Published May 12, 2026, 2:30 PM EDT
Zackari Greif is a List Writer at DualShockers who has been covering games professionally since 2021. A lifelong gamer and former writer for GameRant and Fix Gaming Channel, Zackari has written across news, guides, interviews, previews, reviews, features, and lists, bringing a broad background in gaming journalism to his work.
At GameRant, Zackari reported on gaming news before expanding into deeper coverage, including interviews, features, previews, and reviews. His work has covered franchises and topics such as Sonic the Hedgehog, Pokémon, Mario Kart, Sonic Racing, platformers, RPGs, indie games, and game comparisons.
Looking back, it's rather surprising to me that my love for RPGs didn't start with the Sega Genesis I had as a kid. The console had an incredible lineup in that particular genre, but alas. None of those games managed to make it into my very small childhood collection. That's okay, though. I can easily catch up with the ones that have made it onto the platforms of the future.
Plenty of RPG - and more specifically, JRPG - adventures have been moved off the Sega Genesis onto other platforms. It's seriously impressive just how many Genesis games have been preserved and continue on to this day. Not every game could be, or was worth salvaging, though. There are a few JRPGs that have been forgotten by the test of time, and one that has earned an unexpected second chance.
8 Sorcerer's Kingdom
Left Behind By the Competition
Whenever we look back and talk about retro games like these, we tend to focus on the victors. The Genesis had tons of RPGs to choose from, and there's a reason a lot of them are still around. Every time we hold Phantasy Star or Shining Force up as great examples, there's always games that don't measure up to what we see in the big winners.
10 Best 16-Bit JRPGs
It was during the 16-bit generation that the JRPG word began to spread across the world.
Sorcerer's Kingdom is definitely a game that lost the recognition battle back in the day. The story speaks of evil corrupting the world and kings reward adventurers who fight it. You play as a green-haired squire whose father was an adventurer who went missing. Plenty of other games follow those same motivations. Combined with how the enemies are programmed to have more turns than you, Sorcerer's Kingdom is more trouble than you might bargain for against better games on the shelf.
7 Warrior of Rome
A Diamond In the Rough
I know, I know. This one being on the list is debatable. I'd argue that since it was developed by Micronet, an old Japanese game development company, Warrior of Rome is a good contender. Besides, the way the game presents itself, with its map and battle screens, makes it feel like a Fire Emblem game, at least to me.
Semantics aside, Warrior of Rome is definitely an interesting game that's worth talking about. Not only is it impressive to see an RTS like this on the Genesis of all things, but it manages to keep things simple and feel great to play at the same time. I feel like that's ironically managed to be its Achilles's Heel, though. I had fun with it, but the evolution of similar games makes it hard to enjoy it off the Genesis itself.
6 Surging Aura
Potential Sleeping Cult Classic
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March 17, 1995 |
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Japan Media Programming Inc. |
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Sega Enterprises |
Now this is undeniably a JRPG. Surging Aura is a walking piece of history that never left Japan. It's made with an engine from Phantasy Star, borrows some elements from Shining Force, and features character designs from Mutsumi Inomata. Fans of the Tales of JRPG series should be familiar as she's designed almost every Tales of game's cast of characters up to Tales of Crestoria.
9 Best JRPGs With Anime Cutscenes
Who put these anime cutscenes in my JRPGs? More, please!
Unfortunately, like many titles that were never brought to other countries in the '90s, Surging Aura is a very, very obscure game. The only way to play it is through emulation. Those who did play it speak very highly about the JRPG and its story about preventing a doomed future brought about by past actions. This review by Ken Horowitz is not only a great overview of what makes this game special, but a good resource for fans who wish to give this forgotten favorite a chance.
5 Yu Yu Hakusho Gaiden
Finally. I Can Punch JRPG Bosses.
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January 28, 1994 |
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Nex Entertainment |
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Sega Enterprises |
Back in the age-old "what is a JRPG" debate, Yu Yu Hakusho Gaiden is another game to tilt your head at. From my own experience playing it, it's definitely a JRPG. You can play as Yusuke, Kazuma, Kurama, and Hiei. All four of them have their own chapters where you explore the world from the anime, making choices every step of the way, and fight spirits you encounter.
