Published Feb 26, 2026, 7:31 PM EST
Elena Chapella (She/Her) is a current Writer for DualShockers, formerly an award-winning journalist for local news stations and newspapers in central Indiana.
Elena is passionate about writing, playing Dungeons & Dragons with her friends, and, of course, playing video games.
When she's not writing, Elena is actually a high school teacher by day. She teaches students essential life skills for adulthood, including job readiness, financial literacy, and college preparation.
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Resident Evil Requiem is finally here, and it's fantastic — and, of course, it's full of things to do ... and even more to collect. One of these collectibles are Files, which aren't exclusively paper files. These files can range from signs on the wall to floppy disks to journals and everything in-between.
Reading all of these files will earn you the Case Closed trophy, and thankfully, if you missed any files in your first playthrough (I most certainly did), it saves over to your next run.
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Just be ready, there are a lot of documents in this game, a whopping total of 75 Files across four areas, so you actually have to be thorough and check all the little nooks and crannies. Not to mention, the game throws you in for a loop by putting the files in a specific order in your menu, but you don't find them in that exact order (thanks, Capcom).
But don't worry, we've got them all laid out here.
While this guide will avoid spoilers for the story, there will still be minor spoilers for the game's happenings.
Wrenwood Files (6 Total Documents)
Wrenwood City Guide
The first file you'll run into, the Wrenwood City Guide, is right when you start playing the game, when you're walking through Wrenwood as Grace. Don't walk too far, though, because the pamphlet is on a board that you can read, talking a little about the city. If you run into the Missing Persons posters, you've gone too far.
Don't worry, you're also able to grab this as Leon in case you missed it; you can do so right after you hop out of your Porsche.
Investigation Report
This is a file that's given to you automatically in-game, and you're actually prompted to read it. It's the Investigation Report that Grace is investigating, the catalyst for why she's here.
Hotel Pamphlet
The Hotel Pamphlet can be found once you're inside the hotel, strewn about on the floor. It's among the various other burned papers, but this one is the only one left with any legibility, a tragic reminder of the hotel's former glory. That is, before the fire.
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Notice of Closure
The Notice of Closure is the only file in Wrenwood that you'll actually have to go out of your way for, and it's easy to miss in the darkness. By the front desk of the lobby is an office, and there you'll find a desk with a drawer you can open. In it is your next file.
Also, don't forget the map that's hung up right by the desk. It might come in handy.
Alyssa's Journal
This document is technically given to you automatically, but you have to interact with it yourself at least. After checking behind the painting, you'll find a leather bag with Alyssa's Journal, which you read first, and then a floppy disk. Don't worry about it for now – it's a surprise tool that will help us for later.
Report on Victor Gideon
Thankfully, the final document for Wrenwood is also easy to obtain. As you are introduced to Leon, you're given this report on Victor Gideon automatically in the cutscene. It will appear in your files once you start gameplay again.
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Rhodes Hill Files (41 Total Documents)
Progress Notes
After waking up on Rhodes Hill as Grace, the room you're immediately in will have our first document for the area: a clipboard of Progress Notes on a small table. Read it, it'll make your situation all the creepier to where you'll feel your skin wanting to crawl.
Note on Cardboard Box
After you obtain the lighter, go to the immediate next room that was originally way too dark to see in. Open a closet, embrace the jumpscare, and your next document will be the Note on Cardboard Box.
You may think the creepy children's book on the table would be another file, but it's actually not. It's just a little in-game guide about how to deal with The Girl.
Care Center Pamphlet
When you get to be Grace again after badassing as Leon, there's a Save Room (complete with a box and, if you're playing on Classic, Ink Ribbons) you can immediately duck into. The music won't play immediately, but when it does, it's beautiful — genuinely one of the prettiest themes we've had in a while.
As you listen, you can explore the room a little, and you'll immediately notice the Care Center Pamphlet resting on the coffee table. You'll see that Victor has a great deal of influence over the facility here.
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Whiteboard Scrawl
In the same Save Room, you'll also see a whiteboard, where you'll find something written in the bottom left corner. This Whiteboard Scrawl is our next document, talking about the room just behind it.
