Halo 1 Remake Lets You Play In Third-Person, And It Looks Great

2 hours ago 1

Halo: Campaign Evolved introduces a special modifier that allows you to play the upcoming remake in third-person. That's a big shift, given the franchise is best known for its first-person perspective.

Campaign Evolved isn't third-person by default. Instead, players must toggle on one of the game's 42 gameplay-modifying Skulls to play in third-person. The specific Skull you need for third-person is called Perspective.

For anyone new to Halo, Skulls are collectibles that players can find during campaign missions that unlock modifiers. Exactly how to find the Perspective Skull, however, remains a mystery for now. Check out the new gameplay footage for the third-person mode below.

https://www.youtube.com/watch?v=woUnTCVv9JU

The Halo series has featured limited third-person gameplay before, as games like Halo 3 allowed players to briefly enter third-person when driving vehicles and after ripping off chainguns.

Campaign Evolved includes 26 legacy Skulls from past Halo games, along with 16 new ones, one of which is Perspective. Another new one is called Floor Is Lava, and with this one, players take damage every time they touch the ground. The Speed Limit Skull, meanwhile, prevents players from sprinting. The original Halo: Combat Evolved didn't have sprint, so you can use this Skull for an OG experience.

You can see a list of all the legacy and new Skulls for Campaign Evolved below, as shared by Halo Studios.

Additionally, Halo Studios announced a new Campaign Remix feature for Campaign Evolved. This is a new mode that lets players replay completed missions with randomized enemies, different weapon pickups, and new visibility effects. Players need to collect any two Skulls to unlock Campaign Remix.

https://www.youtube.com/watch?v=RZFVVcEM38c

The developers said at a group interview at Summer Game Fest attended by GameSpot that the Campaign Remix mode gives players yet another way to replay missions and experience them in new ways. "It really is a completely different way of playing the game, and really makes those missions feel very different," Halo Studios said.

GameSpot played some of the remade missions for Halo: Campaign Evolved at Summer Game Fest recently, and we came away pretty unimpressed.

Halo: Campaign Evolved launches on July 28 for $50, and in addition to coming to the places you’d expect like Xbox and PC, it will also be available on PS5. People who pay more for the $70 premium edition can start playing on July 23.

There is no multiplayer support in Halo: Campaign Evolved, but another upcoming Halo game is rumored to be like Fortnite with a live-service multiplayer approach.

Preorders for Halo: Campaign Evolved are live now, for the game's standard and premium editions.

Legacy Skulls

AngryEnemies fire their weapons faster and more frequently
Black EyeYour shields will only recharge when you melee enemies
BlindHUD and Weapons do not appear onscreen
CatchEnemies throw and drop more grenades
Eye PatchAll auto-aim is disabled for all weapons
FamineWeapons dropped by enemies contain half the ammo
FogMotion Tracker is disabled
ForeignPlayers cannot use weapons from another faction
IronDying in co-op resets you to your last checkpoint, dying while solo restarts the level
MythicEnemies have increased health
RecessionEvery shot expends twice the normal amount of ammo
That's Just... WrongEnemies have increased awareness of the player
ThunderstormUpgrades the rank of most enemies
Tough LuckEnemies always go berserk, constantly dive out of the way, and never run away from a fight
BandanaInfinite ammo and grenades
BoomExplosion radius is increased by 2x
GhostEnemies no longer flinch when taking fire
Grunt Birthday PartyGrunt headshots produce legendary celebrations
Grunt FuneralGrunts die in a blaze of plasma
MalfunctionUpon respawn a random element of your HUD no longer appears
PiñataPunching enemies makes them drop inert grenades
CowbellPhysics mass of objects is reduced, making them more easily displaced
They Come BackFlood Combat Forms reanimated by Infection Forms are much more dangerous
IWHBYDIt would have been your dialogue
TiltEnhances both positive and negative damage multipliers. 
EX: Plasma does MORE damage against shields, but LESS damage against health
AcrophobiaThe Corps: Now issue rifles AND wings... 

New Skulls

Speed LimitTake your time, enjoy the sights! Disables sprint
PopShooting Flood in their weak point causes them to explode
Endurance SpecUNSC vehicles cannot be damaged
Give & TakeFiring your weapon drains your shield, but dealing damage to enemies recharges it
Stowed ReloadWeapons continue to reload while stowed
Hip FireAll weapon zoom functionality is disabled
TemperamentalAllies will attack the player more quickly if the player kills a friendly
Floor is LavaTake continuous damage whenever touching the “ground” 
Magnified60-round magazines for the AR are now standard-issue 
Johnny Ammo SeedWhen reloading you lose the ammo remaining in the discarded clip
LeadheadHeadshots no longer provide extra damage or instant kills
EfficientEnemies killed while the player is at full health drop more ammo
PerspectiveChanges the player camera to third-person
AdaptationRandomizes the enemy factions present in the mission
ReloadRandomizes the pre-placed weapons for the mission
ArmisticeEnemy factions never fight one another
Read Entire Article