10 DLC Characters We Want Added to Invincible VS

4 days ago 8
Invincible VS future characters

Published Apr 23, 2026, 1:43 PM EDT

Daniel has been playing games for entirely too many years, with his Steam library currently numbering nearly 750 games and counting. When he's not working or watching anime, he's either playing or thinking about games, constantly on the lookout for fascinating new gameplay styles and stories to experience. Daniel has previously written lists for TheGamer, as well as guides for GamerJournalist, and he currently covers tech topics on SlashGear.

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With the fourth season of the Invincible show wrapped up and the release of Invincible VS right around the corner, I’ve been ruminating on one of the series’ best qualities, its fight scenes. Specifically, I wish there were more of them, and between a larger variety of heroes, villains, and morally-grey folks. Invincible VS has a decent selection of all three, though it’s also got six different Viltrumites on board, including Mark and Nolan, which feels a little excessive.

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The game is already confirmed to have post-launch DLC characters, which means we have an opportunity to speculate on who will be joining the fray, and what they’d bring to the table. I can hazard a guess at who will be joining the roster sooner or later, but if I got my pick of the litter, I’d opt for a fun blend of major and minor, super and mundane, good and evil characters from across the show.

Only characters who have appeared in the show are eligible for this list. Additionally, at the time of writing, the only confirmed DLC characters are Universa and Immortal. If anyone we list gets added after the fact, we’ll call that a happy coincidence.

Spoilers for the Invincible TV series

10 Mauler Twins

Tag-Team Terrors

Invincible Mauler Twins

I think most of the show’s fanbase can agree that one of the best recurring villains across all four of its seasons are the Mauler Twins, the identical superhuman thugs with an affinity for genetic engineering. We haven’t seen them in the show since Oliver murdered the two of them, though I’m still holding out hope they stashed a spare somewhere, but adding them to the game would be a good opportunity to see them again.

As far as we know, the Maulers’ only overt superhuman abilities are enhanced durability and strength. Rather than in their powers, the Maulers’ danger factor lies in their coordination and skill with technology. They are, after all, literally the same person, so it makes sense that they know how to work as a team, even if they spend half their time accusing each other of being a clone.

As for how they’d play in the game, they could either both be on the field at once, or one of them could do the fighting while the other has striker duty, firing guns from off-screen or chucking debris. They could do a move like Ghostface in Mortal Kombat 1 where one runs in and grabs the opponent in a full nelson and the other whales on them.

9 Shrinking Rae

Good Things Come in Small Packages

Invincible Shrinking Rae

Originally a member of the Teen Team before moving up to being a Guardian of the Globe, Shrinking Rae possesses the ability to freely shrink in size while maintaining her normal human-level strength. She retired from the Guardians not long before the Invincible War, but canon obviously has little-to-nothing to do with fighting game eligibility.

Rae would likely fight in a similar way to Atom in Injustice 2, strategically leaping about and shrinking in size to perform various acrobatic punches, kicks, and grabs. Obviously, Rae can’t become microscopic or gigantic, so it wouldn’t be exactly the same, but she could definitely become small enough to disorient an opponent and slip through attacks with a tiny hitbox.

For her ultimate, Rae could try a similar version of what she tried on Komodo Dragon, jumping down her opponent’s throat and attacking from within. I specify “attacking from within” rather than trying to regrow and pop them from within, as 1: that didn’t work the first time, and 2: that’d probably be hard to animate.

8 The Lizard League

Let the Jobbers Have their Chance

Invincible Lizard League

The Lizard League is a Cobra-esque organization of reptile-themed supervillains who have been doing battle with assorted superheroes for decades. They’re mentioned in passing several times throughout the show, largely considered jobbers for the Guardians of the Globe to mop up every now and then, though they came very close to stealing a nuclear weapon on one particular occasion, which ultimately led to all of their senior members getting killed.