Folded Note
While you're out and about in the care center (honestly, most likely fighting for your life), you'll find what looks like a doctor/lab coat hanging on a coat rack right outside the Chairman's Office. Peeking in the pockets, you'll find a Folded Note, and suddenly there's an object of importance that's highlighted in his office: a quartz.
Chairman's Note
While in the Chairman's Office, notice a journal with a page ripped out of it. There's nothing you can make out, but going further into the office, you'll find a pencil sitting on the chairman's desk.
Take this pencil back to this journal, and then start rubbing the graphite all over the page, which will reveal the code for the Moon Puzzle Box (which, in turn, will give you the Moon Quartz). This will also give you the Chairman's Note in your file, should you need a reference.
Copy of an Email to a Manager
While still in the Chairman's Office, right before dipping into his actual desk area, there will be another file sitting on a cabinet, a Copy of an Email to a Manager. This document talks about clearance in certain areas, so keep a look out so you can get that clearance too.
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Note to the Chairman
In the Chairman's office, right after you pick up the pencil, there's a trash can in the corner. Raid it, and you'll find a crumpled note. Upon unfurling it, you'll discover a Note to the Chairman.
This note is signed off by V, and we can make a good guess about who that is supposed to be.
Blood Compound Synthesis
When you get into the Blood Lab, you'll find a document about Blood Compound Synthesis, which is the blood crafting system in this game (very flexible based on your needs). Right by this file is the Blood Collector, which will become your best friend while you're playing as Grace.
Safe Replacements
While in the Waiting Room, you'll find an open safe with a ton of Antique Coins in it. Beside it is another file, the Safe Replacements, detailing where the other safes can be found.
Not the codes, though. That would be too easy.
Lead Researcher's Message
When you get to the Lead Researcher's office upstairs, you'll find the Sun Box Puzzle (which will unlock the Sun Quartz), but you'll also find a plethora of documents.
The first is the Lead Researcher's Message, which details that the corrosive we need to find for the puzzle box is in the conference room.
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Lead Researcher's Picture 1
While still in the office, go towards the desk in front of the puzzle box and you'll find three pictures. The first, Lead Researcher's Picture 1, gives you a hint on how to solve the Sun Puzzle Box once you're able to tinker with it.
Lead Researcher's Picture 2
Still on the desk, the second picture, Lead Researcher's Picture 2, shows the team behind artificial organ transplants.
Lead Researcher's Picture 3
The final file in this area, also on the desk, is Lead Researcher's Picture 3. This one is specifically the one in the picture frame, which straight up shows the finished Moon Puzzle Box in case you haven't figured it out yet.
Examination Room Safe Code
On your way to the conference room, there's an area with (wrecked) lockers that you can get some blood and your next file from — and not just any file, the Examination Room Safe Code.
Just keep in mind that when you play on any difficulty tougher than Standard (Classic), the codes change, so you'll have to rediscover the safe code files again.
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Patient Medical Records
While trying to obtain the corrosive, you can find the Patient Medical Records file. This one talks about the various unique zombies that you've encountered so far, but now you know their names.
Spencer's Research I
After unlocking the Sun Puzzle Box, you'll find a leather-bound journal — and within that journal you'll find your next file, Spencer's Research I, which is written from Victor Gideon's perspective.
Unlocking the Organ Transplant Box
Still in the leather-bound journal, you'll find the next file, Unlocking the Organ Transplant Box. This gives you step-by-step instructions on how to open the organ box that's located in the garage, which you'll need for Lv.2 Clearance.
Victor's Journal Entry
This can be found relatively early, so it might make your files look out of order, but it's nothing to worry about. When you revisit the Blood Lab with Lv.1 Clearance, you'll be able to find Victor's Journal Entry located in the back room.
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Construction Notice
Shortly before you're about to enter the garage, there will be a sign on the wall, a Construction Notice for the faculty working there. And as a high school teacher working in a school that's also under construction, it just gave me flashbacks.
