Larian Studios is bringing the turn-based RPGs to new platforms
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There's been a lot of buzz over The Game Awards and what show host Geoff Keighley might be teasing after posting a picture of a diabolical monolith in the desert, but the mystery has finally been solved. Larian Studios is making a new Divinity game. Announced at The Game Awards with a daring trailer that had everything from a burning man to an orgy and the unleashing of hell itself, meet ... Divinity?
Sorry, anyone who was expecting Divinity Original Sin 3. Larian Studios warned The Game Awards viewers ahead of time that a sequel to its venerated role-playing games was not currently in the works. Larian did, however, call Divinity a continuation of the main series, so take that as you will. Since this isn't an Original Sin game, it is likely that Larian is working on a more action-oriented game with Divinity rather than a turn-based game. We can only speculate, as we only have a cinematic trailer to go off of.
Divinity is a highly-rated series that arguably kicked off the recent wave of turn-based computer role-playing games with crunchy lore, choice-driven narratives, and deep class systems, like Baldur's Gate 3. The setting itself is familiar fantasy fare, but what makes the Divinity games stand out is the level of trust bestowed upon the player.
Where many modern RPGs have streamlined their options, Divinity is full of niche playthroughs that are only possible if you're playing as a specific type of character with a specific history of choices. The series are also wonderfully permissive in what they allow the player to do, both inside the story and in the combat as well. Nearly every quest is solvable in a variety of ways, but not always in the ways you'd expect. In Divinity, you might solve a mission because you remembered something a dog told you, or because you randomly decided to teleport a glob of lava somewhere.
It's elements like these that allow people to deem games like Divinity Original Sin 2 one of the best role-playing games of all time. And now we're getting more where that came from.
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