Published Jun 27, 2026, 8:30 AM EDT
Shayna Josi is a Contributor at DualShockers who covers RPGs, cozy games, life sims, action games, gamer culture, and PC gaming. She has been writing professionally since 2020 and covering games since 2023, with a focus on features, commentary, storytelling, character writing, and game design.
Before joining DualShockers, Shayna wrote for GameRant as a Features Writer. She has also worked as a copywriter for Nas Academy and as a researcher and assistant writer for a book tied to the Nelson Mandela Children’s Fund. Outside of games journalism, she works as a ghostwriter, copywriter, and editor in the publishing industry. Shayna holds a BA in Film Studies and a BA Honours in English.
The Sims 4 has a lot of good things about it, and I have a soft spot for its build mode. However, 12 years is a long time to be running the same game, and all the add-ons, company policy, and advancements in technology that weren't in mind when it was first created have caught up to it.
Paralives fixes the gap in many ways here. It's a fresh look at the life sim genre, and its own mechanics and systems make for immersive, fun, and charming gameplay that's had me hooked for hours. Here are some of the ways that Paralives fixes problems that have emerged with The Sims 4.
10 The Sims 4 Marketplace
Did Anyone Want This?
The Sims 4 launched the Marketplace in early 2026, a move that was not embraced by the community. The Sims 3 had a similar system in its Store, but the Marketplace received an even colder reception because of the years of paid add-ons, the end of all expansion packs, and yet more pop-ups and notifications in an already bloated game.
And it's only going to get worse with EA's new in-game ad scheme. Even if it is primarily aimed at EA's sports game lineup, many Sims 4 players have expressed concern about how it will escalate microtransactions and ads, both of which are already in-game. Paralives has neither, and the Paralives Studio has promised it never will.
9 Ease of Modding
Somehow Paralives Made It Better
The Sims 4 has a massive modding scene, and many players wouldn't consider playing it at all without its mods. Modding in The Sims 4 is both easy and accessible, and mods range from simple items to mods that transform gameplay in fundamental ways.
Paralives also has modding, but it's also taken it a step further by making mods easier to access and easier to use. Gameplay mods can be created even with the most rudimentary computer know-how, and they're easy to download and install directly from the Paralives menu. Another bonus is the absence of Simslike kits, collaboration or otherwise, that commercialize content that could have been modded.
8 Free Updates
The Sims 4 is a Free Game That Costs a Fortune
Fun fact: Owning every single Sims 4 add-on would cost you $1,473.06. Just buying the expansion packs, excluding the game packs, kits, and other paid DLC, would cost $839.79. Many players don't buy every single add-on, but this is a massive amount of money to spend on one game.
In comparison, games like Clair Obscur: Expedition 33 cost the same amount as one Sims 4 expansion pack, while other cozy games like Stardew Valley, Coral Island, and My Time at Portia and Sandrock all cost less or the same. Expecting players to spend so much money on expansion packs is a big ask, especially as many of them have been criticized for being empty or outright broken and unplayable.
In comparison, Paralives is a one-time purchase, and the developers have promised that all future content, updates, and expansions will be free. I love The Sims, but $40 vs $1,473 is a no-brainer.
7 Simplified Interactions
Navigating a single conversation in The Sims 4 requires either a very good memory, lots of practice, or excessive use of the pause button. What was once a clean and logical conversation menu has been reduced to a lot of guesswork as you click one submenu after another looking for the "Joke" option.
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Paralives streamlined this system by doing away with it entirely and adopted its own system using conversation cards. After a certain amount of chatting, conversation cards appear, giving you a couple of options to choose from that change depending on the direction of the conversation and your Para's personality, vibes, and traits.
6 The Simology Tab
We Don't Need a Meaningless Character Dissertation
The conversation menu isn't the only bloat in The Sims 4. Pretty much every expansion pack, especially towards the end, added new sections in the Simology panel, making for a lot of random information to scroll through. Neighborhood action plans, traits, character values, manners, reputation, occult skill trees, fame level, university grades, likes and dislikes, fears, milestones, lifestyles, and so many more are all in this one section. They also barely differ from each other, and much of their effect in practice amounts to reskinning past systems.
Paralives only just came out and doesn't have any added content yet, and we don't know what it'll look like in ten years' time, but opening the character information menus and seeing exactly what I expect without having to go through a ton of information I don't care about was amazing. There's a lot to be said about keeping a UI clean and simple.
5 Difficulty Settings
Some Things Need to Be Harder Than Others
Life sims are usually sandbox games, and a lot of the appeal for many players is being able to create your own stories within them. The Sims 4 gives you premade families, but many like to create their own original characters. Beyond that, there's little else to guide you, and you're free to do what you want.
I appreciate this format, and it's clearly very popular, but I also like the extra framework that Paralives gives. The Storyteller function gives you more control over how difficult the game will be by altering different win states like job strike threshold and the chance of having twins or triplets.
4 Open World
The Sims 4's Biggest Mistake
It can't be understated how valuable an open world is in a sandbox life sim. Aside from no loading screens, having your household in an open world makes it truly feel like they're a part of a living world. The lives of the other residents of Melino play out right in front of you in an open world, and it does so much for immersion.
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Finding homework feels like part of the assignment.
This is an unpopular opinion in some circles, but personally, being able to jog around town, take the bus, or just pop over to a friend's house without going through loading screens and menus is well worth the drawbacks. I feel like The Sims 4 abandoning The Sims 3's open world instead of fixing the performance issues was its biggest mistake, and one I'm glad to see other life sims aren't rushing to repeat.
3 Loading Screens
You Can Leave Your Neighborhood Without a Loading Screen!
It can't be understated how valuable an open world is in a sandbox life sim. Without it, you end up watching endless load screens in a single play session, and it can get tedious and frustrating.
Paralives' open world lets you buy multiple properties, switch households, walk across town, go to work, and so many other things without a single load screen. For The Sims 4, it just highlights how overloaded it is in that it can't handle even open neighborhoods, with the For Rent expansion pack requiring load screens even just between households.
2 Fun Gameplay
My Parafolk Feel Unique
A lot of the criticism towards The Sims 4 is its shallow gameplay, such as aspirations merely being a set of tasks to complete to achieve the end goal, and occults getting skill trees but without the charm or imagination of the occults from previous games.
Paralives takes mechanics such as personality and vibe and turns them into real gameplay. For example, a Para with the Good at Being Alone social perk will get the unique Me Time need. This is a reflection of real life, but it's also a real gameplay mechanic that goes beyond visuals or a simple animation.
1 Meaningful Lore
Lore Implementation in Gameplay, My Beloved
My favorite part of The Sims 2 was all the lore. The biographies of each family were fascinating to read, but what really sealed the deal was that all this lore was implemented through gameplay. Characters had family trees with ancestors, memories with Sims in their backstories, and entering their households would have them act out established wants according to their character bio.
The Sims 4 has lore on paper, but it's so flimsy it may as well not even be there. One example is the Landgraabs who have a disowned son, Johnny Zest, who doesn't appear on their family tree nor do they know him, yet it's possible for Johnny to marry his own mother because there's zero family connection in practice. Paralives includes hidden passages in homes, a family who have lost a child, and every household has the required family connections and relationships to prevent a Johnny Zest disaster. Having lore actually implemented in-game again is such a relief, and I'm excited to see where updates take it.
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