Boomer Shooter Dev Calls For Nvidia Boycott Over DLSS 5 Generative Upscaling ‘Trained On Instagram Models And Epstein Memes’

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Dave Oshry isn’t ready to let the blowback to DLSS 5 simply blow over. The CEO of boomer shooter publisher New Blood Interactive called for people to boycott Nvidia over what many have accused of being a generative AI slop filter. “Cripple their sales, tank their stock price,” he recently told PC Gamer. “Stop collaborating with them as developers. Then maybe they’ll think about going back to giving us what we want.”

After spending a week defending DLSS 5 as generative upscaling at the “geometry layer” rather than just post-processing, Nvidia has moved on from the controversy. But those who still have the yassified face of Resident Evil Requiem‘s Grace seared into their memory haven’t been so quick to forget. Oshry and Dusk developer David Szymanski have been pushing for the furor to go beyond online outrage and upvoted dunks and spark a boycott of Nvidia that will actually pressure it to back off of bringing the generative AI arms race to gaming.

“We as developers and players need to push back against this bullshit just like we did with NFTs and crypto games and try in vain to do with predatory micro transactions, loot boxes and battle passes,” Oshry said this week in remarks that were later posted in full on X. “This is more than just experimental bullshit. This is fundamentally changing the way video games look based on artificial intelligence that’s been trained on Instagram models and Epstein memes.” Nvidia has so far declined to disclose what actual data DLSS 5 was trained on.

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He continued, “You used to have to spend hours poorly modding your games to make them look this ‘cinematic’, and now Nvidia is going to let you do it for free! Just kidding, it’ll cost like $5,000.” Oshry noted that only one of New Blood‘s games uses DLSS, which was a “huge pain in the ass,” so he has no “dog in this fight” beyond being a concerned PC gamer like everyone else.

For Szymanski, the backlash to DLSS 5 is part of a broader frustration with “lateral” improvements in rendering tech, even as graphics cards themselves get astronomically more expensive. “It especially sucks seeing it showcased in Resident Evil Requiem,” he told PC Gamer, “a game that exemplifies quality and passion in AAA game design. Seeing Grace and Leon getting run through the slop filter as a ‘victory lap’ definitely feels like insult and injury combined into one.”

Szymanski continued, “Nobody wants a fucking glorified autocorrect painting over the work of actual human beings making actual art.” The assault on the artists behind the games and their creative intentions is what takes the DLSS 5 controversy beyond the usual calls for gamer boycotts. “At this rate, why make game art at all?” Oshry asked. “Why not just draw some shapes and colors and let AI generate what it thinks it should look like?”

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