Published May 7, 2026, 3:07 PM EDT
Daniel Trock is a Writer at DualShockers specializing in PC games, lists, and reviews. He has been writing professionally since 2018 and covering games since 2020, with previous work spanning guides, news, lists, and reviews across multiple publications.
Before joining DualShockers, Daniel contributed guides to GamerJournalist and lists to TheGamer. He currently covers tech topics for SlashGear and BGR. He holds a Bachelor’s Degree in Psychology from Marist College and a Master of Fine Arts in Creative and Professional Writing from Western Connecticut State University.
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While the original Xbox obviously wasn’t the first game console to feature games with local co-op, there was something about it that made it feel… more mainstream? This is based purely on my perceptions, of course, but back in the day, it felt like I started seeing more people who didn’t normally play games playing them together once the Xbox rolled out. It certainly had plenty of action-packed titles to facilitate that.
10 Xbox Games That Made Couch Co-Op Feel Like an Event
These 10 original Xbox couch co-op titles made highly memorable experiences for friends and family alike.
While there were a lot of straightforward, linear action titles on the Xbox that featured co-op play, some of those titles also allowed you to get a little more in-depth if you were so inclined. You could just rush through levels as fast as possible to keep the party’s adrenaline up, but if you had the time and interest for it, these games would reward your exploration curiosity with things like bonus content, character upgrades, and stacks of in-game cash. This may have been before Achievements were a thing, but it could be said that these Xbox games planted the seeds from which Achievements sprouted.
10 Gauntlet: Seven Sorrows
Going Old School
Atari’s Gauntlet is one of the arcade progenitors of the hack-and-slash action RPG, dropping teams of players into randomized labyrinths and leaving them to find their own way out. Subsequent games made things a little more visually-elaborated and less convoluted, but the third game in the Legends sub-series, Seven Sorrows, still has that same basic framework down.
Like its predecessors, Seven Sorrows puts a big emphasis on co-op play, allowing up to four players to assume control of one of the four available classes to slash and spell their way through a series of dungeons. Each dungeon has a definitive start and end, but everything that happens in between those is a little more flexible.
You can stay on the critical path if you and your friends are in a hurry, but if you take the time to scope the place out and mop up the mobs, you’ll uncover treasure chests full of lovely, shiny loot, with which you can upgrade your characters and equipment to stand a better chance against whatever’s coming next.
9 Brute Force
Peak Early 2000s
After Halo hit it big in 2001, everyone and their grandma got on board the gritty sci-fi shooter bandwagon, with the Xbox in particular being full to bursting with the things. One particular example I frequently recall, due mostly to its presence in print ads, is Brute Force, an early example of the squad shooter subgenre starring three normal humans and a lizard guy.
As a squad shooter, Brute Force offers split-screen co-op for up to four players simultaneously as they roll through the game’s linear action missions. It’s all the standard stuff; shoot people, blow stuff up, find the goober, and so on. As each playable character has different specializations, you can take more open-ended approaches toward certain objectives to suit the party’s playstyle.
In addition to mainline objectives, every level in the game has a hidden DNA Canister that, when collected, unlocks a new character for the game’s multiplayer deathmatch mode. It’s a solid multiplayer throughline: you and the buds go through the campaign to unlock everything, and then you all hop into deathmatch to kill each other.
8 ToeJam & Earl III: Mission to Earth
Let’s Get Funky With It
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ToeJam & Earl Productions |
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Xbox |
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October 2022 |
The original ToeJam & Earl, along with its sequel, Panic on Funkotron, were released on the Sega Genesis back in the early 90s. They were early couch co-op examples of the roguelike genre, well before that was even a term, relying heavily on randomly-generated worlds, permadeath, and of course, co-op. The series' third game on the Xbox, Mission to Earth, is a comparatively more elaborate affair, but not that much more elaborate.
As is custom, the game places you and a buddy in control of the titular alien duo, plus their new friend Latisha, as they navigate a series of randomly-generated levels to track down the Sacred Albums of Funk. Obviously, this isn’t a game where you can walk in a straight line; you need to search each level thoroughly to find what you need, whether it’s the aforementioned albums or just the items you need to survive.
An interesting quirk this game carries over from the original is that both players share a screen when in close proximity, but switch to split-screen when far apart. This allows both players to split up and explore at their leisure, even all the way to opposite sides of the level. So long as someone gets the album, it’s a win for everyone.
7 Stubbs the Zombie in Rebel Without a Pulse
Even Zombies can be Thorough
Stubbs the Zombie in Rebel Without a Pulse
I feel like there aren’t that many games where you get to play as a zombie. A traditional brain-eating zombie, I mean, not just a mutant person like the Special Infected in Left 4 Dead. One of the few examples of this I can think of, and also one of my favorites, is Stubbs the Zombie in Rebel Without a Pulse, where brains are what’s for breakfast, lunch, and dinner.
Stubbs is a mostly-linear action game, where you need to eat the brains of civilians and soldiers as you make your way to your goal in each level, laying waste to whatever tries to stop you as you go. There’s good reason to be thorough in your chaos, as every human you prey upon is converted into a zombie for your burgeoning army of the undead. When playing in co-op, you’ve got twice the zombie-making power, which means twice the lovely chaos.
If you want more tangible motivations for exploration, you can return to any completed level to hunt down hidden Hippo Heads, which unlock tracks from the game’s developer commentary when collected. Why Hippo Heads? I ‘unno, why not?
6 The Warriors
Can You Dig It?
The Warriors is a classic action thriller film from 1979 about the titular street gang trying to escape through the streets of New York after being framed for the death of an influential gang leader. For some reason, this 70s film received a video game adaptation in 2005. Odd choice, but surprisingly good for a film tie-in, and a great title for co-op.
