Published May 18, 2026, 7:08 AM EDT
Jaime Tugayev is the News Editor at DualShockers, where he covers gaming news, reviews, features, guides, and major industry updates. He has been writing professionally since 2013 and covering games since 2015, with a focus on FPS games, tactical shooters, strategy titles, JRPGs, and PC and console gaming.
His work often covers games and franchises such as Escape From Tarkov, Gray Zone Warfare, Battlefield, ARC Raiders, Arma, STALKER 2, and Six Days in Fallujah. Before joining DualShockers, Jaime contributed to IndieGameCulture and Aviator Insider. He also holds a Master’s Degree in Developmental Psychology from the University of Coimbra.
We're almost halfway into 2026, but despite my prayers, we still don't have an official release date or even a bona fide announcement for the next entry in the Ghost Recon series.
Ubisoft seems determined not to throw a bone about the game, codenamed Project Over, but it seems some loudmouths with insider knowledge have different plans.
To put it bluntly, based on what we now know, the next Ghost Recon game is going to be a loose copy of the very first game released all the way back in 2001. That's the best news I've heard about a Ubisoft title in about a decade.
Ghost Recon Goes Back to Basics
In a post uploaded by Ubisoft leaker AgainTx, the new game was confirmed to be 'inspired by Ready or Not', and it will be 'set in Asia'. Previous leaks suggest this will be an unspecified Southeast Asian nation. This information isn't particularly new, but the source highlighted that the game is moving to a more limited UI, shifting the focus to stealth and realism instead.
Anyone who's spent more than five minutes with Ghost Recon Breakpoint can attest that UI bloat has been nothing short of catastrophic for the game. Rather than getting accustomed to the game's setting and new mechanics, my first day playing it was wasted trying to come to terms with the cascade of menus and the awkward layout of the Erewhon base.
By trimming the fat, it seems the franchise is finally headed back to what made it great in the first place: realistic, unforgiving squad-based special ops gameplay.
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A follow-up post by French insider j0nathan, based on an early playtest, dared to bring my hype levels even higher by claiming we are going back to having a roster of operators to pick from for each mission.
The ability to build your team based on your needs was a central tenet of the first Ghost Recon, allowing you to bring a sniper for maps with good overwatch spots, or a demolitions expert for when you need to make things go boom. We may actually be going back to basics a quarter of a century later.
Still Distinctively Ubisoft
Per the same sources, there are still some Ubisoft live service hallmarks there. Per the same sources, improving your team's proficiency will require completing weekly quests to 'level them up'. Whether that will be inoffensive stuff like completing a mission without being spotted or go into silly territory like Breakpoint's class upgrade system remains to be seen.
The ability to build your team based on your needs was a central tenet of the first Ghost Recon
Another unknown variable is the nature of operator abilities. Ghost Recon Breakpoint gave classes abilities bordering on superpowers, though it later introduced the ability to disable those. I'm hoping for grounded, realistic mechanics like sharpshooters having increased long-range accuracy or specialists getting minor boosts to specific equipment, such as rocket launchers or machine guns.
Project Over is going to have a home base for your unit, and you will have some degree of management roles there. If well-executed, this could add a great layer of immersion, allowing you to sit down and have some downtime while in-country.
The lack of a safe house of sorts was one of my biggest gripes with the otherwise excellent Ghost Recon Wildlands. Having a little place to call home when you're not busy dismantling illegal operations or sniping sentries from 400 meters away lets the player set their own pace.
Until Ubisoft decides to give us some official information on Project Over, this is all we have to go off of for now. I'm cautiously optimistic that this may be the title to bring Ghost Recon back to its roots, and we need that kind of game.
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Released November 13, 2001
ESRB M // Blood and Gore, Violence
Engine AnvilNext 2.0
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1 week ago
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