Said senior members include their leader, the scheming King Lizard, as well as the slashing Iguana, the martial artist Salamander, and the super-strong Komodo Dragon, who lead a small army of nonspecific thugs. Individually, the Lizard League’s members are nothing special, but together, they’re a surprisingly competent fighting force, and it’s as a team that they could make for an interesting roster pick.

King Lizard would probably be our control character, operating similarly to Doronjo in Tatsunoko VS Capcom or Parasoul in Skullgirls. He could call in his soldiers as shields or for ranged attacks, sicc Iguana and Komodo Dragon on opponents for quick specials, and if necessary, pull out a gun and pop off a couple of rounds himself.

7 Space Racer

Notoriously Hard to Kill

Invincible Space Racer

During his time on Earth, Nolan wrote a variety of pulpy sci-fi novels inspired by his own travels through the cosmos on behalf of Viltrum. One such novel, “The Man with the Invincible Gun,” was about an immortal nomad with a legendary weapon that can kill anyone. That nomad, Space Racer, is a very real guy, who was not happy about Nolan leaving him buried in rubble on an asteroid for a century.

Space Racer is an alien of unspecified origin with a technopathic connection to his personal equipment, including a high-speed Space Bike that can outrun even a Viltrumite, and his legendary sidearm, the Infinity Ray. The Infinity Ray can only be used by one whom it recognizes as its master, so suffice to say, Space Racer is definitely a rare sort of guy.

Space Racer’s closest analog would probably be Ghost Rider in Ultimate Marvel VS Capcom 3. He could summon his Space Bike to his side for various rushing attacks and acrobatic maneuvers, and pull out the Infinity Ray for straight-shooting projectiles. We’d probably need to have different degrees of shots for regular attacks and ultimates, just given how dangerous that thing is.

6 Darkwing II

Who’s Afraid of the Dark?

Invincible Darkwing II

The original Darkwing was a pillar member of the Guardians of the Globe, making up for his lack of powers with Batman-esque gadgets and martial arts. Following his death at the hands of Omni-Man, his sidekick, Nightboy, took up the mantle, becoming Darkwing II, and unlike his predecessor, he actually has superpowers. And also a very bad temperament, but he’s working on that.

Darkwing II possesses a connection to the Shadow-Verse, an empty, infinite realm of pure darkness that may or may not have spooky monsters lurking in it. His powers allow him to jump in and out of the Shadow-Verse at will via created portals, which gives him incredible mobility and flexibility, not to mention a free prison he can stash anyone he doesn’t like.

marvel vs capcom 2 mortal kombat skullgirls cover art

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Darkwing II would be a trickster character, freely leaping around the stage to disorient opponents and launching himself out of his portals for flying attacks. His ultimate could be a command grab, dragging his foe into the Shadow-Verse and letting some unspeakable horror have at them for a bit.

5 Doc Seismic

Let’s Shake Things Up

Invincible Doc Seismic

Originally appearing in the show’s first season, Doc Seismic is another jobber supervillain, a mad seismologist who uses a pair of homemade quake-generating braces to terrorize society and preach about modern politics. Despite his inconsistent views, his tech does make him a genuine threat, even against the likes of Invincible and Atom Eve.

He was defeated after attacking Mount Rushmore, but after a stint at the center of the Earth, he developed his seismic abilities further, as well as learned the language of the subterranean race of Magmanites to enlist their aid in capturing every superhero on Earth. He’s still kind of a jobber, but hey, even a jobber gets a good shot in every now and then.

Seismokinesis is a pretty uncommon ability as far as fighting games are concerned, so I’m not sure Doc Seismic has any obvious analogs. Nevertheless, his kit wouldn’t be hard to think up: generate some shockwaves, maybe stun a foe if they’re on the ground, summon a Magmanite or two, and call it a day.

4 Angstrom Levy

I Thought He Was Stronger

Invincible Angstrom Levy

Angstrom Levy is one of the most notorious supervillains in the entire run of Invincible, both the show and the comics. He was originally a pretty nice guy with the power to slide between dimensions, but after Invincible accidentally smashed up an experimental device, he was forcefully merged with his dimensional counterparts and driven completely batty. He attempted to fight Mark head-on and got his face smashed in for his trouble, and after getting rebuilt with cybernetics, sparked off the Invincible War by unleashing Mark’s own dimensional counterparts.

