dbrandPublished Jun 29, 2026, 4:37 PM EDT
Linda Güster is a Contributor at DualShockers and a German, UK-based gaming journalist specializing in video games, esports, industry analysis, features, lists, reviews, interviews, and news. She has been writing professionally since 2020 and began covering video games and esports in 2025, turning a lifelong passion into her professional focus.
Before joining DualShockers, Linda worked as content lead for Esports Insider DACH and The Escapist Magazine Germany. She previously worked in software engineering and digital media, giving her a strong technical background and the ability to explain complex systems clearly. Across her career, she has written thousands of news pieces and covered gaming culture, esports, technology, and broader industry developments.
dbrand built a Companion Cube. dbrand sold a Companion Cube. dbrand never asked Valve if it was allowed to build or sell a Companion Cube. As of this week, the Steam Machine Companion Cube wrap is dead, every order has been refunded, and the whole saga is now a genuinely fascinating case study in how to lose a passion project to your own enthusiasm.
The short version, straight from dbrand's own statement: "We made the Companion Cube without a license from Valve. Everyone who purchased a Companion Cube will have their refund issued by end-of-day." Everything else is just the detail of how it got there.
How This Actually Started
ValveBack on November 12th, 2025, the day Valve announced the Steam Machine, dbrand put up a concept render and a sign-up page just to gauge interest. It went moderately viral – over fifteen thousand people signed up to be notified within the first day. From there, instead of treating that as market research and reaching out to Valve, dbrand just kept building. "In the months that followed, we built the idea into something real without ever asking Valve if we could," the company admitted. "We're going to regret that decision for a very long time."
They weren't wrong.
Over the following seven months, dbrand's industrial design team poured more than a thousand hours into the project. Forty-four separate sets of injection molding tools were developed, one for each sub-component of the cube. The entire enclosure got redesigned from scratch multiple times just to nail how it cradled the actual console. They rented out a university campus to film the launch video. By dbrand's own admission, they were losing money on every $99 unit sold – this had genuinely become a passion project for the whole company, profit margins be damned.
The Launch, and the Fall
dbrandThe Companion Cube launched around 3am on Monday, June 22nd, just hours before Valve's own official Steam Machine pricing and launch details dropped. It became the second-fastest-selling product in dbrand's fifteen-year history, trailing only the Switch 2 Killswitch. Press units went out. Sales were strong enough that some of those review samples are now, somewhat hilariously, about to become genuine collector's items – a Portal-branded accessory that legally never should have existed in the first place.
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Then Valve's legal team called. They confirmed the Companion Cube is Valve intellectual property, that dbrand held no license for it, and requested the product and launch film come down immediately. dbrand, to their credit, doesn't have a single bad word to say about how that conversation went. "This was entirely within their rights, and they were direct, fair, and respectful throughout," the company said. They appealed, asking if there was any path to keep the project alive under a proper license, on Valve's terms. Valve said no. Given that dbrand had built the entire thing backwards – product first, permission never – that's about as fair an answer as you could expect.
A Company That Keeps Finding This Exact Wall
dbrandThis isn't dbrand's first rodeo with intellectual property they didn't quite have the rights to. Sony previously sent the company a cease-and-desist over its PS5 skins. The Killswitch Switch 2 case got publicly roasted for design flaws that caused issues for Joy-Con 2 owners. And dbrand has its own separate history of controversy entirely unrelated to licensing – the company once had to offer a customer $10,000 after making comments about their name that were widely deemed racist. This is a company that has, repeatedly, found creative ways to end up in the news for reasons that aren't simply "we made a cool product."
What makes the Companion Cube situation different is the tone. There's no combative lawyer-bait energy here, no thinly veiled jab at the company that came knocking. dbrand's statement reads like genuine, unguarded regret. "We made something a lot of people were excited about, then incinerated our shot at bringing it to market. It's a hard lesson to learn publicly," they wrote, before adding the line that matters most: "Valve didn't do anything wrong here. They built a game franchise a lot of people love and they alone get to decide how it's used."
What This Tells Us (And Valve)
ValveThe obvious demand for a Companion Cube-style accessory clearly exists – fifteen thousand sign-ups in a single day, then a near-instant sellout once it actually launched. Whether Valve ever decides to license something like this officially, or build their own version, remains an open question. The Steam Machine already ships with magnetic swappable faceplates as a built-in customization option, so the appetite for personalising the device is something Valve has at least partially anticipated.
For now, Steam Machine preorders remain open for anyone who managed to snag a randomized reservation slot, starting at $1,050. Early impressions of the device itself suggest it doesn't make complete financial sense at that price point, which makes the loss of a clever, well-made $99 accessory sting just a little more than it otherwise would. dbrand spent seven months and over a thousand engineering hours building something genuinely good. They just never thought to ask if they were allowed to sell it. Refunds are processing now. Lesson, presumably, learned.
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Brand Valve
Original MSRP (USD) $1,049 (512 GB) / $1,349 (2 TB) - without controller
Operating System SteamOS 3 (Arch-based)
Processor Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP
Resolution Up to 4K @ 240Hz or 8K@60Hz
Original Release Date 2026
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