Destiny 2′s Final Hotfix Gets Delayed After Sony Lays Off Some Of The People Working On It

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Destiny 2‘s final update arrived earlier this month. It was Bungie’s last big stab at trying to get everything in its long-running loot shooter to a good place before moving on for good. But there are still plenty of balance issues and random bugs left to address, and the studio seems to be running out of time to do anything about them. What may have been the final hotfix was just delayed after some of the people working on it were laid off by Sony.

“This week’s TWID, and next week’s patch planned for Tuesday, have been delayed,” Bungie posted online on June 26. “We will provide more information when we can.” Fans took that as a good sign. At least it’s not canceled as some had feared. But it’s also a delay without a new timeline, or a clear sense of whether everything the team had originally hoped to address can still be taken care of.

“I have a rather unfortunate suspicion that this will be one of those ‘delays’ that last forever,” one player on the Destiny subreddit speculated. A representative for the game clarified in a follow-up comment, however, that this is only a temporary setback.

“We will get this out when possible,” the person wrote back. “Handful of fixes in this delayed patch were from impacted team members. When this ships, please show love to the team, past and present.”

With seemingly the entirety of the existing live-service Destiny 2 team cut in the current mass layoff, which has so far impacted nearly 300 developers at Bungie, it’s unclear who was working on the hotfix that wasn’t impacted. Even some developers working on Marathon and providing internal support at Sony Interactive Entertainment were included in this week’s cuts.

While Destiny 2 fans will be relieved to see the game they’ve poured a decade or more of their time into get one final set of improvements, many are still bitter about Sony not greenlighting a Destiny 3 while continuing to invest in Marathon. And while there’s never a good time or way to do layoffs, these cuts feel particularly rushed.

At the start of 2026, Bungie was still promising future expansions for Destiny 2. By sometime in the spring, however, likely after Marathon launched and failed to provide an immediate sales windfall for the studio, the rug was pulled out from under those plans. The early June final content update and end-of-month layoffs let Sony try to get its latest cost-cutting studio reorganization in place before the start of the next fiscal quarter, but the result is that developers were seemingly working on fixes for Destiny 2 up  until the very moment their layoffs were announced.

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