Shift At Midnight PC (Goldberg-Final)

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Shift At Midnight is an online co-op detective horror for up to 3 players. Work together across randomly generated shifts to investigate customers.

Shift At Midnight PC (Goldberg-Final)

Some of your customers are only pretending to be human. Make one mistake, and you’ll be forced to board up, set traps, and hide. Managing a gas station is tough work: keep your stock shelves full and sell enough products to meet your quota each night, take deliveries and keep your store nice and clean. Oh, and make sure to interrogate each customer as you serve – as some are not human and are, in fact, doppelgangers – miss one, and they will return later that shift to try and kill you and your friends… Execute on site if you think they are not human – just be sure to clean up after.

As with anything and everything, Shift At Midnight is not perfect either, so there you have it. Keep these points in mind, but don’t let them hold you back from at least trying the demo. Runs smoothly, yet is a bit too resource-hungry (GPU, CPU, RAM…) compared to what it offers (graphics, audio, map size, player actions, animations, etc.), but that’s no surprise coming from Unity, arguably the weakest, borderline-popular “video game engine” (or rather, joke) on the market right now. The upside is that it runs really well, likely thanks to using KCC, as there are no jittery object edges, hiccups, getting stuck in objects, or weird collisions.

So it definitely doesn’t rely on Unity’s built-in, physics-based Character Controller. Naming a pet “MASSACRE” resulted in Shift At Midnight censoring the “ASS” portion… Big WTF. A restart and a different name solved it, but it’s an incredibly dumb filter. Shift At Midnight in general lacks depth. It won’t evolve into a highly complex experience with substantially more to do or many new maps and areas opening up, so the fun is realistically limited to a couple of hours. That said, considering the price tag versus the entertainment it provides, it’s an absolute winner.

Could offer more keybinding options and smarter defaults. For example, reloading could be mapped to both MMB and a keyboard key, while item interaction could work with both a key and LMB (assuming the held item is holstered). With a little brute force and patience, Shift At Midnight can be beaten despite a few crashes (which are pretty funny on their own), eventually reaching the “True Ending” through copious amounts of gambling. The gameplay loop is pretty simple at first but gradually becomes more involved, requiring attention to smaller details as progress is made. That’s an effective way to keep players engaged during what many might otherwise see as repetitive gameplay.

Shift At Midnight PC (Goldberg-Final)

Features of Shift At Midnight:

  • Manage your gas station
  • Stock the shelves, take deliveries, keep your store clean & serve customers. Each shift is randomly generated… meaning no 2 shifts are the same.
  • Not all customers are human…
  • Managing a gas station these days also means you have to be a detective… examine their ID, cross-check their details in the computer, and observe their behaviour. Make sure they are human before you let them leave, or they will come back…
  • Board Up, Lay Traps and Hide
  • If a creature manages to leave the store, all hell breaks loose. Barricade the doors, place traps, and find a place to hide. Survival is no longer guaranteed.
  • Better with friends!
  • Multiplayer is where Shift At Midnight thrives; work together or at least be together… proximity chat enhances the experience.

Minimum System Requirements:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i5-10400F or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti or Equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

Shift At Midnight PC (Goldberg-Final)

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