BungiePublished May 21, 2026, 3:08 PM EDT
Linda Güster is a Contributor at DualShockers and a German, UK-based gaming journalist specializing in video games, esports, industry analysis, features, lists, reviews, interviews, and news. She has been writing professionally since 2020 and began covering video games and esports in 2025, turning a lifelong passion into her professional focus.
Before joining DualShockers, Linda worked as content lead for Esports Insider DACH and The Escapist Magazine Germany. She previously worked in software engineering and digital media, giving her a strong technical background and the ability to explain complex systems clearly. Across her career, she has written thousands of news pieces and covered gaming culture, esports, technology, and broader industry developments.
Bungie has announced that June 9, 2026, will mark the final live-service content update for Destiny 2. After nearly twelve years, active development is ending. The game will remain playable – the same way the original Destiny is today – but the chapter is closing.
Destiny 2 Is Dragging Sony's Finances Down, Says Report
Sony's games division is still performing well, though.
The announcement was warm. Gracious, even. Bungie thanked the community for everything, talked about shared stories and life-long memories, and signed off with "we'll see you in the stars."
The Writing Has Been on the Wall for a While
BungieA studio doesn't shed that many people after a successful expansion because things are going well. The layoffs after The Final Shape told that story months ago. What caught people off guard isn't that Destiny 2 is winding down – it's that there wasn't more of a heads-up. June 9th doesn't leave much runway.
The numbers have been grim for a long time. Destiny 2 now sits at fewer daily active players than Starfield – a game available for free on Game Pass, from a studio that spent years as a punchline. The Final Shape was a genuinely strong ending. Emotionally satisfying. Narratively complete. For a huge portion of the playerbase, it was also the last thing they needed from Destiny. And once people left with a good feeling, very few found a reason to come back.
Destiny 2 now sits at fewer daily active players than Starfield – a game available for free on Game Pass, from a studio that spent years as a punchline.
Destiny 2 had problems. Real ones, many of them self-inflicted. But it has also been able to build something across twelve years that deserves to be named before we move on.
The Red War. The Forsaken expansion, which many people still consider some of the best storytelling in a live-service game. The Witch Queen. The campaign that made you play as the villain and somehow made it work. Story content experienced once, vaulted, and largely gone. A decade of worldbuilding that lived and breathed and then got archived.
Now, if someone were to compile the entire Light and Darkness saga – D1 and D2 – into a single coherent co-op campaign, the way Halo exists, a linear experience that lets people understand what Destiny actually was… It would sell. The appetite is there. Whether the will exists to make it happen is a different question, and not one that feels close to answered.
Marathon Is Now Carrying Everything
BungieBungie is not closing. The studio is moving into incubating its next games. In practice, that means Marathon.
Marathon launched two months ago and currently sits at comparable daily active player numbers to Destiny 2. Roughly 400 people are reportedly still working on it.
For a live-service game two months post-launch, that is an enormous number to sustain on those player counts, and the math does not work quietly. Whether Marathon finds its footing before the budget reality forces a harder conversation is genuinely the only thing that matters for this studio right now.
Destiny was never a perfect game. It was a world people lived in. It was late nights and raids that took five hours, and the friend who talked you through a jumping puzzle at 2am. It was a story that kept asking you to come back, and for a very long time, you did.
June 9th is the end of that. Not with a bang. Just with a warm sign-off and a date on a calendar, which is somehow harder. We'll see you in the stars.
Released August 28, 2017
ESRB T For TEEN for Blood, Language, and Violence
Engine Tiger Engine
Cross-Platform Play PC, PS4, PS5, Xbox One & Xbox Series X|S
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