Published Jul 22, 2026, 1:33 PM EDT
Daniel Trock is a Contributor at DualShockers specializing in PC games, lists, and reviews. He has been writing professionally since 2018 and covering games since 2020, with previous work spanning guides, news, lists, and reviews across multiple publications.
Before joining DualShockers, Daniel contributed guides to GamerJournalist and lists to TheGamer. He currently covers tech topics for SlashGear and BGR. He holds a Bachelor’s Degree in Psychology from Marist College and a Master of Fine Arts in Creative and Professional Writing from Western Connecticut State University.
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In Denshattack, in addition to the regular stages where you’re zipping and swinging through the post-apocalyptic remains of Japan’s railways, every chapter also has a boss fight where you face off against the most powerful operator in the region. Some of these Denshattackers will stick to their trains and battle you with raw skill, while others take to enormous, vaguely train-adjacent contraptions in an attempt to blast you off the rails with raw firepower.
Befitting for chapter-ending tests of your skills, every one of these boss stages is an absolute riot spectacle in its own right. That said, some of them are definitely more high-octane than others, whether they’re just generally more fun to play, have more bombastic setpieces, or in the best case, both. When there are so many different ways to ride a train, it shouldn’t be surprising that some of them know how to pump the gas a little better than others. Or power the maglev, I guess. Whatever the bullet train equivalent of pumping the gas is.
Spoilers for Denshattack ahead!
10 Madoka Sato
Like a Hot Wheels Track
Chapter 2’s boss is Madoka Sato, leader of the Dead Ball gang and one of the most dangerous Denshattackers in southern Japan. She’s not especially interested in fighting you at first, leaving her flunkies to try and run you off the rails, but once you penetrate Dead Ball’s stadium hideout, she at least deigns to give you the time of day with her custom pitching contraption.
Dead Ball’s hideout is like a massive, modular Hot Wheels stunt-racing track, with multiple lines and circuits controlled on Madoka’s order by cranes. As you chase her down the line, she uses the pitching machine mounted to her train to lob giant baseballs at you, which you can smack right back at her with a well-timed flip trick. Eventually, though, Madoka gets bored with you and kites you into a pipe, where she wallrides behind your train and blasts you into the distance with a single, powerful pitch. It’s the only boss fight in the game that you can’t actually win.
9 Yamagata
Quantity Over Quality
Chapter 5’s boss, Tarantulas leader Yamagata, puts a bigger emphasis on the individual skill that comes with piloting a train in Denshattack. It’s his gang that pioneered the power of Yukaze, riding the phantom wind currents throughout Japan, so he doesn’t really need a giant robot or anything. Instead, he comes at you in his own train, alongside 99 of his subordinates.
During this boss fight, there’s a running tally on the side of the screen showing how many members of the Tarantulas you’ve managed to successfully derail. Many of their trains have armor plating, you have to carefully sideswipe them where they’re vulnerable so you don’t get knocked out yourself. Once you’ve knocked out all the fodder, Yamagata comes at you with his own train, spinning magnetic webs, whipping up tornados, and even attempting to run you down while multi-track drifting. It’s a pretty no-frills fight, relatively speaking, though it’s still full of bombastic setpieces.
8 Molty & the Vactrain
Race Across Japan
The game’s penultimate boss fight in Chapter 9 is a race against Miraido’s infamous country-crossing Vactrain, piloted by its malevolent mascot, Molty. Emi even gives this enormous vehicle a ten-second head start in a race from one end of Japan to the other, which seems like it’d make things obviously unfair, but she’s got multiple factors on her side to make up the difference.
Rather than a traditional boss battle, the Vactrain race is more like an “Avengers, Assemble” moment, showcasing everything Emi has experienced and all the allies she’s made over her journey. As you chase the Vactrain through its tunnels and up through the various domes, each of your allies appear, using their unique skills and vehicles to clear the path forward, all while you keep pace with the Vactrain by riding its magnetic slipstream. It’s a big showcase of just about all the game’s mechanics, from grinding to gravity-inverting to the Yukaze, not to mention a hearty presence by the Yaoyorozudo.
7 The Miraido Moon Base
The Dark Side of the Moon
After defeating the Vactrain, it’s time for the game’s true final boss, in which all the Denshattackers need to launch up to the moon to destroy Miraido’s moon server and break the company’s grip on Japan once and for all. It’s completely and utterly ridiculous, but really, could a game about high-speed, superpowered train driving realistically end any other way?
The stage starts in the only way it can: with Emi and everyone else’s trains interlinked on a gigantic launch pad, which then shoots them all into orbit with surprisingly little difficulty, with the entire convoy landing on an enormous aurora-like track formed from the Yaoyorozudo. Miraido pulls out all the stops to halt you, raining down laser hell from the moon as you weave through satellites and space junk to reach their base, with your allies blasting through their shields to let you slip through. The whole sequence is rather reminiscent of the last couple of stages of The Wonderful 101, if anyone besides me played that game.
6 Brian Ishida
Witness Truckosaurus
After being hounded by the Miraido Task Force in Chapter 6, Emi and company decide it’s time to finally take the fight to them, and move to attack Miraido’s vital particle accelerator. During their attack, Emi manages to hijack a Miraido drone, using her train’s tricks to force it to spit out missiles and clear the way, but before she can reach the accelerator, the drone is chomped out of the sky by MTF top dog Brian Ishida and his train-devouring monster truck.
