. Good times.
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2 Having Summons Act Like Party Members
Final Fantasy WikiBeing able to call upon summons to aid you in battle is a pretty common mechanic, but I am a huge fan of the way Final Fantasy X implemented these: Yuna is the only character able to do this, and whenever she summons an Aeon, the rest of the party leaves the battle while the Aeon is in play.
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Once summoned, you control the Aeon just like a regular party member. They have stats, abilities, and can be dismissed. Almost all Aeons have Overdrives, but the gauge fills both when dealing and taking damage. Whilst the Aeons do not have a sphere grid, you can improve their stats and even teach them new command abilities after a certain point in the story.
The Aeons’ stats increase with Yuna’s, but they also increase depending on the number of battles the party has fought, reaching the maximum after 600 battles.
1 The Sphere Grid
Level Up, but Make It Fun
Final Fantasy WikiUsually, whenever your character gains a level, you get a predetermined increase in predetermined stats. The Sphere Grid changed this formula by making it feel more like Dungeons & Dragons, where you can be a lot more involved in choosing your character’s path and even multiclass.
With the introduction of the expert grid in the INT/PAL version of the game, we have been given even more freedom to create the characters of our dreams. Whether you want Yuna to give monsters a good whack with her staff from the get-go, or have Auron become the designated black mage, you are no longer forced to let your dreams be dreams.
And whilst every character comes with predetermined stats that generally play into their supposed classes, the sphere grid can be modified quite heavily, which is also needed to min-max stats. Going through the effort of filling up every blank node is even rewarded with a trophy in the remastered version!
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