The Warriors is a beat ‘em up game covering both the events of the film and the months leading up to the film’s inciting incident. Two players can roll through the campaign, either sharing a screen or going split-screen based on their proximity, busting heads through linear levels. In addition to slugging people, though, you can also immerse yourself more in the criminal lifestyle, mugging passersby and spraying graffiti to increase the Warriors’ infamy and earn cash for upgrades.
Between every level, you return to your HQ at Coney Island, where you can take on optional sidequests from the locals. Taking the time to clear these missions will earn more helpful resources, as well as teach your fighters useful abilities for surviving on the streets.
5 Samurai Warriors
Big Battlefields, Big Prizes
The initial Dynasty Warriors games made their home exclusively on PlayStation consoles, but that started to change with the multiplatform release of Dynasty Warriors 3. Not only that, but the series’ spin-offs, including the Japan-based Samurai Warriors, followed suit as well, releasing on Xbox a couple of months after the PS2 for co-op musou enjoyers.
As in the mainline series, Samurai Warriors lets you and a friend tackle the main story campaign cooperatively, with the two of you controlling your own powerful generals and cutting a bloody swath through the battlefield. As you chop through enemy soldiers, you can freely run through any liberated section of the battlefield, picking up new weapons and items as you go in order to bolster your own forces and shore up your characters ahead of subsequent missions.
Speaking of missions, while every level has a main mission to attend to, you may receive side objectives as you go, like liberating a certain area or defeating a certain number of mooks. Taking the time to map out the field and check these off will increase your completion rank, which in turn confers more experience and skill points for your characters.
4 Doom 3
It Ain’t Doom Without Some Secrets
If there’s a particular game series with a definitive affinity for exploration and secrets, it’d be Doom. Even back in the first game on MS-DOS, rubbing your face on any given wall had a nonzero chance of revealing an entire secret room full of deadly goodies. Doom 3 was a departure from the established Doom formula in many ways, including its addition of split-screen co-op specifically on the Xbox version, but it still holds fast to that vital tradition.
Doom 3’s campaign is positively lousy with collectibles of all sorts, with thorough searching revealing PDAs containing text and audio logs, video disks with extra backstory, and security lockers containing helpful equipment, which are usually locked with codes that are also found on PDAs. This all ties into Doom 3’s greater emphasis on story and set dressing compared to its predecessor, and if you and your partner are lore hounds, it’s a smorgasbord.
While the game doesn’t have as big of an emphasis on full-on secret rooms, there are a variety of contextual easter eggs you can uncover if you know where to look. For example, in the room leading up to the final boss, you can find a hidden id Software logo that reveals a thank-you message from the devs.
3 Serious Sam: The First Encounter
Everyone Likes Free Stuff
Serious Sam: The First Encounter
Speaking of shooters, the Xbox’s age was obviously well before that of the modern “boomer shooter,” when those kinds of games were still a more-or-less dominant format of FPSes. Even if they didn’t have a proper title back then, though, games like Serious Sam: The First Encounter definitely embodied the boomer shooter ethos in more ways than one.
Whether you’re playing solo or split-screen with a partner, First Encounter places you in long, wide-open levels with assorted freaks and monsters pouring out of the woodwork. This was the first game to feature the infamous screaming, headless Kamikaze enemies, incidentally. While it’s good and fun to just shoot everything that runs at you while progressing in a straight line, you might want to spare a thought for your peripheral vision.
Every level in the game is peppered with secrets just out of sight, whether they’re simply behind a few pillars or hidden behind a false wall. These secrets are usually power-ups and weapons, albeit stronger versions that you might not normally find at that point in the game. Some of the secrets even feature shortcuts that let you skip large portions of the current level.
2 Baldur’s Gate: Dark Alliance II
Diet Roleplaying
Baldur's Gate: Dark Alliance II
RPGs are, more often than not, rife with opportunity and impetus to explore the world as thoroughly as possible, though unfortunately, the particular nature of that genre tends to preclude co-op play. That’s not always the case, though, as was proven in Baldur’s Gate: Dark Alliance, and then again in Baldur’s Gate: Dark Alliance II.
Dark Alliance II cribs a few notes from the Gauntlet playbook, translating this particular Forgotten Realms campaign into an isometric hack-and-slash action RPG, which can accommodate two players simultaneously as you explore the world. It’s not as big or open of a world as the Baldur’s Gate branding may imply, but there’s still enough to warrant exploration, aided by an ever-present mini-map so you don’t lose your bearings.
Besides hunting down treasure in out-of-the-way spots in the levels, you can also pick up side quests either on the road or when you’re restocking back in town, which give you an extra reason to check every corner as thoroughly as possible.
1 Halo 2
Fistful of Skulls
The original Halo is, of course, the killer app that put the original Xbox on the map, the game that definitively proved the viability of a console-based FPS. The first game sold gangbusters, so it wasn’t particularly surprising that we got a sequel just three years later in Halo 2, though that sequel specifically added a little extra in the exploration department.
Like the first game, Halo 2 features local co-op integration for its campaign, allowing for a second player to drop in as inexplicable duplicates of Master Chief and the Arbiter, level depending. While the original game had some mild incentives for poking around in its larger-scale levels, though, Halo 2 goes the extra mile by introducing what would become a series mainstay, the skulls.
Almost every level in the campaign has at least one hidden skull that, when picked up, triggers some manner of unusual modifier for the duration of your current play session. Skulls could only be found on Legendary difficulty, and their modifiers usually made the game even harder, so they were mostly intended for hardcore players who had already mastered the game to add an extra layer of wacky challenge to subsequent playthroughs.
10 Co-Op Games That Shaped Modern Gaming More Than Players Realized
The current state of co-op would look much different without these games.
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