Angstrom’s primary ability is his dimensional portals, which he can open in any size and volume he chooses and link to any number of infinite parallel realities. Naturally, he can use this to travel and escape dangerous situations, though he can also summon forth allies and weaponry, as well as strand his foes in other dimensions. He’s also got a swarm of drone orbs he can call upon to bury enemies in steel.

Similarly to Darkwing II, Angstrom’s kit would likely revolve heavily around his portals carrying him around the screen. In addition, though, he could open portals under or behind enemies as a sort of ranged command grab, as well as launch his drones in just about any direction.

3 Damien Darkblood

Hurm

Invincible Damien Darkblood

Hell is quite real in the world of Invincible, and apparently has a very complicated backstory to it that we won’t go into. One of its most noteworthy denizens is Damien Darkblood, the demonic detective, who appears at the sight of mysterious murders with a chilling wind. He originally appeared in season 1, investigating the murder of the Guardians of the Globe, before getting banished back to Hell and sidelined until returning in season 4.

While Damien’s fedora and trenchcoat don’t paint him as an overt combatant, he’s definitely no pushover. He has immense physical strength and a borderline immortal body that can recover from even otherwise fatal injuries, not to mention his skill in occultism and demonic magic that he can use to summon other Hellish entities. He’s also an old hand with a battleaxe, having wielded his ancestral axe at his sister’s insistence.

Damien, to me, feels like he’d have a similar playstyle to Jason Voorhees in Mortal Kombat X. He could no-sell certain attacks, teleport across the screen in a cloud of icy mist, and conjure his axe for powerful melee or ranged attacks.

2 Shapesmith

Every Fighting Game Needs a Silly Character

Invincible Shapesmith

When Invincible was sent to Mars in season 1 to rescue some stranded astronauts, one of those astronauts was secretly replaced by a Martian who wanted to escape the invading Sequids and see the Earth. This Martian, following in the footsteps of the late Martian Man, decided to become a shapeshifting superhero, adopting the alias of Shapesmith and ultimately joining the Guardians of the Globe. He’s… not great at being a superhero, but he’s trying.

As a Martian, Shapesmith can freely alter his appearance and physiology, from something as simple as appearing human to bending and elongating his limbs like elastic. He doesn’t have superhuman strength, but he is extremely durable and resilient, as well as able to regenerate from most injuries, so he can usually win a battle of attrition if it comes down to it.

Shapesmith is, obviously, a spin on Martian Manhunter, and would probably play like Manhunter’s appearance in Injustice sans the laser vision and mental abilities. He could perform various stretchy combos and command grabs, and maybe bounce projectiles off of his elastic body.

1 Tech Jacket

She’s More Than Earned It

Invincible Tech Jacket

Originally appearing during the Invincible War in season 3, Tech Jacket, real name Zoe Thompson, became a major character in season 4, joining Mark, Nolan, Oliver, and Allen in the war against Viltrum. Zoe herself is an ostensibly-normal 15-year-old girl, but she’s armed with a Gelderian battle suit equipped with a multitude of adaptive functions, including numerous laser guns, self-repairing, and general physical enhancement.

Zoe would probably fight in a similar manner to Iron Man in the Marvel VS Capcom games, using her jetpack and lasers in tandem to create a combination zoning and rushdown fighting style. She would be the kind of character who can pepper the stage with projectile shots, which I can tell you from experience drives certain players bonkers.

More than anything, Zoe really established herself as a cool, likeable character during her appearances in season 4, and I’d just like to see more of her, not to mention her various witticisms in battle intro dialogue.

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Invincible VS

Released April 30, 2026

ESRB Mature 17+ / Blood and Gore, Intense Violence, Strong Language

Developer(s) Quarter Up

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