Bar and Lounge Safe Code
When you're snaking back through the areas you were previously locked away from, one of them is an office that holds a few documents of importance. One of these documents is the Bar and Lounge Safe Code.
And just like with the other safes, you'll have to re-find the file on insanity.
Background Check
While still in the office, on one of the desks, you'll find the Background Check. Upon reading through it, you'll realize that this background check is for Grace Ashcroft, and it's a little too accurate for your liking.
Disposal Team Report
Right next to the office is the Records Room, which has another file resting in a box: the Disposal Team Report. This is talking about erasing evidence for a specific crime, one that hits a little too close to home.
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Double Mutation
After obtaining Lv.2 Clearance, you're able to go into the Isolation Ward, which is where the Star Puzzle Box is. Emily solves this one for you, so you just have to make sure the area is clear for when you bring her.
While you're going through the ward, you'll see a couple of documents, one of which is Double Mutation among some clutter.
Nurse's Log
In the same area of the Isolation Ward, you'll also find the Nurse's Log sitting on a desk.
Satiety Suppression Medical Records
When you switch back over to Leon, after a cutscene with Victor, follow the natural path the game sets for you, but don't go into the Attic just yet. If you push up a bookshelf, you're going too far.
Right before you go in, there's a desk that has the next file sitting on it, Satiety Suppression Medical Records.
Basement Safe Code
While still playing as Leon, you're able to open dressers with warped wood. These wardrobes hide all manner of things, and the first one you're able to open right after leaving the attic is the Basement Safe Code. Leon doesn't deal with any of the safes, so this is definitely meant for Grace.
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Dishwasher's Note
There's another warped wood wardrobe (say that five times fast) a little bit past the Chairman's Office, right before the Bar and Lounge. Opening this wardrobe will reveal the Dishwasher's Note, which gives us an incentive to go kill The Butcher.
That is, if we didn't absolutely annihilate him with a Hemolytic Injector as Grace.
Special Directive for Raccoon City
After reaching Victor's office, a cutscene will play. In this cutscene, you will read the next file, Special Directive for Raccoon City. You're able to read the full thing in your menu later on — that is, if you can consider it readable and not almost entirely redacted.
Report on Raccoon City Syndrome
You also receive the Report on Raccoon City Syndrome in the same cutscene as the previous file, which you're able to read properly in your menu when it gets back to gameplay. This time, it's actually legible.
Staff Member's Last Words
When we play as Grace again in the basement of Rhodes Hill, we stumble upon a body almost immediately. Resting in front of this body is our next note, a more somber one: Staff Member's Last Words.
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Operation to Eliminate "The Girl"
In the Save Room of the basement, you'll find a document sitting on a workbench (right next to a hard hat), which is the Operation to Eliminate "The Girl" — which, if you hadn't gathered by now, details that The Girl is intolerant to light.
Unlocking the Cells
After running past (and getting jumpscared by) the Holding Cells, past Emily at the very end of the hall, you'll see a sign on the wall. This sign is about Unlocking the Cells, which you'll need to do to save Emily.
Security Guard's Report
This area doesn't have a technical name, but it's got a locked forklift and a joint plug. It's also got a little room tucked away, and in that room is the Security Guard's Report on a desk.
Technician's Note
In the Workshop (which you'll need a joint plug to get into), you'll be able to find both a Mr. Raccoon Memoriam Statue right in front of you and the Technician's Note, which tells us where we can find some tools.
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Visitor Record
After getting Emily and finding a possible escape route on the surface, you'll have to find the key in order to make it happen. This key is hidden in a house, and upon entering this house you'll find a book resting on a little bar area, which is the Visitor Record.
Note Regarding Research Results
After getting into the VIP Suite, you'll find the Note Regarding Research Results sitting on a desk. You'll also find a pretty hourglass — nothing too special about it, but the sand actually does move when you tilt it (and I in fact timed it, it's one minute).
Spencer's Research II
After taking an unexpected elevator ride, you'll find a Save Area (it doesn't play the music so I'm not calling it a Save Room), and right next to the box in this save area is our next file. This is a sequel to another file, Spencer's Research II, and once again, we're seeing some mad scientists do mad scientist stuff.
