Despite Failures, Sony Still Isn’t Over Its Live Service Obsession

2 hours ago 1
Despite Failures Sony Still Isnt Over Its Live Service Obsession

Published Jun 26, 2026, 5:36 PM EDT

Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with a particular focus on horror, retro games, theories, puzzle games, Metroidvanias, Soulslikes, and story-driven titles.

Before joining DualShockers, Tay worked as an assistant editor and contributed to Jovem Nerd, one of Brazil’s largest pop culture outlets, as well as Editora Europa, a major Brazilian publisher known for gaming and technology magazines. She has also worked as a streamer, YouTube creator, and podcaster. Tay holds a B.A. in Journalism, has postgraduate training in Social Media, and is certified in professional video game journalism. She was also a member of Podcast UP, which won the Cubo de Ouro Award for Best Podcast in Brazil in 2021.

In the gaming industry, it is more than natural for publishers that have triple-A titles under their belt to pivot some of their internal projects toward major market trends in search of sustainable, long-term revenue streams.

We see it pretty much all the time: when a new genre proves it can attract millions of active users globally, the biggest players in the business will inevitably shift their resources to get a piece of the pie. And for Sony Interactive Entertainment, the past few years have shown that they firmly believe the live-service model is their ticket to that success.

While this strategy has heavily influenced the pacing of first-party studios’ projects during the PlayStation 5 generation, it has also brought some high-profile challenges along with it. Yet, despite clear hurdles, it seems that PlayStation’s leadership is making it clear that they have no intention of abandoning their multiplayer ambitions anytime soon.

Hideaki Nishino Related

Sony Appoints Hideaki Nishino As Solo CEO At Sony Interactive Entertainment

Hiroki Totoki is now the CEO of Sony Corporation, as Hideaki Nishino is now the sole CEO of Sony Interactive Entertainment.

Doubling Down on Multiplayer Despite Recent Hurdles

Despite Failures Sony Still Isnt Over Its Live Service Obsession 2

This firm stance was recently made by Hideaki Nishino, the current CEO of Sony Interactive Entertainment's Studio Business Group. In a recent, extensive interview with Famitsu, Nishino-san confirmed that live-service projects remain a top priority for the company moving forward.

While fans have been loudly expressing disappointment over recent letdowns, such as the sudden shutdown of Concord from Firewalk Studios and the turbulent reception surrounding Bungie's Marathon, the executive insists that the genre’s global reach is simply too big for Sony to ignore. Instead of treating these failures as a sign to retreat back to their single-player roots, the executive views them as a learning curve for a relatively young market.

“We believe that live service games are content that attracts users on a global level, so we want to continue to revitalize the market through both first-party and third-party content,” Hideaki Nishino shared during the interview. “With live service games, it's important to continuously provide something. The genre itself is relatively new, and I think many people are trying various things, so we also want to continue to take on challenges within that context.”

In a recent, extensive interview with Famitsu, Nishino-san confirmed that live-service projects remain a top priority for the company moving forward.

Interestingly, this strategy won't just focus on pushing completely fresh releases out the door. Nishino-san heavily hinted that PlayStation is actively looking into what they can do with their older, existing franchises in the medium-to-long term. On top of that, he confirmed that Sony is still moving forward with its immediate pipeline, planning to launch their internally developed live-service title, MARVEL Tōkon: Fighting Souls, later this year.

Also, the executive laid out how the company plans to handle platform exclusivity moving forward. Basically, in order to survive, multiplayer games inherently need as many active users as humanly possible, which means the publisher's multiplatform approach isn't going anywhere. So yes, live-service titles from PlayStation will continue to see simultaneous, day-and-date launches on both PlayStation 5 and PC. “If releasing on PC can maximize the gaming experience of a title, we will continue to consider it," Nishino-san firmly confirmed. However, if you are strictly a fan of cinematic, story-driven adventures, he has a warning for you: single-player games will remain anchored to home consoles to preserve the core value of owning a PlayStation, even if delayed PC ports eventually happen down the line.

Last but not least, the executive also commented on the PlayStation Portal and its massive success in catering to more diverse lifestyles among its players. It certainly sounded like the brand is going to continue focusing on this strategy, which curiously matches recent industry speculation that the company might already be working on a PlayStation 6 handheld.

Marathon Review Feature Image Next

Marathon Review

An extraction shooter for a new age.

mixcollage-05-dec-2024-02-02-am-7615.jpg
Read Entire Article