Brian storms after you down the line, launching missiles from the chomped drone and shoving his truck’s toothy maw up through the tracks. You manage to shake him and enter the accelerator, drawing in massive quantities of power, then facing off against Brian in a supercharged state, launching blasts of electricity while he counters with fire breath before ultimately lopping off his truck’s jaws and launching them into the city’s power grid.
5 Shihori Yoneda
Yakuza Don’t Do Things Halfway
In Chapter 8, Emi runs afoul of the local Yakuza gang, who also happen to be on Miraido’s payroll more out of necessity than anything. The only way she’s getting through to Miraido HQ is by getting past them, specifically the family’s head, Shihori Yoneda, and her three strongest lieutenants. Being proper career criminals, these four don’t just Denshattack for fun; they do it with the full intent to kill and subvert.
The battle against the Yoneda Family is a three-phase affair structured around a massive festival ground. First, second lieutenant Mako comes at you with a massive archer float, launching enormous arrow stakes into the track. After that, the Hamamoto Twins blast you into the sky aboard their Fujin and Raijin floats, where you have to absorb and deflect their differently-colored attacks by flipping polarities, Ikaruga-style. That just leaves Shihori herself aboard her ghostly skull float, which strikes the track with ghostly fists that force you to rapidly shift gravity to stay in the air. You finally defeat her by multi-track drifting into the skull’s teeth, then crushing its rib cage by stomping down on it from above, a real demon-slaying finish.
4 Madoka Sato (Again)
Cue the Dune Music
In Chapter 4, after Emi successfully recruits some mechanics, she returns to Chugoku to challenge Madoka once again. In the time since their previous confrontation, Madoka’s only gotten more fiercely devoted to her pursuit of strength, going so far as to ditch her usual train in favor of an enormous, sandworm-like tunnel-digging train stolen from Miraido.
Madoka’s modified mole train also launches baseballs at you, which you can once again flick back with a trick, but that’s not her only trick. She rampages across the sand dune, criss-crossing along the track and through the ruined cityscape before burrowing into a massive tunnel, taking bites at you with the train’s drill front and firing lasers into the wall behind her to box you in. Eventually, the two of you end up in a looping halfpipe for a final face-off, where you bounce off the train’s critical components and launch her into the sky for a finishing blow.
3 Suzuna Sei
Music of the Maglev
In Chapter 7, Emi manages to earn the respect of the local gang leader and former pop star, Suzuna Sei, by both dealing decisive blows to Miraido and taking down an entire kaiju in the process. Like Yamagata, Sei doesn’t use any kind of massive machine for her duels, but she does have something that Yamagata doesn’t. Using her incredible power over sonic waves via her music, Sei can actually control magnetic currents and bend the Yaoyorozudo to her will, creating an invisible track that literally moves to her beat.
Sei launches a series of magnetic blasts at you, which you have to hit in time with the backing track to stay safely within the vortex. The stage is called “Rainbow Hero,” so you can probably guess what this is a reference to. As Sei’s song continues, the melody only gets more complex, with additional rails and tracks appearing to your sides and forcing you to hop between them to keep up, as well as slide, doubledrift, and ride the monorail lines. It’s an extremely fast-paced battle, but even Sei can’t keep it up forever, and eventually, you launch triumphantly out of her rhythm.
2 Yoshie Mitsutake
Everything’s Better with Giant Robots
While Emi is starting out as a Denshattacker in Chapter 1, she manages to make quite an impression on Yoshie Mitsutake, leader of the Dashing Queens. Everything Yoshie does, she does in the pursuit of the utmost beauty and style, and that includes Denshattack. Of course, with her skills and resources, truly beautiful Denshattack doesn’t stop at just trains. The most beautiful thing in the world, after all, is a giant robot.
The battle against Yoshie and her combining train robot is the perfect tone setter for the rest of the game’s boss fights. It’s massive, it’s powerful, and it’s surprisingly quick, peppering the tracks with energy blasts and extending its arms out to smack your train. It does, however, have some obvious, easily-exploitable weak spots, prompting Yoshie to retreat outside the dome and begin chucking broken buildings at you. Even then, you just need to ride their tracks and rails as they fall. Yoshie attempts to launch a rocket punch at you, but you just commandeer it and chase her down through the ruins before driving it right into her robot’s labonza.
1 Shin & Fumihiko
A New Kind of Castle Assault
In Chapter 3, Emi’s skill in Denshattack manages to coax Shin’s brother Fumihiko down from his mountain lair, but he still refuses to be her mechanic until he knows for sure she can handle herself. As the ultimate test, both Fumihiko and Shin take up positions in a local castle, which emerges from the ground with crablike legs, a giant pompadour cannon, and an awesome stereo system, the ultimate rockabilly arena-rocker.
The Rocker immediately begins pelting the track with 8-Ball cannonballs, destroying segments and creating obstacles as you ride your way up the hill toward it. After dodging its giant flame wave attacks to build up a combo, you hop aboard the Yaoyorozudo and ride it right into the cannon port to begin attacking the Rocker from within. You make an absolute mess of its engines, stomping the enormous turntables that power it, before getting spat out into a large trench. The Rocker, despite being weakened, keeps firing its 8-Balls, but it can’t stop you as you ride up to it again, decouple its exhaust ports, and finally stomp its main cannon into an explosive finish.
Denshattack!
9/10
Released July 15, 2026
ESRB Everyone 10+ / Fantasy Violence
Developer(s) Undercoders
Publisher(s) Fireshine Games
Number of Players Single-player
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