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Subject 170 Record
While you're walking through the Collection and Testing area, you'll find another file sitting on a bench. This file is the Subject 170 Record, and it gives us a little more insight about one of the monsters roaming around.
Grace Ashcroft Blood Analysis Report
As if things couldn't be creepy enough for Grace, there's still more — one of which is the Grace Ashcroft Blood Analysis Report, and it's exactly what it says on the tin. This can be found in the Private Lab, right in front of a computer.
Roof Hatch Manual
Our final document on Rhodes Hill comes after a tragic accident. After running into the Storage Bay, we'll have a cutscene in our somber Safe Area. Right between the typewriter and the box is our final document, the Roof Hatch Manual.
And with this manual, it tells us exactly how we can open the roof hatch, letting in light that is sure to solve all our problems.
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Raccoon City Files (18 Total Documents)
Report on the Raccoon City Incident
The next time we play as Leon, we arrive in Raccoon City. Thankfully, this first document is actually given to us automatically in our menu when we arrive, curtesy of the lovely voice guide. This file, the Report on the Raccoon City Incident, is for players who are diving right into Requiem as their first Resident Evil game, giving them a little insight on what happened here.
Raccoon City Incident Newspaper
Literally a few steps away from where we park is a newspaper that's thrown on the ground, a paper frozen in time, the Raccoon City Incident Newspaper. Even during the end of the world, there will still be journalism.
Orders for the Engineer Corps
After discovering an old camp and booting the power back up on it, you'll find a file on the table with details Orders for the Engineer Corps. This tells you what parts you need to make a detonator and where to find them, which, thankfully, is exactly what we're needing.
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Battery Storage Locations
While in the Parking Garage, you'll see a box where batteries are stored, and you need two of them to open the gate blocking your path. There's also a zombie banging on this gate, but you can do whatever with him.
In this box is our next file, the Battery Storage Locations, where we conveniently learn where we can find these batteries.
Inventory List
After a cutscene where you learn what happened to a particular military group, you'll also find one of their cargo crates that's left open and bloodied. Upon entering, you'll find the Inventory List taped to a box, and it tells you where you can find all the other containers.
Engineer Corps Note
On the rooftop of Cedarbrook Apartments, you'll find one of the detonator parts that you need, but it's broken. With this broken piece is the Engineer Corps Note, which tells us where we can find the repair kit.
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R.P.D. Perimeter Report
After finally arriving back at the Raccoon City Police Department, we find that the military group had actually set up base here, leaving behind a bunch of crates and notes. One of which is the R.P.D. Perimeter Report, which is right in front of the statue on a crate.
Top Secret Operation
Once you're let loose to explore R.P.D., there's a decently linear path for you — one that leads you straight through the West Office. On the desk of an old friend, we see a book detailing a Top Secret Operation. It's a special one, for one special rookie cop in 1998.
Record of Events
Following the way out to the Operations Room, there will be a Record of Events pasted onto a chalkboard.
There is also a document that will be marked as missing after this one, but it won't be obtained until much later, so don't let it stress you out or prevent you from progressing. Just don't leave R.P.D.
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Library Card
Climbing up a ladder to go upstairs, we're able to be back in a familiar office we once saw in its prime — the S.T.A.R.S. office. Heading into Wesker's office in particular, you'll be able to open his desk drawer and find his Library Card.
Interesting choice of book there, Wesker.
Barry's To Do List
Still in the S.T.A.R.S. office, sitting on Barry's desk (located on the left side) is Barry's To Do List, a list of things that he wouldn't be able to get around to doing when the entire city was plunged into chaos.
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Scavenger Hunt - Clue 1
Still in the S.T.A.R.S. office, you'll find a jacket hanging up on the wall. Interacting with this jacket will show the Scavenger Hunt - Clue 1, which was left by Barry for some of his squadmates.
Scavenger Hunt - Clue 2
In the same office, right before you leave, is a set of lockers. Opening these lockers will reveal Barry's second hint, Scavenger Hunt - Clue 2, which you're able to then properly track down and follow from there.
