Published Jul 15, 2026, 2:43 PM EDT
Daniel Trock is a Contributor at DualShockers specializing in PC games, lists, and reviews. He has been writing professionally since 2018 and covering games since 2020, with previous work spanning guides, news, lists, and reviews across multiple publications.
Before joining DualShockers, Daniel contributed guides to GamerJournalist and lists to TheGamer. He currently covers tech topics for SlashGear and BGR. He holds a Bachelor’s Degree in Psychology from Marist College and a Master of Fine Arts in Creative and Professional Writing from Western Connecticut State University.
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After many, many years of extremely awful-to-middling tie-in video games, the Avatar franchise has finally gotten a proper one-on-one fighting game, something I think we’ve all wanted for a long time. It’s great to see characters from both Last Airbender and Legend of Korra pummeling each other, not to mention an excellent excuse to see more high-impact Bending action. The only question on the docket, then, is who’s going to throw down.
The base roster includes most of the major faces, like Aang, Korra, Katara, Sokka, and Zuko, and the game’s first announced DLC lineup has some quality secondary characters like Iroh, Bolin, and Lin Beifong. Assuming the game does well enough to get more characters past that, there’s quite a myriad of potential options we could look to, running the gamut of both Last Airbender and Legend of Korra time periods, all types of Benders, and even non-Benders like Sokka and Ty Lee as well. Everyone has their preferences, but these are the combatants I’d like to see, personally.
The following is based on pre-release information of the game’s base roster, first wave of DLC, and confirmed support characters. If any of the following characters end up added to the game, either as fighters or supports, we’ll call that a happy accident.
10 Zhao
Every Roster Needs a Jobber
In Book 1 of Last Airbender, Team Avatar’s most consistent foe next to Zuko is Zhao, a prominent officer of the Fire Nation Navy. He’s your textbook overachieving military man, discovering Zuko’s own discovery of the Avatar’s return and, hoping to score a promotion out of it, attempting to usurp his mission and hunt down Aang himself.
Zhao racked up numerous military accomplishments throughout his hunt for the Avatar, eventually getting fast-tracked to the rank of admiral. Part of this was his continuous hunt for glory, though he also really wanted to show up Zuko, who whupped his butt in an Agni Kai. It was Zhao who led the attack on the Northern Water Tribe and killed the Moon Spirit in the Spirit Oasis, though the Ocean Spirit really didn’t appreciate that.
Despite his overachieving ways, Zhao is a certified master Firebender, opting for excessive firepower and shock and awe more than fundamentals. Considering that, he’d be perfect for a classic unga bunga rushdown character, which also fits his status as one of the franchise’s biggest jobbers.
9 Teo and the Mechanist
They’ve Got Air Game
In Book 1 of Last Airbender, Aang and company finally reach the Northern Air Temple. Aang hopes to find remnants of the Air Nomads, but instead, he finds a community of Earth Kingdom refugees living in the temple’s remains after being cast out of their homes. Two of the most prominent of these refugees are Teo, a paraplegic boy with an affinity for mechanical flight, and his father, a brilliant inventor known only as the Mechanist.
Neither Teo nor his father are combatants or Benders, but the Mechanist’s cunning mind, paired with Teo’s expert piloting skills, allowed the two to create a myriad of helpful gadgets for the other refugees. The Mechanist, in particular, puts his skills toward humanitarian purposes to make up for having previously provided the Fire Nation with mechanical weaponry.
I think Teo and the Mechanist would make for an interesting tag-team character, with Teo out front and Mechanist in the background, and particularly one with a greater emphasis on air game. Teo has shown he’s quite skilled at aerial combat, so with some gadgets and explosives, I think his chair could easily be fitted for one-on-one brawls.
8 Jet
The Kid Knows How to Swing a Hook Sword
While voyaging through the Fire Nation-controlled territories in Book 1, Aang and company encounter a group of Earth Kingdom refugees calling themselves the Freedom Fighters, led by a plucky young man named Jet. Despite none of them being Benders, the Freedom Fighters would ambush and pick off Fire Nation camps and officers using covert tactics and guerilla warfare, with Jet himself being a strong hand with a pair of hook swords.
