Schrödinger’s Call Review: An Unexpected Indie Masterpiece About What Matters

1 week ago 8
Schrödinger's Call Cover

Published Jun 5, 2026, 6:48 AM EDT

Melissa Sarnowski is a Gaming Writer at DualShockers who has been covering games professionally since 2022. She specializes in lists, reviews, and features, with additional experience writing guides for Hardcore Gamer.

Before joining DualShockers, Melissa contributed to Screen Rant, and she currently writes for CBR and Hardcore Gamer in addition to DualShockers. Her work focuses heavily on RPGs, horror games, MMOs, indie games, and simulation games, with recurring coverage of franchises such as Final Fantasy, Resident Evil, The Legend of Zelda, and The Sims. She holds a Bachelor of Science in English from the University of Wisconsin–Madison.

Schrödinger’s Call puts you in the role of Mary, the world's last Confidant. Since Mary doesn't have any memories, you have to piece together her story to learn who she actually is and how she ended up existing in the superposition between life and death. The concept of this game is heavy from the start, and as you start going through the story, it doesn't get any easier.

As a visual novel, Schrödinger’s Call focuses entirely on the narrative, keeping the gameplay elements limited and straightforward as far as their mechanics go. During the game, you often feel more like a detective than a witness, as you need to use your notebook and pick dialogue options carefully to unravel the story of each character whose final phone call you hear.

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Based on the art style, I thought that I would be getting into a visual novel that's more within the horror genre. Instead, I found myself in a heart-wrenching story about life, love, grief, and regrets that you're helpless to act on. I will never emotionally recover from this.

Mary’s Story Lingers with You

Mary wakes up in a windowless room that only has a phone on a table, a chair, and a talking cat named Toby Notoby Hamlet, referencing the famous soliloquy from Shakespeare’s Hamlet that begins with the line, “To be, or not to be.” This fits the theme of superposition that's present throughout the story, as the idea of superposition suggests that two conflicting outcomes can both be true at the same time. In this case, Mary—and the rest of humanity—is both alive and dead.

In this room, Mary learns that there are 21 nanoseconds left before the end of humanity, as the moon has crashed into Earth. Mary is the last Confidant, whom Hamlet doesn't entirely explain. Instead, Hamlet—who plays a guiding role—tells Mary that she needs to answer the phone when it rings and help the souls on the line with their unfinished business.

I found myself in a heart-wrenching story about life, love, grief, and regrets that you're helpless to act on.

To do this, you need to make use of your notebook and pay attention to what the characters tell you about their lives. However, the callers have foggy memories about the events of their lives, similar to Mary having complete amnesia.

Each chapter is defined by the particular soul you help during it, and the process helps Mary recover her own memories. It's a depressing situation for all the characters and creates a narrative that's heavy. The circumstances make even happy moments feel bittersweet because you know the end is coming and nothing can stop it.

I love the way the story is told with Mary at the center. However, I feel like you have to be ready for the topics the game explores by understanding that when you go in, lingering regrets at the moment of death carry weight with them, so I would understand somebody passing on playing it as a temporary or permanent decision.

The Art and Sound Design Feel Like a Storybook

Schrodinger's Call Lucy and William

Schrödinger’s Call doesn't animate every motion, so there are gaps between movements that leave you feeling like you're flipping through the pages of a picture book. The art style gives it a nostalgic feeling even when you're playing it for the first time, and the way that the clarity of the images shifts is perfect for the idea that the characters have fuzzy memories they're trying to hold onto, but not always succeeding in remembering.

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It's interesting that the character design has Mary as the only human character, and the callers are shown as animals. This positions Mary further in her own category without directly calling attention to it, which I find a clever use of art design as part of the narrative in a subtle way. I have my own theories about this style choice regarding the narrative, but those include major spoilers.

The music is beautiful and adds to the scenes without distracting from them in a way that helps bring the narrative alive.

The sound is also done in a way where dialogue isn't all voiced, and none of it is voiced in English. Or if there is an English voice option, then I didn't find it, but still thoroughly enjoyed the game with its default audio and subtitles.

However, it's the non-voice effects and music that steal the spotlight. The music is beautiful and adds to the scenes without distracting from them in a way that helps bring the narrative alive. I could sit and just listen to it in the background, so I definitely need the soundtrack to be added to streaming services.

Attention to Detail and Finding Your Own Conclusions

Schrodinger's Call Mary Faded Image

As you learn more about Mary, you can piece together her story. Depending on how you go through the game and how much attention you pay to the small details woven throughout the narrative, you can come away with an entirely different perspective on the story from what you're told about the situation by Hamlet, which is part of what makes the experience an unexpected gem that we didn't see coming.

With that in mind, I recommend taking the time to go through the game at least two times. This gives you the chance to notice details you might not have seen during your first playthrough, and even though you know what happens at the end, you can pick up pieces that slipped your attention the first time as you were feeling the emotions. It's like taking a second look through the eyes of a detective and solving the mystery of the end of the world.

Schrodinger's Call Mary Memories Words

Schrödinger’s Call asks what you would do if you could make only one more phone call before the world ends, and you're the person who picks up when that phone rings. Mary's journey as the last confidant takes place in a single room, but you get to watch the world form through the memories of souls who need to be saved from their lingering regrets. This process helps Mary recover her own memories in an emotional—and devastating—narrative that I can't stop thinking about even days after finishing the game. If you've never tried a visual novel before, this is a powerful place to start, and Schrödinger’s Call is definitely one of the best indies released in 2026 so far.

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Systems

PC-1

Released May 27, 2026

ESRB Everyone / Mild Fantasy Violence

Developer(s) Acrobatic Chirimenjako

Publisher(s) Shueisha Games

Number of Players Single-player

Pros & Cons

  • Emotional journey
  • Great graphics and sound design
  • Light gameplay that feels like a detective game
  • Short as a game, but normal visual novel length
  • The content is heavy enough to be unsuitable for some players
  • Some visual effects could trigger players with photosensitivity or motion sickness

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