Best PS5 games in 2026 (updated March 2026)

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What are the best games on PlayStation 5? Hard as it is to believe, the PS5 is — by Sony's own admission — already well past the halfway point of its life-cycle. (It's even time to start thinking about PS6.) It's fair to say that PS5 hasn't been deluged with classics, and the rate of must-play new releases is slower than it has been on previous PlayStations. What's sure to be the console's defining game, Grand Theft Auto 6, isn't even out until later this year.

Even so, the PS5's library has grown to the extent that there's a lot to sort through, and new and old PS5 owners will be wondering what to play. So here’s our living list of the best video games we’ve played on the platform — influenced by the personal tastes of the Polygon team — to be updated as more games come out.

Our latest update to this list on March 3 added Resident Evil Requiem.


How we pick the best games on PS5

The Polygon staff plays a lot of video games, and everything in this list comes personally recommended by at least one of us. We determined what should be on our list of the best PlayStation 5 games by looking at the quality of each title, but also with an eye for breadth and variety — so you should find something on the list you’ll enjoy, no matter what genres of game you like, how much time you have, or what vibe you are after.


Alan Wake 2

Alan Wake standing in front of an ominous neon-lit altar with a pistol in hand in Alan Wake 2. Image: Remedy Entertainment/Epic Games Publishing

It’s a bold move, on the part of Remedy Entertainment, to actually make a decade-late sequel to a game that defined the studio, but whose ambitions it has arguably outgrown in the years since — particularly in its stunning, architectural action game Control. Might a trip back to Alan Wake’s spooky woods, so obviously haunted by the ghosts of Stephen King and David Lynch, not feel like a step back? Hardly. What Remedy created by bringing all its experience to bear on its most beloved creation is nothing short of a survival horror masterpiece, as well as a meta mystery about its own creation.

Horror author Alan is joined by a co-protagonist, FBI agent Saga Anderson, who’s investigating a case linked to Alan’s disappearance over a decade earlier. Using this dual setup — impressively, you can fluidly switch between Alan’s and Saga’s stories essentially at your discretion — Remedy works outward from the original game’s premise, twisting it into a methodical detective thriller one moment and a reality-bending cosmic horror the next. Alan Wake 2 announces the start of a new generation of blockbuster horror gaming. —Oli Welsh

Read Toussaint Egan’s full review of Alan Wake 2.

Animal Well

A pixelated screenshot from the game Animal Well, featuring a ghostly cat appearing on the map.

This strange, spooky puzzle adventure is being compared to the 2012 indie classic Fez — and honestly, there can be no higher praise than that. It’s tough to describe without spoiling it, for this is a game in which the mystery of discovery is paramount, and which disguises many important facets of its true nature until you’re deep into it. It’s one of those games that is best played with notebook to hand, and that could easily turn you into an obsessive conspiracy theorist if you get sucked in.

For now, it’s enough to know that you play as an egg-blob-thing living in a spectral forest inhabited by exquisitely animated, ghostly animals. The game unfolds like a Metroidvania, as you build out its 2D platforming map in non-linear fashion by collecting gear — but it’s even more inscrutable and mysterious than that might suggest, and really operates like a giant puzzle written in a language you have to learn as you go. It’s also gorgeous, drawn in translucent, glowing pixel art that’s at once ephemeral and materially tactile. A seven-year labor of love by developer Billy Basso, it was well worth the wait. —OW

Read Russ Frushtick’s full review of Animal Well.

Astro Bot

Astro Bot jumps away from a red platform with a yellow enemy on it Image: Team Asobi/Sony Interactive Entertainment

One of the most exciting gaming stories of 2024 has been the elevation of Team Asobi, makers of a series of charming tech demos, to the top flight of Sony’s in-house developers with Astro Bot. Expanding on the free pack-in game Astro’s Playroom, intended as a demo for the capabilities of the DualSense controller, Astro Bot is a dazzling, full-fledged, tour de force platform game capable of standing toe-to-toe with some of Nintendo’s greatest — and it’s surely the best platformer Sony has ever released.

Astro Bot is many things at once. It’s a stunning technical showcase, from the sheen of its ray-traced surfaces to the tippy-tap of the adorable Astro’s footfalls rendered in the DualSense’s haptics and speaker. It’s a nonstop riot of invention that keeps throwing new ideas, gizmos, slapstick interactions, hilarious bosses, and tortuous challenges at you. And — with its hundreds of collectible bots dressed up as PlayStation game characters — it’s a wholehearted, even moving celebration of PlayStation history in the brand’s 30th anniversary year that takes particular care to honor the many wild creations of Japan Studio, the now sadly defunct in-house developer Team Asobi used to call home. It’s poignant to reflect that the time of such creative PlayStation games as Ico, LocoRoco, and PaRappa the Rapper is passed. But it’s joyful to realize that Astro and Team Asobi are here to keep that spirit alive into the future. —OW

Read Oli Welsh’s full review of Astro Bot.

