Published Apr 21, 2026, 6:18 AM EDT
Eric Warner is a Journalist and Multimedia Producer based in New England with over seven years of experience producing stories for multiple print, online, radio, and video publications.
Eric has been a gaming fan ever since getting an original Xbox for Christmas in the early 2000's. From then on, he has become enthralled in the gaming world, spending thousands of hours in Halo multiplayer matches, climbing dozens of towers across the Assassin's Creed games, and 100% perfecting every single Horizon game to date.
When not writing for DualShockers Eric can typically be found playing games on his PS5, PC, and Xbox or reading sci-fi, horror, and fantasy books/comics.
Ubisoft has had a relatively tumultuous 2026 so far, as it not only had seven games delayed but had six games canceled, including the nearly complete Prince of Persia: The Sands of Time remake.
2026 also saw Ubisoft face multiple internal employee strikes in response to studio closures, restructuring, and layoffs, with the publisher additionally reorganizing itself into five creative houses in an effort to make its most popular established franchises into annual billion-dollar brands and maintain live and competitive experiences, among other goals.
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While some of these controversial events were alleviated in the eyes of fans following the official confirmation of the Assassin's Creed IV: Black Flag remake, Assassin's Creed: Black Flag Resynced, recent developments have put Ubisoft into more rugged water.
According to two Ubisoft job listings, the publisher appears to be requiring many new developers to have skills and experience in artificial intelligence, suggesting that new entries to Assassin's Creed, Far Cry, and other franchises may be created in part by ever-controversial AI programs.
Ubisoft's New AI Job Requirements
Gaming and PC news publication Tech4Gamers originally identified two recent job listings at Ubisoft that require experience using AI programs such as Copilot, Claude, and Gemini.
The first job listing is for a Technical Art Director position at Ubisoft Annecy for an AAA multiplayer game utilizing Unreal Engine 5, with one qualification requiring that the applicant have "solid scripting skills (Maxscript, Python, etc.) and are comfortable working with generative AI models (such as Claude, Copilot, ChatGPT, etc.)."
Another qualification for this job listing requires the applicant to be proficient in generative AI tools such as ComfyUI, MidJourney, NanoBanana, or Hunyuan, on top of being proficient in at least one type of 3D modeling software.
The second job listing for a Paris, France-based Prompt Specialist required that the applicant have a, "... solid understanding of several language models (GPT-4, Gemini, Claude, Qwen, SentenceBERT, Llama, Mistral,...) and their key differences."
It was additionally noted in this job listing that applicants who had programming skills and knowledge to efficiently use AI application programming interfaces (APIs) would have an advantage in this application.
Applicants who had programming skills and knowledge to efficiently use AI application programming interfaces (APIs) would have an advantage
Upon further investigation in other Ubisoft job listings worldwide, not every position has AI programs referenced in their job applications, with most references to AI referring to AI programming for NPCs, such as the Senior Gameplay Animator (AI) - [Far Cry] position in Montreal, Canada.
Regardless, the mere mention of highly controversial generative AI programs in a few Ubisoft job listings is a clear sign that the publisher will push for more AI usage in their titles and increasingly seek out those with generative AI backgrounds to work on some of their biggest franchises, like Assassin's Creed.
reddit.comUbisoft has been caught using generative AI in its games already, as infamously seen in 2025 when fans noticed an AI-generated image in Anno 117: Pax Romana, with Ubisoft later explaining that the image "slipped through [its] review process" and that they only used AI in the game's development for prototyping and for placeholders.
Ubisoft CEO Yves Guillemot even suggested at the 2025 New Global Sport Conference that generative AI could be used in future AC games to make historical figures more accurate to their real-world historical counterparts, with Guillemot specifically using Socrates, who previously appeared in Assassin's Creed Odyssey, as an example.
At this point, explicit generative AI usage in the development of AC and FC games seems inevitable, with human-crafted content bound to be replaced, at least in part, by AI, which could lead to more layoffs and further make recreations of past civilizations all the more inauthentic.
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Released October 15, 2018
ESRB M for Mature: Blood and Gore, Intense Violence, Sexual Themes, Strong Language
Developer(s) Ubisoft Quebec
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