Here's the twist: for some reason, Nex Entertainment (then GAU Entertainment) made all the battles play like Punch-Out. You use the directional pad to slide from left to right, aiming to hit the spirits with two different attacks. From how the battles are structured, Nex Entertainment saw this game as an RPG first. Still, as strange as it is, Yu Yu Hakusho fans should enjoy it if they manage to play it. They may want a guide to avoid getting lost, though.
4 Togi O: King Colossus
Want An Old School Zelda Action-RPG? Here You Go!
Taken from Were1974's playthrough on YouTube|
June 26, 1992 |
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Sega CS1 with Makoto Ogino |
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Sega Enterprises |
Togi O: King Colossus is yet another interesting Genesis game that never left Japan. You play as a boy who wakes up with no memory and a strange crest drawn on his hand. After being told by the old man who says he saved you that you apparently failed to protect a nearby cave, you have to go fight the monsters inhabiting it. This is how King Colossus' story begins.
Togi O plays through a top-down perspective and has real-time battles. If you think that it looks like a Legend of Zelda game, you wouldn't be alone. Famitsu reviewers back when King Colossus first released made comments about the similarities. If you want to give it a try, there's a fan translation patch by M.I.J.E.T. you can use.
3 Gauntlet 4
The Perfect Gauntlet Game Doesn'T Exist Because It's Stuck on the Genesis
Taken from Kilbaba Plays on YouTube.In 1985, a snappy, class-based dungeon crawler known as Gauntlet would hit arcades. Because it was a game where you could explore dungeons with responsive controls in 4-player co-op for a nice stack of quarters, it became incredibly popular very fast. Like many important arcade games, this meant Gauntlet got plenty of console ports and sequels.
The fifth, but numbered fourth, was developed by Japanese developer M2 for the Sega Genesis. Technically, that makes this Atari game a JRPG. Gauntlet 4 had so many extra modes that elevated the experience that one review from Kimmi sums up most opinions on this Genesis entry by calling it "even better than the perfect co-op game." Yet, somehow, Gauntlet 4 was never — and I mean never — ported elsewhere. It was highly praised even critically when it was first released, so how this impressive game has been left behind on the Genesis might be one of gaming's biggest head scratchers.
2 Vixen 357
Proof The Sega Genesis Still Lives
When people think of JRPGs these days, they think of borderline anime characters and visuals, talksprites, and stories driven by those same characters. Out of everything on this list, Vixen 357 represents all of that and more.
Vixen 357 certainly looks, feels, and plays like Sega's answer to Fire Emblem, and it was made just two years later. Instead of being based in fantasy, though, Vixen 357 is a classic mecha anime in game-form instead.
Vixen 357 looks incredible for the time, and if you want to play it yourself, then you may be in luck. Shinyuden has a brand-new release of this mechanized RPG, but it seems to just be for native Genesis carts for now. The company does have a history of rereleasing its games onto other modern platforms, but there's no clear word if Vixen 357 will get that treatment. Still, it's insane to think that a Sega Genesis game is releasing in 2026.
1 Maten no Soumetsu
The Genesis' Final JRPG Challenge
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December 29, 1993 |
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Warlock |
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Kodansha |
Sometimes, when you start digging into an RPG, you come to be challenged and thrust into problems you can only solve by using what the game gives you. It's this drive that has made the Soulslike an important genre among fans of this hobby of ours. Kept exclusively in Japan, there's a JRPG that tested its players as far back as the Sega Genesis days. This game is Maten no Soumetsu.
Maten no Soumetsu is intriguing in the improvements it makes, with responsive menus and even featuring a full day-and-night cycle you can experience. It certainly shows how far the Genesis had come in 1993. On the other hand, it is increasingly, impressively hard. It seems as if Kodansha wanted this story, which starts with tons of tropes, to really make you feel like a would-be hero out of your depth. No area is safe from enemies that can one-shot kill you, even at the beginning, and over-leveling against them makes them disappear for good.
There is an English patch for Maten no Soumetsu out there, if you wish to try it, but you might want to heed the warnings of those who tried before you do.
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