The Nintendo GameCube was a very interesting system. It was sleek, compact, and ran super tiny CDs. But it also wasn't a console with a huge library by any stretch. Despite that, however, there were a surprising number of ambitious and fun JRPGs that were released on that system.
Now, when I say ambitious, it means a couple of things here. Firstly, it means that these are games taking a big swing. Secondly, they're ambitious by virtue of launching on a Nintendo console in an era when Nintendo really didn't care much about supporting third-party adventures, which makes all of these entries more precious.
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These games are for those who love JRPGs but don't want to spend months on the same playthrough.
There's a good range of JRPG adventures on this list, ranging from well-known series to adaptations of iconic writers to more eclectic indie-styled romps. But each of them made the GameCube a much more memorable console. So let's jump into the wayback machine and talk about some ambitious JRPGs!
10 Evolution Worlds
Two for the Price of One
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Sting |
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Ubisoft |
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December 2, 2002 |
Evolution Worlds was a really quirky adventure. Developed by Sting, it was actually a bit of a bundle, since it contained Evolution: The World of Sacred Device as well as the sequel, Evolution 2: Far Off Promise. While the first game was abbreviated, it's pretty ambitious to feature one GameCube disc with two games included.
As for the gameplay itself, it wasn't anything super innovative, but it was solid and fun turn-based adventuring. It revolved around the use of Cyframes to explore ancient ruins and battle monsters. It was definitely weird, but also good old-fashioned anime-inspired fun.
Perhaps the best part about Evolution Worlds was how goofy the game could be, as evidenced by the names of major characters like Gre Nade and Linear Cannon (yes, really). While it's true that both Evolution games were originally released on Dreamcast, fans of JRPGs on Nintendo were grateful to play them on the GameCube.
9 Final Fantasy Crystal Chronicles
Caravan Against Miasma
Final Fantasy Crystal Chronicles was weird. In some ways, it almost played like a rogue-like, and it featured hack-and-slash-style combat. Despite that, it's undeniably a JRPG, and also undeniably a Final Fantasy game, with Moogles, Malboros, and other fun stuff.
The game is all about being part of a caravan crossing the world to find the means to defeat a powerful Miasma, which itself came from an alien invader that shattered the Great Crystal. Final Fantasy Crystal Chronicles also differentiated itself by letting you create your own avatar from four different races and various classes.
In place of experience, you gain skill points and use Artifacts to empower your team, which your friends can join with their GBA system. That was probably the most ambitious aspect of Final Fantasy Crystal Chronicles. So even if it wasn't a game big on story, it featured compelling and adventurous new systems.
8 Mega Man X: Command Mission
Rock and Roll
Mega Man X: Command Mission
As a Mega Man X fan, I had to check out Mega Man X: Command Mission. Even if I'm also a fan who has a hard time watching one of my favorite series embrace new genres. I wasn't a fan of Mega Man Legends, for example, but I still found a lot to enjoy in Mega Man X: Command Mission.
Even though I actually played the game on PS2, it was mechanically identical to the GameCube version. Either way, you've got a colorful, cel-shaded adventure with turn-based combat by much of the team behind Breath of Fire. And sure, this adventure wasn't ambitious in terms of gameplay mechanics. But ask any fan, and they'll tell you it takes ambition to try and make a successful Mega Man JRPG.
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The only downside to the game was that it was pretty linear, which meant there wasn't a lot to do after you rolled credits. Still, a part of me hopes that one day Capcom might give us a sequel to this unusual chapter in the Mega Man X mythos.
7 The Lord of the Rings: The Third Age
Tolkien's Domain
The Lord of the Rings: The Third Age
It's usually a bad idea to try to adapt a massively popular franchise like The Lord of the Rings into a videogame. Often, these are slapdash cash grabs with little of the spirit that made the series popular. But that said, somehow The Lord of the Rings: The Third Age was actually pretty fun.
Much to our surprise, this wasn't a Diablo-style adventure, but instead was more inspired by the turn-based fare of the Final Fantasy series. The Third Age also managed to contend with all three of the first movie trilogy, as well as venturing farther into the works of Tolkien in various quests.
So yes, The Lord of the Rings: The Third Age wasn't the best JRPG-inspired of its era. But it was a very solid and fun adventure that catered to fans of the books and movies. Which in itself is pretty remarkable.
6 Baten Kaitos: Eternal Wings and the Lost Ocean
Floating Islands in the Clouds
Baten Kaitos: Eternal Wings And The Lost Ocean
Baten Kaitos: Eternal Wings and the Lost Ocean had the special distinction of being developed because there weren't enough JRPGs on the GameCube. The team behind it, Monolith Soft, also did us JRPG fans the favor of later creating a prequel adventure, both of which were pretty well received by critics and fans alike.
While the game was turn-based, it was also wholly innovative in that it revolved around a magical deck of cards. The story itself is usual JRPG fare about revenge, a grand quest, and surprising revelations for the main character, Kalas. Besides being entertaining, the game had pretty gorgeous visuals for the console era.
