Arguably, the most important aspect in first-person shooter games, aside from gameplay, is the design of multiplayer maps.
While many FPS titles do feature stellar world design in single-player or co-op campaigns, it's often the case that engrossing and well-balanced multiplayer maps keep players engaged in the game for months or years on end.
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Not every multiplayer FPS map has to be similar to each other, as many are designed with specific game types from large Capture the Flag-like modes to simplistic PvP Team Deathmatch game types.
However, what truly makes an FPS great is its versatility for several game types, potential in Esports competitions, balanced nature for two or multiple teams, and simply how much fun it is to explore and play on the map itself.
10 Facility
GoldenEye 007's N64 Classic
Occasionally, multiplayer FPS maps are taken directly from levels or sections from single-player campaigns and while they don't always translate properly to multiplayer, one of the best maps that does is GoldenEye 007's Facility.
Based on GoldenEye's second mission, Facility was the most popular map of many who grew up with the Nintendo 64 as GoldenEye was one of the best early multiplayer FPS games released on consoles, albeit only via four-player split-screen.
Facility is a perfect example of an FPS map that doesn't need to be too flashy or complex, as its hallways and multiple rooms are more than able to result in fun, often chaotic shoot-outs with friends in game types such as The Man With the Golden Gun.
What makes Facility better than other FPS maps of its time are the vents that allow players to sneak throughout the map and drop down onto unsuspecting players in the bathroom, and Facility became so beloved by fans that it would be remade in Perfect Dark and Perfect Dark Zero.
9 E1M1
The Birthplace of Modern FPS Deathmatches
Id Software's Wolfenstein 3D may have originated the modern FPS format, but 1993's Doom arguably made it popular worldwide thanks to its fun, fast-paced gameplay, masterful enemy design, and easy to play online and local network multiplayer.
Similar to GoldenEye, most of Doom's multiplayer maps were based on levels from the single-player campaign, with the first map being E1M1, otherwise known as Hanger, based on the first level in Doom's Knee-Deep in the Dead episode.
E1M1 is one of the most iconic maps, not just among FPS titles but of all gaming due to how versatile it is, featuring elevation, close-quarters, and open areas, making fighting against demons or opposing players a ton of fun.
Additionally, E1M1 is notable for being the birthplace of the PvP term deathmatch, which would go on to be used in countless multiplayer games since, with E1M1 itself even appearing in other games such as Rage and 2016's Doom.
8 2Fort
Team Fortress 2 In a Nutshell
Much like id Software, Valve was famous for releasing some of the greatest FPS games ever made and innovating upon the genre with seminal titles including Half-Life and Portal, but one of the best FPS maps would go on to appear in Valve's Team Fortress 2.
2Fort was originally developed for the Quake mod Team Fortress, but went on to be remade in Team Fortress Classic and eventually Team Fortress 2 as one of the game's launch maps.
All iterations of 2Fort feature a fairly simplistic design by today's standards, with it featuring two identical buildings separated by a short bridge over a moat and both forts featuring underground tunnels containing Intelligence which functions as a flag from CTF.
Despite this simplistic design, 2Fort perfectly allows players from each of TF2's nine classes to contribute to the game while additionally allowing for players to utilize multiple strategies, such as having an Engineer deploy sentry guns in front of the bridge for defense or having Spies and Scouts stealth their way into enemy's forts.
7 Ascent
A City in the Clouds
Riot Games' tactical hero-shooter, Valorant, is one of the most popular and successful FPS games ever released, with Valorant being the fifth most popular Esports game in 2025 and being viewed by nearly 1.5 million people, according to Esports Charts.
With Valorant being such a popular FPS game, it's difficult to determine which of its many maps is the best, but I'd argue that its most well-rounded map is Ascent.
A literal floating chunk of the Italian city of Venice, Ascent is one of the best balanced maps in Valorant, with Site A and Site B being fairly evenly spaced apart from each other with multiple bomb doors that can be activated to defend areas or close paths from players.
This design inevitably results in the middle of the maps becoming a slaughterhouse, but there are multiple pathways and side areas for players to utilize to try and sneak their way into enemy sites or, at the very least, flank enemies to aid their teammates.
6 King's Row
Overwatch's Best Map
Blizzard Entertainment's Overwatch games may not be as popular as they used to be 10 years ago, but Overwatch and its many iconic characters are still some of the FPS games of all time, with its best map arguably being King's Row.
Set in a futuristic London, King's Row is a map designed around the Hybrid game type which is essentially a mixture of the Assault and Escort modes, having one team strive to capture a point and later escort a payload while the other team attempts to stop them.
According to Blizzard's own Overwatch poll, King's Row was easily ranked as the best map by most players, with many praising its sense of progression and versatility for most characters to become useful in at least one stage of matches.
