The Future of Gaming Looks Brighter When Women Are Properly Represented

2 hours ago 3

Published Jun 12, 2026, 12:30 PM EDT

Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with a particular focus on horror, retro games, theories, puzzle games, Metroidvanias, Soulslikes, and story-driven titles.

Before joining DualShockers, Tay worked as an assistant editor and contributed to Jovem Nerd, one of Brazil’s largest pop culture outlets, as well as Editora Europa, a major Brazilian publisher known for gaming and technology magazines. She has also worked as a streamer, YouTube creator, and podcaster. Tay holds a B.A. in Journalism, has postgraduate training in Social Media, and is certified in professional video game journalism. She was also a member of Podcast UP, which won the Cubo de Ouro Award for Best Podcast in Brazil in 2021.

When I was a little girl, I was completely obsessed with Pokémon. I had already devoured Yellow and moved on to Gold – mostly because, like many kids back then, I couldn’t afford to buy both versions of every generation. But then came Pokémon Crystal, and it caught my eye for its gameplay additions, sure, but also for that beautiful, glittery blue cartridge.

That game changed my perspective more than I could have imagined. Right at the start, Professor Elm looked at me and asked a question that felt so simple, but also so revolutionary: “Are you a boy? Or are you a girl?” And that was literally the first time I played a game with a female protagonist, and God, Kris was so cool with her blue hair and the way she kicked Poké Balls instead of just throwing them! Embarking on that journey hit different with a character I could actually see myself in.

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As I grew up, that feeling didn't change, but my awareness of the gaming industry did. I still remember the thrill of escaping the Raccoon City police department as Claire Redfield in Resident Evil 2, outrunning dinosaurs with Lara Croft and dual pistols in Tomb Raider, exploring space labyrinths with Samus in Metroid, or facing grotesque beings with Aya Brea in Parasite Eve.

Yet, even as I fell in love with these characters while growing up, I couldn't ignore a nagging reality: games with female protagonists weren't exactly common. I found myself literally clutching onto any well-constructed female character that appeared, treating them like rare treasures in a sea of male-driven narratives. Because they were – and fortunately, that is a sentence I can now firmly say in the past tense.

Slowly Breaking the 9% Barrier

Slowly Breaking the 9 Barrier

I have been working as a gaming journalist for about ten years now, and for a long time, my personal feeling toward the lack of female protagonists was backed by hard numbers. I remember reading a study just five years ago that materialized exactly what I was feeling: according to a report by Verve Search, which analyzed over 2,500 game releases between 2016 and 2020, only 9.2% of games featured a solo female protagonist, representing the lowest proportion in a five-year span.

To put that into perspective, you were three times more likely to play as a man than a woman during that period. Also, even at the highest levels of critical acclaim, Game of the Year nominees have historically averaged only one female-led title per year – and sometimes, not even that.

This imbalance isn't just visible on our screens, but also in the rooms where these games are discussed. As a journalist, I often find myself in professional spaces where the women’s restrooms are entirely empty because I am the only woman in the room. It is a constant, quiet reminder of the gender gap that has defined this industry for decades. However, as we stand here in 2026, I can't remember a time when the horizon looked so crowded with heavy-hitting women. The feeling that times are changing is undeniable – in fact, they already have.

A New Pantheon of Heroes

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This feeling points out that we are likely never going back to statistics as low as that 9% mark, simply because the future is crowded with badass female characters – and some of the biggest blockbusters on the planet are now being led by women.

Take the highly anticipated GTA 6, for instance, which introduces Lucia, a Latina woman, as one of its protagonists, placing a female figure right at the center of one of the industry’s biggest franchises for the first time. Because, sure, the first two GTA titles did feature female characters, but that was back when the series was a top-down experience about driving cars at high speeds.

In those days, nobody really had a backstory, unique animations, or any narrative depth. Lucia represents a historic milestone as the first fully developed, narrative-driven female protagonist in Rockstar’s history.

GTA 6 introduces Lucia, a Latina woman, as one of its protagonists, placing a female figure right at the center of one of the industry’s biggest franchises

Moving on, The Witcher franchise is seeing Geralt of Rivia pass the silver sword to Ciri, who will take the lead in the upcoming The Witcher 4, making the gameplay possibilities very, very exciting. Meanwhile, in a galaxy far from Velen, Naughty Dog is preparing Intergalactic: The Heretic Prophet as its next big IP. And we can expect nothing less than an ambitious sci-fi title coming from these guys and having a badass female bounty hunter as its protagonist.

Lara Croft also has a brilliant path ahead with two major projects: a remake of her classic debut (with T-Rex and all!) and a completely new chapter that expands the archeologist’s lore with a new generation of titles for her. Last but definitely not least, God of War is taking a bold step by featuring Laufey, Kratos’ deceased wife, as the lead in a new title. Her journey promises a completely different gameplay style, exploration of Egyptian mythology, and a deep expansion of the franchise’s wonderful lore.

And the best part of all of that is that it is quite clear that these characters are being created with care. They aren't just 'there' for the sake of it, but are well-constructed heroes with dedicated stories.

Of course, this didn't happen overnight. This upcoming road was paved step by step over the last few years by incredible, complex characters who slowly proved that women can absolutely carry a narrative to critical and financial success. We saw it with Aloy in Horizon Zero Dawn, Ellie’s brutal and emotional journey in The Last of Us, Saga Anderson co-leading the psychological mind-place of Alan Wake 2, Senua facing her darkest fears in Hellblade, and more recently with Maelle, Lune, and Sciell commanding the breathtaking world of Clair Obscur: Expedition 33.

All of this is a direct reflection of an industry that is gradually changing internally, with more women actively working behind the scenes to create these worlds. According to the 2025 State of the Game Industry report from the Game Developers Conference, women now represent 32% of game developers, a significant jump from 25% back in 2020. And honestly, who better to create well-represented, authentic female characters than women themselves? By simply bringing more diverse minds into development studios, one step at a time (and also one female developer at a time), we are witnessing an expansion in the types of stories and characters we get to experience from now on. And the stacked upcoming lineup of female-led blockbusters points exactly to that future!

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It sure took a long time, but we have moved from an era of searching for a character to "clutch onto" to a reality with a vast, diverse roster to choose from. This isn't about taking anything away from male characters – they have always been there, and they always will be (which is great!). It is actually about acknowledging that the “default” is expanding and there is room for everyone.

The future of female protagonists has never looked so bright – actually, let me correct that: the future of gaming has never looked so bright.

I know that it is easy to get defensive when talking about gender in gaming. But falling in love with a game’s story, mastering its mechanics, exploring its environments, and connecting with its characters is a universal experience. And gaming is simply at its best when it invites everyone to the table – or to the console, of course! Seeing the industry evolve to a point where a little girl today doesn't have to wait for a special blue cartridge to see herself as the hero is a beautiful thing. It is a great win for storytelling, since when we allow different perspectives to lead, the narratives become richer, the stakes feel fresher, and the “hero’s journey” finds brand-new ways to surprise us.

The future of female protagonists has never looked so bright – actually, let me correct that: the future of gaming has never looked so bright. We are finally reaching a point where these stories aren't just “female-led games.” They are just great games that happen to feature women. And I find myself less worried about finding a character to hold onto and more excited to see just how far they can take us.

On the left is a screenshot from Pokemon ZA showing a Pokemon trainer sitting on a bench alongside Roserade, Tepig, Machoke, Doublade and Watchog. In the centre is an image of Link from Ocarina of Time playing the ocarina. On the left is an image of Sora and Goofy from Kingdom Hearts. Next

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