Photograph
After leaving the S.T.A.R.S. office, head over to the library (where you'll likely have Mr. X flashbacks) and head upstairs. Go across the walkway, and you'll be able to interact with one of the books there.
In those books is a Photograph, which is our next file — it's a picture of Rebecca Chambers, hinting something back at the S.T.A.R.S. office.
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Toe Tag
When you get to a section where you're playing as a little girl, you'll have to rely on hiding and running. After doing this enough to make your way into the Underground Chapel, you'll find far too many little coffins. If you were to open one, you'll find a Toe Tag for a seven-year-old girl named Charlotte.
Series 60 Results
While you're still playing as the child, you'll make your way into a Research Lab. As soon as you open the door, there's a file immediately on the desk in front of you: the Series 60 Results.
New Researcher's Handbook
While still playing as the girl, still in the Research Lab, there's a second document on a desk across from the other, a New Researcher's Handbook. You'll see that parasocial relationships can happen to mad scientists, it seems.
Guide Pamphlet
The final document in Raccoon City is found once you're playing as Leon again. After a cutscene, don't leave R.P.D. just yet. In fact, don't even go downstairs, but instead make an immediate turn to find the final file sitting on a bench. This file is the Guide Pamphlet, the very same one we had encountered in the Resident Evil 2 Remake.
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ARK Files (10 Total Documents)
N0-AH Status Report
Upon arriving at ARK, you've got quite a bit of business to deal with before you actually get inside. Once you're in, though, head to the Staff Room that's on the main floor as the statues. It's a Save Room, and in it, you're able to find the N0-AH Status Report displayed on one of the screens on the wall.
Product Catalog 1 (2026)
After running up the stairs in the entrance, make an immediate right to the Guest Lounge. There, you'll find a bunch of screens displaying information. The first one is Product Catalog 1 (2026), which showcases various BOWs for sale.
They're expensive, too, it makes you wonder why people spend so much money on these things for a twisted version of power.
Raccoon City Bioweapon Research - Report
Still in this same room, on another screen, is the Raccoon City Bioweapon Research - Report, which is giving some background on ARK and its bioweapon research they conduct there.
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Product Catalog 2 (2026)
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Access Log: 51st Assembly Minutes
When you're playing as Grace again, after helping lift the crane for Leon, you're able to roam through so you can catch up with him. One of these rooms you can find yourself in is the Monitor Control Room, which has a safe and the Access Log: 51st Assembly Minutes displayed on a screen. There's also crafting recipes, which will be handy for the enemies you're about to deal with.
Sterilization Chamber Safe
When you head down into the Bioweapon Repository 05, you'll notice a bunch of cubicle containers for lack of a better term. These containers can be opened and will have loot and other things inside, and in the first one we come across, it's the Sterilization Chamber Safe code.
Again, just remember you'll have to relearn this on harder difficulties.
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Monitor Control Room Safe
Continuing to open various cubicles in the Bioweapon Repository 05, you'll find another with another file we need: this one is the Monitor Control Room Safe code. If you're playing on Standard and Casual difficulties, thankfully, the files save over so you don't have to go discover the code every time (it carries over), just for Insanity.
Access Log: First Assembly Minutes
The last true document you have to properly find is the Access Log: First Assembly Minutes, and this is being displayed on a screen in the Archives, right before the main computers. It's tucked away and off to the side, easy to miss if you're headed straight forward towards the story beats.
Alyssa's Interview Notes
After a cutscene with Grace at the Archives, you're automatically given Alyssa's Interview Notes, which were on the floppy disk that you had picked up all these hours ago.
Letter from Patrick
The Letter from Patrick is also automatically given to you after a cutscene with Grace (but this one is after playing as Leon for a little bit) — and with that, you've collected (and hopefully read) every single file in Resident Evil Requiem and have obtained the Case Closed trophy.
You're one step closer to a platinum, now to just speedrun the game in less than four hours.
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Released February 27, 2026
ESRB Mature 17+ / Intense Violence, Blood and Gore, Strong Language, In-Game Purchases
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