Jet saw his family killed in front of him by Fire Nation soldiers, and with the latest crisis, has developed an intense hatred of the Fire Nation and its people, even the noncombatants. He would regularly endanger Fire Nation civilians in his raids, believing that anyone even affiliated with the Fire Nation is an evil that must be purged. Team Avatar wasn’t really into that, and they swiftly split.
Jet is probably one of the most prominent examples of an early-series non-Bender in Last Airbender, and so would make a solid pick for a combo-centric swordfighter character. I’d also really like to see how he reacts to Zuko being a good guy; he’d definitely freak out.
7 Hama
It’s in Her Blood
During their travels in Book 3, Team Avatar encountered a woman named Hama in the mountains, who turned out to be a survivor of the raids on the Southern Water Tribe. Katara took to her promptly, and the two trained in Waterbending for a time. However, Hama was secretly grooming Katara to take up one of the darkest Bending arts in existence, Water or otherwise: Bloodbending.
As the progenitor of Bloodbending, Hama possesses the ability to Bend the water present in all living things, i.e. blood, which she developed while incarcerated in a low-humidity prison by Fire Nation soldiers. Bloodbending can be used to forcefully manipulate a person’s muscles, controlling them like a marionette, as well as telekinetically hold and shove them, and even crush their internal organs. It’s a pretty unpleasant skillset, but war tends to turn people into their worst selves like that.
As a fighter, Hama could probably use a combination of her own advanced Waterbending techniques and Bloodbending as both regular and long-distance command grabs. Since Bloodbending usually only works under a full moon, she could have an install super where she temporarily gets access to a secondary moveset with stronger Bloodbending techniques.
6 Combustion Man
He’s Got That Evil Eye
One of the more esoteric sub-abilities of Firebending is Combustionbending, the power to generate invisible beams of powerful explosions with nothing but your mind and a cool eye tattoo on your forehead. There’s only been a handful of confirmed Combustionbenders in the franchise canon, three of which are exclusive to the novels, and one, P’Li, is probably going to be one of Zaheer’s supports. That just leaves the first Combustionbender we ever encountered, the silent assassin that Sokka nicknamed “Combustion Man.”
Originally appearing in Book 3 of Last Airbender, Combustion Man was hired by Zuko to hunt down and kill Aang, chasing Team Avatar all across the Fire Nation and causing considerable property damage as he went. He never said a word the whole time; all we really know about him is that, when he discovered his ability to Combustionbend, he accidentally blew his arm and leg off, hence the prosthetics.
Combustion Man would make a great projectile-focused character, with his combustions having similar properties to Kira’s invisible bombs in JoJo’s Bizarre Adventure: All-Star Battle. It would be thematically important, however, that he be able to be damaged by his own explosions, considering the way he eventually died.
5 Long Feng
The Man Behind the Curtain
Anyone with even a passing interest in Last Airbender has undoubtedly heard the phrase, “there is no war in Ba Sing Se.” The guy who came up with that, and the entire reason the Earth King barely participated in the war against the Fire Nation, was Long Feng, Grand Secretariat of Ba Sing Se and leader of the city’s secret service, the Dai Li. He’s the classic cunning vizier stereotype, right down to his questionable choice of facial hair.
Long Feng, with the Dai Li behind him, ran a monumental misinformation effort to obscure the current state of the war against the Fire Nation from Earth King Kuei, using his organization to disappear anyone inconvenient to his efforts while consolidating power over the city and its populace.
In addition to being a schemer, Long Feng is a skilled Earthbender, utilizing many of the same tricks as the Dai Li officers. This would likely inform his playstyle; he could launch rock gloves to restrain opponents, as well as cling to walls and stage boundaries to set up attacks. He could even mix a bit of his hypnotism skill in, either for a disorienting special or a cinematic super.
4 Avatar Roku
The Man, The Myth, The Legend
Aang and Korra’s simultaneous presences aside, it’s already been confirmed that Avatar Kyoshi will be present in the game’s base roster, so there’s no reason we can’t have other past Avatars in the mix. With that in mind, while Kyoshi is definitely one of the most prominent past Avatars, one of Aang’s most consistent voices of guidance in his own journey was undoubtedly Avatar Roku, his immediate predecessor.
