Published Jun 15, 2026, 9:53 AM EDT
Scott Baird is a Contributor at DualShockers with over a decade of experience writing about video games, board games, and tabletop RPGs. He has been writing professionally since 2013 and covering games since 2018, with work spanning news, reviews, lists, guides, interviews, and event coverage.
Before joining DualShockers, Scott contributed to publications including The Escapist, Dexerto, TheGamer, CBR, and Gamepur. He has also worked as a full-time Pokémon writer at Dexerto and a features writer at TheGamer. Scott holds a Bachelor’s Degree in Film & TV Production.
A new Xbox leak states that new payment options for games are on the way, ones that will make it way easier for players to get indebted to third-party providers.
A lot has been said about digital game ownership and how it's a finite resource that lasts only as long as their servers, as seen with Square Enix delisting the Nintendo Switch Kingdom Hearts games that people paid for, meaning that money has been flushed down the drain. This is why purists are sticking with physical cartridges and discs: their longevity.
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It seems that Microsoft wants to go all-in on digital services. According to Redphx on Twitter/X, the Xbox website has added backend text for Klarna and PayPal options, allowing people to buy digital items and pay them off later over the course of several months.
Xbox Leak Says Klarna & PayPal Options Are Coming
It's currently possible to purchase games directly via PayPal on most digital storefronts, though these are one-off payments in which PayPal acts as a bank. It's possible to use direct money transfers in many stores, though not every bank is compatible in every region, so vendors like PayPal can act as a third party that funnels the money.
These new options are essentially payment plans that let people spread the cost of games and accessories over several months, rather than paying them all up front. This would give instant access to content that people want, without needing all the cash in the bank.
It's currently possible to purchase games directly via PayPal on most digital storefronts, though these are one-off payments in which PayPal acts as a bank.
The problem with these payment methods is that they can lead to irresponsible spending, with people buying multiple items at once and not factoring in that they'll need the money for future payments. Luckily, Microsoft puts most of its first-party titles on Game Pass, so it's usually way cheaper to buy a month or three of that service than it is to buy a single game, but this isn't true for most first-party titles.
Ultimately, it's down to individual responsibility when buying items on payment plans. However, as the massive amount of credit card debt worldwide proves, people can be extremely silly with their money, and an unexpected financial shortfall can be disastrous.
Microsoft may be introducing this system to prepare for even more expensive games, which people expect to start with Grand Theft Auto 6. Maybe payment plans will be a requirement in an era when new titles cost $80–100 each, and people need to gradually chip away at the cost over the course of a year.
A lot of stores offer lines of credit for physical purchases, but at least with video games, there's an item at the end that the player can sell once they're done, recouping part of the cost. A digital game only lasts as long as its storefront. While Microsoft has done a better job than most with its backward compatibility, there's still no guarantee the Microsoft Store as it exists now will be around in ten years.
In the end, assuming these Klarna or PayPal options are implemented, they'll be there to use at the player's discretion, rather than forced down the audience's throat. People who engage with these systems need to do so sparingly, as buying too much on credit is an easy way to land in debt, and the new Fable just isn't worth it.
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CEO Satya Nadella
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