While King's Row may be one of Overwatch and Overwatch 2's oldest maps, it still holds up surprisingly well, and I always have a ton of fun playing it with friends.
5 Dust II
The Definitive PC FPS Map
As mentioned before, Valve is famous for developing some of the greatest FPS games of all time, and while TF2 and 2Fort are great, they cannot compete against the sheer popularity and influence of Counter-Strike's Dust II.
A successor to the bomb defusal map Dust, Dust II became famous with its four-square-like layout, allowing either team of Terrorists or Counter-Terrorists to equally defend or secure bomb sites, with tense fights often appearing at choke points such as the middle or tunnels of the map.
While Dust II doesn't have much elevation or unique features as compared to other FPS, its simplicity and ability to always result in fun, quick matches are what make it great.
Dust II could be credited with a large chunk of Counter-Strike's Esports success worldwide, as the map and CS' sequel games are still played by millions of players today 25 years later.
4 Terminal
An Airport to Remember
When people initially think of FPS games, they likely immediately picture a Call of Duty game with the series being the third best-selling game franchise of all time and one of the best COD maps ever made has got to be Call of Duty: Modern Warfare 2's Terminal.
Terminal is a bit unconventional compared to most COD maps as it doesn't utilize a three-lane map layout and is fairly asymmetrical, with a good portion of the map being set inside a Russian airport with smaller sections set outside the airport and within a docked airplane.
Due to this untraditional map design, Terminal is especially fun to play with objective-focused game types such as CTF, though it is still fun to play in 1v1 matches as the map's size offers many fun hiding places for players to snipe from.
Despite Terminal's rather controversial origins as being the site of MW2's No Russian campaign mission, Terminal went on to become one of the most popular COD maps ever made, going on to be remade in five other COD titles.
3 Midship
Halo's Definitive Esports Map
In the 2000s, Halo was the absolute king of console FPS games both in terms of its campaigns and multiplayer systems, with Halo 2 practically defining console FPS multiplayer.
Halo 2 was a fantastic FPS title for numerous reasons and featured a wide variety of enthralling maps, but its greatest legacy in terms of multiplayer maps has got to be the close-quarters, symmetrical map Midship.
Set within the interior of a Covenant Ket-pattern battlecruiser, Pious Inquisitor, Midship is arguably Halo's most famous competitive map, as its mirrored bases, ramps, and overhangs make for great mid-range shoot-outs with the Battle Rifle, while the Energy Sword at the center makes for a tantalizing power weapon that's dangerous to acquire.
Midship became so popular both in MLG Esports and social multiplayer communities that it went on to be officially remade in Halo 3 with the map Heretic and twice in Halo 5: Guardians with the maps Truth and Regret.
2 Nuketown
The Best Call of Duty Map
The Call of Duty franchise features many fantastic maps, such as Call of Duty 4: Modern Warfare's Crash, Call of Duty: Modern Warfare 3's Dome, and Call of Duty: Black Ops 2's Hijacked, but without a doubt the best COD map ever made has got to be Call of Duty: Black Ops' Nuketown.
Inspired by Indiana Jones' close call with a nuclear test site in Indiana Jones and the Kingdom of the Crystal Skull, Nuketown is essentially two identical three-lane maps split in two by a road and a moving van, with two, two-floored houses positioned on either side of the map with small backyards.
Despite it's seemingly crowded appearance, Nuketown often results in fast-paced gameplay, with teams often running all over the fake town or attempting to snipe players from the houses' second floors, only to get annihilated by killstreak care packages such as Attack Dogs, Gunships, or fun RC-XDs.
Nuketown's simplicity and fun appeal immediately made it one of the most COD multiplayer maps ever made, and it went on to be remade in every subsequent Black Ops game since, even being turned into zombie maps and being featured in the battle royale mode Blackout.
1 Blood Gulch
The Greatest FPS Map of All Time
When it comes down to it, the best FPS multiplayer map of all time has to be one that offers endless fun to everyone whenever they play and to me, the best map that perfectly meets that criteria is Halo: Combat Evolved's Blood Gulch.
Centering around two small bases in a boxed canyon on Installation 04 Alpha Halo, Blood Gulch is one of Halo's largest maps ever made, intended to be played in Big Team Battle and CTF game types but can still be used in fun ways with most other game types.
Both bases feature teleporters that can help players easily navigate the map along with vehicles such as Warthogs, Ghosts, and Scorpions and hills leading up to high vantage points along cliffsides.
Blood Gulch is just a perfect map through and through, and it's no wonder that it was officially remade three times alongside a recreation in the RTS Halo Wars, which just goes to show how versatile the map really is in gaming, not to mention its iconic usage in countless machinima productions, especially Red vs. Blue.
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