Here’s a breakdown of the four options your pod can play together for a blockbuster-worthy game.
The Fantastic Four
Senior game designer Daniel Holt says this is his favorite of the four Marvel Super Heroes Commander decks. Rather than doing something akin to Partner–Character select from Teenage Mutant Ninja Turtles, the designers made each member of Marvel’s first family a solo Commander with a four-color identity.
You can pay RGWB when attacking to trigger one of the Fantastic Four’s special abilities, like having the Human Torch deal his combat damage to all opponents or letting The Thing double the number of each type of counter on any number of permanents you control. Only Mister Fantastic works a bit differently, using his big brain from a distance by spending RGWB and tapping to copy a triggered ability you control twice, with the option of choosing new targets for the copies.
The deck heavily emphasizes playing noncreature spells and cards with powerful triggered abilities. Mister Fantastic – whose stretchy arms appropriately give him reach – lets you draw a card at the beginning of combat if you’ve cast a noncreature spell this turn. The same trigger gives The Thing four +1/+1 counters, lets Invisible Woman generate a 0/3 Wall with reach, and gives Human Torch flying, double strike, and haste until the end of turn. The deck leans on Rebound and other discounted spells along with big impactful spells to ensure these triggers are met.
Doom Prevails
Perfect for players who like being the Archenemy, Doom Prevails leans into the Villain creature type introduced in Marvel’s Spider-Man. The main Marvel Super Heroes set is bringing back the Connive mechanic from Streets of New Capenna to represent villainous plots, and Doctor Doom, King of Latveria lets you give one of your Villains menace and have them connive each turn. Alternatively, you can play Loki, the Deceiver, who creates an illusory duplicate of another Villain you control when he attacks. His sneakiness manifests in drawing a card whenever one or more of your Villains damage a player.
The Villains have a wide range of individual effects meant to represent their powers from the comics that don’t necessarily synergize with each other. Lady Loki, Agent of Chaos, deals random amounts of damage to all your opponents based on cards you cast for free off the top of your deck. The time traveler Kang Prime appropriately gives cards exiled from the top of your library Suspend. It looks like a fun way to capture the big personalities found in villain team ups with lots of powerful cards.
Wakanda Forever
The most surprising of the Commander decks is Wakanda Forever, Magic’s first preconstructed Green-White artifact deck. The archetype is meant to represent the fictional kingdom’s technological prowess. T’Challa, the Black Panther generates a Vibranium token whenever he enters play or attacks, which is an Indestructible artifact that taps to generate a colorless mana that can only be used on activated abilities and casting artifacts. T’Challa also gets two +1/+1 counters whenever you cast an artifact spell with mana value of four or greater.
One such artifact is Heart-Shaped Herb, the plant that gives the Black Panther their incredible powers. The Black Panther is typically Wakandan royalty, and that theme is represented in the card, which can be sacrificed to give one of your creatures three +1/+1 counters and let you become the monarch. Okoye, Mighty and Adored, part of Wakanda’s royal guard, makes you the monarch when she comes into play and will let you take the title back by giving a creature +1/+1 plus double strike and trample if it attacks the monarch.
T’Challa is the only character depicted on the Wakanda Forever box, but presumably his sister Shuri can also serve as Commander. She really encourages you to fill your board with artifacts, letting you draw a card when she attacks if you control three or more and giving creatures you control +2/+2 if you have six or more.
Avengers Assemble
The counter to Doom Prevails, Avengers Assemble is Hero typal, focused on buffing your team with +1/+1 counters. Captain America, Team Leader is appropriately red, white, and blue and gives other Heroes you control vigilance and haste until the end of turn when they enter play along with a +1/+1 counter, with Cap also getting a +1/+1 counter of his own. The alternate Commander, Director Nick Fury, reduces the cost of all your Hero spells by one and uses his spy skills to look at the top four cards of your library when you attack and pick a Hero to add to your hand.
The other Avengers cards demonstrate just how quickly those +1/+1 counters will be spread across your team. Iron Man, Armored Avenger adds one to any creature whenever you draw a card and gives all your modified creatures flying when he attacks. Captain Marvel, Apex Avenger is expensive but powerful. At 5RW, she’s a 4/4 flying, double strike, indestructible Human Kree Hero who can gain the same number and kind of counters any time you place counters, so long as they weren’t put on a Kree. That feels like a very complicated way of saying another creature, but presumably there are more Kree either in this set or planned for a future set focused more on Marvel’s space-faring characters.
The Marvel Super Heroes Commander Decks and Surge Foil Collector’s Edition Commander Decks release on June 26. Preorders are available now.
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