Halo Campaign Evolved skulls and where to find them

1 hour ago 3

Published Jul 28, 2026, 12:46 PM EDT

LASO awaits

 Campaign Evolved. Image: Halo Studios/Xbox Game Studios

Skulls are collectibles in Halo: Campaign Evolved that can be used to modify your playthrough. There are a grand total of 42 skulls and 39 of them are hidden throughout the game's 13 levels. The other three are unlocked automatically once you find two skulls. 26 of these are legacy skulls, aka skulls that have featured in the Halo series before, while the remaining 16 are brand-new skulls. You'll need to collect all skulls to tackle the famous LASO (Legendary All Skulls On) challenge, and if you want to earn the Headhunter achievement/trophy.

Here are all the skulls we've found so far, broken down by level, along with an explainer on what skulls actually are and the full list of available skulls.

[Ed. note: This guide is a work in progress, and we'll update this guide with every skull location shortly.]


All skull locations in Halo Campaign Evolved

Each level in Halo: Campaign Evolved has three hidden skulls to collect (and one terminal). Follow the links to each individual level below to learn where they are:

  1. The Pillar of Autumn
  2. Halo
  3. The Truth and Reconciliation
  4. The Silent Cartographer
  5. Assault on the Control Room
  6. 343 Guilty Spark
  7. The Library
  8. Two Betrayals
  9. Keyes
  10. The Maw
  11. Boarding Action
  12. The Most Dangerous Game
  13. Heavy Burden

Halo: Campaign Evolved skulls list

Skulls in Halo: Campaign Evolved are essentially gameplay modifiers. Some grant buffs, while others make the game considerably tougher. Meanwhile, others are there for pure comedic purposes. You can enable any skulls you've unlocked before starting a new campaign or specific mission from the level select option.

Here is the full list of skulls in Halo: Campaign Evolved alongside their description:

Skull name Description
Acrophobia The Corps: Now issue rifles AND wings...
Adaptation Randomizes the enemy factions present in the mission.
Angry Enemies fire their weapons faster and more frequently.
Armistice Enemy factions never fight one another.
Bandana Infinite ammo and grenades.
Black Eye Your shields will only recharge when you melee enemies.
Blind HUD and Weapons do not appear onscreen.
Boom Explosion radius is increased by 2x.
Catch Enemies throw and drop more grenades.
Cowbell Physics mass of objects is reduced, making them more easily displaced.
Efficient Enemies killed while the player is at full health drop more ammo.
Endurance Spec UNSC vehicles cannot be damaged.
Eye Patch All auto-aim is disabled for all weapons.
Famine Weapons dropped by enemies contain half the ammo.
Floor is Lava Take continuous damage whenever touching the "ground".
Fog Motion Tracker is disabled.
Foreign Players cannot use weapons from another faction.
Ghost Enemies no longer flinch when taking fire.
Give & Take Firing your weapon drains your shield, but dealing damage to enemies recharges it.
Grunt Birthday Party Grunt headshots produce legendary celebrations.
Grunt Funeral Grunts die in a blaze of plasma.
Hip Fire All weapon zoom functionality is disabled.
Iron Dying in co-op resets you to your last checkpoint; dying while solo restarts the level.
IWHBYD It would have been your dialogue.
Johnny Ammo Seed When reloading you lose the ammo remaining in the discarded clip.
Leadhead Headshots no longer provide extra damage or instant kills.
Magnified 60-round magazines for the AR are now standard-issue.
Malfunction Upon respawn a random element of your HUD no longer appears.
Mythic Enemies have increased health.
Perspective Changes the player camera to third-person.
Piñata Punching enemies makes them drop inert grenades.
Pop Shooting Flood in their weak point causes them to explode.
Recession Every shot expends twice the normal amount of ammo.
Reload Randomizes the pre-placed weapons for the mission.
Speed Limit Take your time, enjoy the sights! Disables sprint.
Stowed Reload Weapons continue to reload while stowed.
Temperamental Allies will attack the player more quickly if the player kills a friendly.
That's Just... Wrong Enemies have increased awareness of the player.
They Come Back Flood Combat Forms reanimated by Infection Forms are much more dangerous.
Thunderstorm Upgrades the rank of most enemies.
Tilt Enhances both positive and negative damage multipliers. Example: Plasma does more damage against shields, but less damage against health.
Tough Luck Enemies always go berserk, constantly dive out of the way, and never run away from a fight.
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