Baldur’s Gate 3

Four of the main characters in Baldur’s Gate 3 stand together on a cliffside, their backs to the camera, as though overlooking the adventure ahead Image: Larian Studios

Even after a very impressive three-year early-access period on PC, it’s still a shock how big a critical and commercial hit Larian Studios’ hardcore Dungeons & Dragons-based role-playing game turned out to be. It’s also surprising how well the Belgian studio has adapted this very computer-centric genre to console; Baldur’s Gate 3 feels perfectly at home on PS5. Perhaps thanks to the popularization of D&D via actual-play series, the whole world seems primed and ready for a game like this — and Larian overdelivers in spectacular fashion. Baldur’s Gate 3 is as close to tabletop role-playing as you can get in video games, delivering strong storytelling, indelible characters, incredible flexibility and player agency, and the requisite side order of messiness, happy chaos, and barely disguised horniness. All this, and the PS5 version offers split-screen co-op, too. It’s simply one of the best role-playing games of all time. —OW

Read Gita Jackson’s full review of Baldur’s Gate 3.

Blue Prince

Light shines through a circular window in an attic in the Blue Prince

This indie game about exploring the rooms of an ever-shifting mansion, and the strange family history behind it, is an extraordinary combination of walking simulator, puzzle game, roguelike, and even a kind of deck-builder. Every time you try a door, you pick the next room from three blueprints that are dealt to you at random.

Blue Prince is unlike anything else, and it can take a while to wrap your head around it and realize that trying to solve it like a logic puzzle isn’t the optimal way to play. Instead, you need to collect new rooms and figure out their individual and interlocking mysteries before trying to solve the whole thing. It's a bewitching game of chance, mystery, and copious note-taking that extends well past initial completion, and a true original. —OW

Read Jay Castello’s full review of Blue Prince.

Clair Obscur: Expedition 33

 Expedition 33 Image: Sandfall Interactive/Kepler Interactive

A certain vintage of PlayStation fan might find themselves nostalgic for the Final Fantasy 13 era, when Square Enix’s role-playing series had embraced lush modern visuals to go with its epic storylines, but still used old-school turn-based battle systems. Well, so were the ex-Ubisoft staff at Sandfall Interactive, so they set about making exactly that type of game — only with added Frenchness.

The result is a bewitching and deeply rewarding RPG that won’t waste your time (unlike some Final Fantasy games, arguably). It’s also impressively handsome for a game made by a small-to-mid-sized team. Clair Obscur’s simultaneously silly and sincere soul resides in its excellent combat system, endearing characters, imaginative art, and moving storyline. A true original. —OW

Read Isaiah Colbert’s full review of Clair Obscur: Expedition 33.

Cyberpunk 2077: Ultimate Edition

A screenshot of protagonist V firing a weapon at a Barghest armored trooper in Cyberpunk 2077’s Phantom Liberty expansion. Image: CD Projekt Red

Making this list is quite the turnaround for a game that started out with an ignominious delisting from the PlayStation Store due to the poor performance of the PS4 version. But a Herculean effort from developer CD Projekt Red turned Cyberpunk 2077 into a definitive modern first-person shooter-RPG. First, the native PS5 version radically improved with tech and visual upgrades; then, 2023’s Phantom Liberty expansion ushered in sweeping gameplay updates as well as a compelling new storyline.

All this sealed what should have been the cast-iron appeal of the original game: a 1980s-inflected cyberpunk fantasia that mixes the best of Deus Ex and Grand Theft Auto, Blade Runner and The Matrix. Cyberpunk 2077 is maybe not quite as cool as it thinks it is, but that can be part of its charm, and the makers of the Witcher games haven’t lost their talent for deft characterization, engrossing side-stories, and a kind of cynical romanticism. Plus, you get to be Keanu Reeves’ best friend — who could resist? —OW

Read Bianca Ryckert’s full review of Cyberpunk 2077.

Death Stranding 2: On the Beach

A long shot of Sam Bridges walking along the top of a desert dune in Death Stranding 2 Image: Kojima Productions/Sony Interactive Entertainment

Hideo Kojima’s quixotic epic returns, and it’s as strange and lavish as it was first time around, if a little easier to get along with this time. Even more so than the Director’s Cut of the first game, On the Beach gives players a lot more tools early in the game, eases stealth and combat, and ramps up gameplay variety more quickly. The storytelling is more character-focused, too, although Kojima still gets lost in bizarre lore and heavy metaphor from time to time.

Death Stranding 2 remains one of the most specific and personal visions blockbuster gaming has ever seen, however. The post-Stranding world of technological isolation, forbidding wilderness, and gloopy ectoplasmic horror cooked up by Kojima and his artist collaborator Yoji Shinkawa still has a uniquely unsettling power — and the painstaking gameplay of preparation, route planning, cargo loading, and one-foot-after-another hiking is as weirdly compelling as it was before the pandemic which the first game so eerily foreshadowed. Say what you like about Kojima, his games are always worth paying attention to. —OW

Read Oli Welsh’s impressions of Death Stranding 2: On the Beach.

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