ValvePublished Jun 22, 2026, 2:45 PM EDT
Linda Güster is a Contributor at DualShockers and a German, UK-based gaming journalist specializing in video games, esports, industry analysis, features, lists, reviews, interviews, and news. She has been writing professionally since 2020 and began covering video games and esports in 2025, turning a lifelong passion into her professional focus.
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After months of speculation, the Steam Machine is finally here, starting at $1049 for the 512GB version. If that price is still within your budget, you can enter the raffle to be able to purchase it now on Steam. That $1,049 gets you the entry-level configuration without a Steam Controller. Add the controller, and you're looking at $1128. Want 2TB of storage instead? That jumps to $1,349 on its own, or $1428 bundled with the controller.
It is a steep number, and it lands at an unfortunate moment. Earlier this week, leaked retailer listings suggested GTA 6 could launch with a base edition around €89.99, a Premium Edition at €119.99, and a Collector's Edition pushing €199.99 – numbers considerably higher than the $70 many of us had assumed was still the ceiling. The official price drops on June 25 when pre-orders open, so nothing is confirmed. But between that and the Steam Machine reveal, this week has delivered two separate reminders that gaming hardware and software are both getting more expensive at the exact same time, for largely the same underlying reason.
The Steam Machine Numbers, In Full
ValveHere's the breakdown: $1,049 for 512GB, $1,128 with the Steam Controller, $1,349 for 2TB, $1,428 for 2TB with the controller. The 2TB versions also come with two additional swappable faceplates, in red fabric and solid walnut, so there's at least a small customization win buried in the higher tiers.
Under the hood, you're getting a semi-custom AMD Zen 4 chip with 6 cores and 12 threads, an RDNA 3 GPU with 28 compute units, 16GB of DDR5 system RAM, and 8GB of GDDR6 VRAM. Valve is pitching it as roughly six times more powerful than the Steam Deck, capable of 4K at 60fps with FSR upscaling doing the heavy lifting.
In NVIDIA terms, the GPU equivalent sits somewhere between a 3060 and a 4060 – and the 4060 comparison isn't even flattering, since Valve's chip has worse upscaling than that card despite a similar memory footprint. None of this is bad hardware. It's just hardware that, six months ago, probably would have cost considerably less. The GPU, much like the CPU, cannot be upgraded.
Why Now Is the Worst Possible Time
ValveThe honest explanation is the RAM and storage crisis that's been wrecking the entire consumer electronics market since late 2025. DRAM and NAND prices have spiked dramatically as manufacturers redirect production capacity toward AI data centre demand, and every device with memory in it – phones, laptops, consoles, mini PCs – has felt the squeeze. The PS5 Pro jumped from $749 to $899 earlier this year. Steam Deck OLED pricing rose by roughly 44% across both storage tiers. Valve simply happened to land its first internally-built Steam Machine right in the middle of all of it.
Valve is pitching it as roughly six times more powerful than the Steam Deck, capable of 4K at 60fps with FSR upscaling doing the heavy lifting.
That's the real tragedy here. I genuinely think the Steam Machine could have been a success this time around, and it still might be. But launching at $1,049 against a PS5 Pro that, even after its own price hike, gets you more raw power, a bundled controller, and 2TB of storage as standard for $899, is a brutal comparison to be stuck making. PC gamers already have rigs. Console players are entrenched in their ecosystems and currently getting better value from them. That's not a great position to launch from.
Why Valve Can't Just Undercut Everyone
ValveHere's the thing people tend to miss: Valve genuinely cannot subsidize this hardware the way Sony and Microsoft subsidize consoles. PlayStation and Xbox sell hardware near or below cost because they make it back on a locked ecosystem and a cut of every game sold on that specific box. Valve doesn't get that. You're not locked into buying games through the Steam Machine specifically – you already own your Steam library, and Valve's 30% storefront cut exists with or without this device. There's no walled garden here to subsidize the loss.
That's also why I'm not writing this off entirely.
The first Steam Machine attempt in 2015 failed because Linux gaming simply wasn't ready, support was thin, and the whole concept felt like a solution nobody asked for. This one is failing, if it fails, for an entirely different reason – component prices spiking at the worst possible moment, not because the software stack or the concept is broken. Proton has matured enormously. SteamOS on the Deck has proven the formula works.
The open question that actually worries me is launcher support. If EA's app, Battle.net, and other major platforms don't run cleanly on SteamOS, that means it will significantly limit what this machine is actually for, compared to just buying a PC. There are workarounds to run Windows on a Steam Machine, sure, but if the entire appeal is a console-like experience, very few people are going to buy a Steam Machine in the Windows direction. That's the opposite of the point.
Maybe the third time's the charm. For now, though, with deals like the Costco bundle offering a Core Ultra 5, RTX 5060, 32GB of RAM, and a 1TB SSD for $1250 sitting on shelves right next to it, the Steam Machine has a genuinely difficult case to make.
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Brand Valve
Operating System SteamOS 3 (Arch-based)
Processor Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP
Resolution Up to 4K @ 240Hz or 8K@60Hz
HDR Support Yes
Original Release Date 2026
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