Avatar Roku was Fire Nation born and raised, a wise and compassionate man who swiftly made a name for himself as an advocate for peace and diplomacy, and an exceptionally skilled Firebender besides. However, he was also close friends with Fire Lord Sozin, and it was his hesitance to put a stop to Sozin’s conquest-hungry ways that would ultimately spark off the Fire Nation’s war against the rest of the world.
As a former Avatar, Roku would naturally be cool to see in a fighting game, especially since he is confirmed to have the ability to Lavabend. Granted, Kyoshi can Lavabend to, but I feel like it’d be more thematically-appropriate for a Fire-aligned Avatar to do that.
3 Bumi II
Wind and Spirits
In the intervening time between Last Airbender and Legend of Korra, Aang and Katara had several kids, the first of whom being their son Bumi, named after the King of Omashu and Aang’s best friend. Unlike his siblings Tenzin and Kya, Bumi wasn’t a Bender, at least not at first, though he was a highly-decorated Commander of the United Forces. With Harmonic Convergence restoring Airbending to the world, though, Bumi was one of the many non-Benders who suddenly found themselves with Airbending abilities.
Bumi was always a bit of a wild child, not dissimilar to his namesake, apparently exasperating Tenzin whenever he came to visit. It also took him a good while to adjust to his new Airbending ability, though after some training, he actually took to it quite well. On top of that, he’s proven to have a strong affinity for spirits, not unlike his father, even befriending a dragonfly-bunny spirit that he nicknamed “Bumi Junior.”
Bumi would make a great trickster character, flying around the stage with unusual Airbending maneuvers, as well as calling upon friendly spirits to distract and annoy opponents.
2 Varrick and Zhu Li
Time to Do the Thing
Originally debuting in Book 1 of Legend of Korra, Iknik Blackstone Varrick is an incredibly wealthy and cunning industrialist and engineer, both directly and indirectly responsible for many of the modern comforts and conveniences enjoyed by the residents of Republic City. He’s rather eccentric and not the most morally-grounded person, but he’s got his faithful assistant Zhu Li on hand to handle the finer points.
Much like Teo and the Mechanist, neither Varrick nor Zhu Li are Benders or combatants. However, Varrick did invent or contribute to the development of various police and military technologies used in Republic CIty, and he knows how to use all of them. Zhu Li, meanwhile, is deceptively strong for her size, once having hauled Varrick on her back for twenty miles in a single day with a sprained ankle.
As a fighting game character, I could see Varrick and Zhu Li’s team-up working like Kokonoe in BlazBlue, with Varrick pulling out all kinds of gadgets and just sort of… inadvertently wrestling a fighting style out of them, with Zhu Li on hand to handle the bread and butter combos.
1 Unalaq
Let Him Actually Do Something
In Book 2 of Legend of Korra, Korra gets some spiritual advice from her uncle and prominent Water Tribe chief, Unalaq. He seems like a nice dude at first, but unfortunately, he was trying to get in touch with the Spirit Realm in order to release the dark spirit Vaatu, counterpart to the source of the Avatar’s powers, Raava. Unalaq ultimately fused with Vaatu and became history’s first Dark Avatar (though I’ve always called him the “Anti-vatar”).
Unlike the regular Avatar, the Dark Avatar can’t use all four Bending types, since that particular ability is a result of the Avatar’s cycle of reincarnation. However, with Vaatu’s dark power, Unalaq did become a terrifyingly powerful Waterbender capable of using his spiritual knowledge to tap into a Dark Avatar State at will. He also became gigantic for a little while, though that only lasted a couple of episodes.
It’s specifically because Unalaq didn’t get to do much as the Anti-vatar that I’d like him to be playable and show us what he’s really capable of. I wanna see that crazy-strong Waterbending, I wanna see Vaatu’s tendrils flying out of his chest, and I want a big, cinematic super of him becoming giant and smashing everything.
Avatar Legends: The Fighting Game
Released July 23, 2026
ESRB Everyone 10+ / Fantasy Violence, In-Game Purchases
Developer(s) Gameplay Group International
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