Honestly, Baten Kaitos: Eternal Wings and the Lost Ocean was a remarkable game, and the only reason it wasn't ranked higher was that there were other games on this list that just appealed to this author more. But fret not, since we still have several great JRPGs to share.
5 Fire Emblem: Path of Radiance
We Like Ike!
Fire Emblem: Path of Radiance
While I've adored the Fire Emblem series since it came stateside, I've had mixed success with the console offerings. Sure, they were bigger and more beautiful. But they were also more ambitious in terms of challenge. And in both of the Radiant games, Intelligent Systems dialed the difficulty up to 11. And that all started in Fire Emblem: Path of Radiance.
This adventure features 46 characters who can join your team, and you'll probably need many of those, since Path of Radiance also featured permadeath. And in a game this hard, you could almost guarantee you'll lose some of your favorite characters to bad luck. Just so long as it's not Ike, since that resulted in a game over.
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The story itself was about shape-shifting Laguz, mercenaries, and an all-out war on Tellius. If you're strong enough to see the game through to completion, you'll find a great JRPG adventure in Fire Emblem: Path of Radiance. Just be prepared for the recurring nightmare that is the Black Knight...
4 Tales of Symphonia
A Tale of Lloyd
I know I'm a bit of a relic saying this, but here goes — I'm personally not a huge fan of the Tales games. Not because the stories or the artwork were bad, mind you. But because I'm really not a fan of real-time combat. I get stressed out when I'm fighting against the clock, which is why I usually defer to turn-based.
But Tales of Symphonia is such a well-loved GameCube adventure that I had to include it on this list. It's a story that makes you think about the consequences of our actions, while featuring a varied cast of memorable characters. Perhaps one of the best things about the game is how fast-paced the combat is, with you controlling Lloyd Irving and the other characters piloted by AI (before it became a problem).
Tales of Symphonia also rewarded fans with cool mounts and an expansive New Game Plus mode. Honestly, the Tales games are so massively popular that there are many follow-up adventures, manga, and more. So even though it's not my cup of tea, this is a wonderfully ambitious JRPG series.
3 Pokémon XD: Gale of Darkness
Shadow of Despair
Pokemon XD: Gale of Darkness
I know many gamers have mixed feelings about Pokémon XD: Gale of Darkness. Still, it was one of my most beloved GameCube JRPGs, which makes it all the more inexplicable that I sold my original copy. Thankfully, Nintendo brought it back as a GameCube classic, and I've rediscovered why I enjoyed the adventure so much.
Put simply, Pokémon XD: Gale of Darkness is bizarre, but in a fun way. That's probably because it was developed by Genius Sonority instead of Game Freak. This is a game with strange humor, insane characters, and some really odd takes on the traditional Pokémon formula. All of which cemented it as one of my favorite console Pokémon games.
Being able to steal Shadow Pokémon from opponents and purify them for your team was remarkably ambitious. And though the plot wasn't amazing, it was compelling, and featured some truly nefarious foes. Honestly, I'm still holding out hope we get a full-fledged HD remake of Gale of Darkness, but if we don't, I'll still remember it fondly as a great JRPG.
2 Paper Mario: The Thousand-Year Door
2D in a 3D World
Paper Mario: The Thousand-Year Door
Even though I love the Mario & Luigi and Super Mario RPG adventures, there is also something to be said for Paper Mario. The distinct visual style, featuring 2D characters in a 3D world, is still quite appealing to this day and has managed to surmount the limitations of the GameCube. One of the best examples of the series was Paper Mario: The Thousand-Year Door.
This was a wild adventure, featuring alien X-Nauts, the supernatural Shadow Queen, and a whole host of weirdos. It also made great use of Badges to let players choose their ideal combat play style. Perhaps the best part about it, though, was using Mario's paper transformations to explore dungeons.
As proof of how iconic this adventure was, we recently got a remake of Paper Mario: The Thousand-Year Door that updated the adventure for modern expectations. A wonderfully ambitious adventure, but we saved my favorite GameCube JRPG for last.
Vyse of the Blue Rogues
Skies of Arcadia: Legends
While Skies of Arcadia: Legends isn't the only port of a Dreamcast adventure that made a home on the GameCube, it is absolutely the best. It's a gloriously fun and open-ended JRPG full of colorful characters and engaging combat. Mix in floating continents, ancient weapons, and more, and you have a truly ambitious adventure.
In a way, Vyse and his crew are sort of like the Robin Hood of the skies. Sure, they're pirates, but they're mostly noble ones. And they're the only thing between the Valuan Empire and the potential destruction of the world. Better yet, the GameCube version added some new content to the adventure, including the Wanted List.
Even though I usually don't love open-ended adventures, I had a blast flying through the skies and finding new treasures and monsters in Skies of Arcadia: Legends. It's a game so great that it deserves multiple sequels, or at least one definitive remake.
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