Published Jun 22, 2026, 6:13 PM EDT
Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with a particular focus on horror, retro games, theories, puzzle games, Metroidvanias, Soulslikes, and story-driven titles.
Before joining DualShockers, Tay worked as an assistant editor and contributed to Jovem Nerd, one of Brazil’s largest pop culture outlets, as well as Editora Europa, a major Brazilian publisher known for gaming and technology magazines. She has also worked as a streamer, YouTube creator, and podcaster. Tay holds a B.A. in Journalism, has postgraduate training in Social Media, and is certified in professional video game journalism. She was also a member of Podcast UP, which won the Cubo de Ouro Award for Best Podcast in Brazil in 2021.
Hideo Kojima has built a legacy on being one of the most eccentric, forward-thinking, and unapologetic visionaries in the video game industry – yes, I’m a fan, how could you tell?
Jokes aside, ever since he parted ways with Konami and established Kojima Productions as an independent studio, the Japanese storyteller has doubled down on concepts that defy traditional genre boundaries. But while we are all used to his crazy ideas by now, it seems that the gaming industry’s biggest publishers were not quite ready for what he has cooking next, reminding the creator exactly why he chose the solo path in the first place.
A Concept Too Wild for Mainstream Publishers
During a recent industry event (thanks, Entertainment Weekly), Kojima opened up about the grueling early days of pitching his highly anticipated horror project, OD: Knock.
The game, which is being developed in a creative partnership with XBOX Game Studios and Oscar-winning filmmaker Jordan Peele, is shaping up to be a mind-bender – and some are already hoping it becomes what Silent Hills could have been if it ever had the chance.
However, before finding a home with Microsoft, the iconic developer had to face a wall of skepticism from corporate executives who simply could not grasp his unconventional vision.
Kojima explains that the journey to bring OD to life began all the way back when Kojima was putting the finishing touches on the original Death Stranding. Working entirely by himself, he started mapping out a horror concept that would push the medium to its limits. And hoping to secure a publishing partner, he took his fresh ideas to the boardrooms of the industry's heaviest hitters – only to be met with immediate confusion and rejection.
“I pitched to many people, to the big companies, and also to the up-and-coming companies,” Kojima recalled. “All of them said the same thing. They said that I'm crazy, and that they really don't understand the concept – that they will not be able to do it.”
[Kojima] took his fresh ideas to the boardrooms of the industry's heaviest hitters – only to be met with immediate confusion and rejection.
For Kojima, this corporate hesitation was a reality check, and it quickly served as a swift, glaring reminder of why he went independent and formed his own studio to begin with. In a mainstream industry that is often terrified of taking financial risks on unproven ideas, his revolutionary concept was viewed as a liability rather than a breakthrough. So, to sum it up, traditional publishers wanted safe formulas, but Kojima had other ideas and was looking to create an entirely new gameplay system that no one had ever seen before.
Thankfully, the creator eventually found an ally in XBOX, who eagerly agreed to give him the creative freedom and advanced cloud technology needed to bring the project to life! While exact gameplay details remain strictly top secret, the star-studded cast is already locked in, and the psychological horror experience will feature Sophia Lillis (It), Hunter Schafer (Euphoria), and the late Hollywood icon Udo Kier (Bacurau) as its three main characters (which seems to remain included in the project).
True to its title, the ultimate goal of OD is to get the player to quite literally “overdose” on pure terror. And Kojima is aiming to create the scariest single-player game in history, but he is also keeping accessibility in mind for the faint of heart, as he teased that he has designed a unique, unannounced system that will help players keep moving forward even when the game becomes too terrifying to bear – though he couldn't share more without giving the secret away, of course.
That said, we will have to wait a bit longer for a full gameplay reveal, but knowing that Kojima is sticking to his guns and refusing to let corporate publishers dilute his creative madness is already quite reassuring for anyone who enjoys his works!
Hideo Kojima, Ever The Perfectionist, Hopes To Include A Real Ghost In OD
It turns out Kojima is taking his upcoming horror game quite seriously, with development being involved in actual paranormal activities.
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