GTA 5 May Actually Be to Blame for GTA 6 Skipping PC at Launch

1 week ago 6
GTA 5 May Actually Be to Blame for GTA 6 Skipping PC at Launch

Published Jul 15, 2026, 11:04 AM EDT

Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with a particular focus on horror, retro games, theories, puzzle games, Metroidvanias, Soulslikes, and story-driven titles.

Before joining DualShockers, Tay worked as an assistant editor and contributed to Jovem Nerd, one of Brazil’s largest pop culture outlets, as well as Editora Europa, a major Brazilian publisher known for gaming and technology magazines. She has also worked as a streamer, YouTube creator, and podcaster. Tay holds a B.A. in Journalism, has postgraduate training in Social Media, and is certified in professional video game journalism. She was also a member of Podcast UP, which won the Cubo de Ouro Award for Best Podcast in Brazil in 2021.

Whenever Rockstar Games prepares to launch a new game, the entire gaming industry simply stops to watch. We saw it happen with Grand Theft Auto 5, then with Red Dead Redemption 2, and now history is repeating itself on an even more absurd scale with the imminent release of Grand Theft Auto 6.

However, if you are a player who prefers the precision of a mouse and keyboard or simply invested a small (okay, maybe not that small) fortune into a high-end PC setup, the game’s initial announcement brought a classic cold shower: the PC version won't be arriving alongside the console release, and we don’t even have a confirmed release window for it yet.

As expected, this decision sparked a massive wave of debates (and plenty of complaints) across social media platforms, with many frustrated players accusing Rockstar of being straight-up “anti-PC.” But what if the blame for GTA 6 temporarily skipping PC right now actually lies, indirectly, with GTA 5 itself? Well, that’s exactly what some brand-new info seems to be pointing at!

A Sacrificed Past That Became the Rule?

This fascinating perspective on the company’s internal operations comes directly from John Ricchio, a former producer at Rockstar who worked on heavy-hitting titles like Red Dead Redemption, Max Payne 3, and, of course, GTA 5.

In a recent interview on the Kiwi Talkz podcast, Ricchio explained that the developer’s platform decisions have never been based on some arbitrary “anti-platform” bias, but rather on a purely practical case of resource management and software engineering.

To illustrate this, the producer revealed a behind-the-scenes secret that almost nobody knew: Rockstar actually started working on a PC port of the original Red Dead Redemption way back in the day, very close to its original 2010 launch. But GTA 5 simply got in the way.

“We actually got a PC build [of Red Dead Redemption] running very early, just to see how far would it take,” Ricchio revealed. “And most of the time it’s just… it was just like, ‘is it worth spending time getting a PC port going versus working on GTA 5,’ you know what I mean?”

In the end, the answer was a resounding “no”. And Rockstar simply decided to shelve the project, which is why the PC platform didn't officially receive the original Red Dead until 2024 (an unbelievable 14 years later if you ask me), specifically to focus all their studio resources on making GTA 5 the juggernaut it eventually became.

In a recent interview on the Kiwi Talkz podcast, Ricchio explained that the developer’s platform decisions have never been based on some arbitrary “anti-platform” bias, but rather on a purely practical case of resource management and software engineering.

And it seems that this historical development crossroads pretty much reveals the business philosophy Rockstar uses to this day. The company just realized that, from both a technical and financial standpoint, working within a console’s physical limitations first makes the polishing process infinitely easier. According to Ricchio, “shrinking” a game down from PC to run on restricted console hardware is harder and more painful than building a highly optimized game for a console’s fixed constraints first, and then “de-optimizing” or making it extra shiny for the PC release later.

With the historic success of GTA 5, which went on to become one of the most profitable entertainment products of all time using this exact “consoles first” idea, the publisher probably learned that there is no need to rush a PC version on day one. Splitting their developers to optimize a game for thousands of different PC graphics cards at launch drains valuable resources. Instead, they prefer to focus entirely on delivering a polished, bug-free experience on PlayStation and Xbox first.

While it’s still a bit of a bummer that we have to wait longer to see GTA 6 running on PC, understanding this corporate strategy makes the whole situation feel a lot more logical, don’t you think? Plus, if they aren’t pouring resources into a PC port right now, it means at least some of Rockstar's team is already shifting focus to their next big project – and honestly, half the fun of being a fan of the studio is theorizing about what they’re building next!

Read Entire Article