The Wolf Among Us 2 Took So Long Because of Unreal Engine 5

4 days ago 6
Unreal 5 Delayed The Wolf Among Us 2 but it Allowed Devs to Do a Better Job

Published Jun 8, 2026, 1:44 PM EDT

Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with a particular focus on horror, retro games, theories, puzzle games, Metroidvanias, Soulslikes, and story-driven titles.

Before joining DualShockers, Tay worked as an assistant editor and contributed to Jovem Nerd, one of Brazil’s largest pop culture outlets, as well as Editora Europa, a major Brazilian publisher known for gaming and technology magazines. She has also worked as a streamer, YouTube creator, and podcaster. Tay holds a B.A. in Journalism, has postgraduate training in Social Media, and is certified in professional video game journalism. She was also a member of Podcast UP, which won the Cubo de Ouro Award for Best Podcast in Brazil in 2021.

Probably one of the biggest and longest-running sagas in the current gaming industry is the development of The Wolf Among Us 2, since we have been practically waiting for it for about eight years now, and the project still hasn’t seen the light of day.

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However, it seems that this narrative is finally about to change after the game resurfaced from the ashes during Summer Game Fest 2026 presentation with a brand-new trailer that not only showcased the long-awaited return of Bigby Wolf but also revealed a 2027 release window.

Learning From Past Delays and Technical Resets

Unreal 5 Delayed The Wolf Among Us 2 but it Allowed Devs to Do a Better Job 2

This isn't the first time we’ve seen a The Wolf Among Us 2 trailer with a promising date at the end that eventually failed to become a reality – otherwise, we wouldn't still be waiting eight years later.

Precisely because of this track record, many players aren't completely convinced that the sequel to the acclaimed 2013 title is truly on track for next year. So, to provide the community with a bit more certainty this time, Telltale Games CEO Jamie Ottilie sat down for a recent interview with GamesIndustry.biz to discuss the game's complicated behind-the-scenes journey.

For starters, he explained that the most recent delays were caused by engine complications and the global COVID-19 pandemic. Initially, the game was being developed using Unreal Engine 4, but that version of the engine soon proved unworkable. Production efficiencies and optimizations were simply not going well, and attempting to fix these issues during the pandemic resulted in poor team communication and significant friction.

This eventually led the studio to make the difficult decision to move the project to Unreal Engine 5, which resulted in a “technical reset,” which forced the team to scrap years of previously completed content and required more time to start over and get everything right with the new engine.

"We walked away from years of work that wasn't going where we wanted it to go. But we didn't rush and try to keep a release date; we did it and stepped back and reset, and have done a better job this time around,” explains Ottilie. “We have acknowledged the mistakes, changed the way we approached the content, and are building it. That speaks to the path, how difficult it is to walk the intentional path, and to be mindful of where you are headed and where you are going.”

Initially, the game was being developed using Unreal Engine 4, but that version of the engine soon proved unworkable.

Beyond the technical shift, Ottilie also explained the reasoning behind such a vague "2027" release window. And the short answer is simple: precaution. The executive stated that Telltale won't be committed to releasing the sequel “until we're happy” with the final product, so it seems that they are being quite cautious with the final experience.

Despite the long (and quite tumultuous) road, he strongly believes that when the game is finally out, it will be the definitive moment where it is safe to say that Telltale Games is finally back in full force. While another year of waiting might be frustrating for some, the move to Unreal Engine 5 and Ottilie’s words suggest a much higher level of polish and visual fidelity that the previous version simply couldn't provide.

For a series that relies so heavily on its atmospheric noir aesthetic and cinematic storytelling, this might be exactly what Bigby’s return needs to live up to the legacy of the original season, even if we need to wait a bit longer to finally be able to play it.

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