MindsEye gets a massive new update, expansion is on the way

1 week ago 3

Published Feb 4, 2026, 10:16 AM EST

An expansion and multiplayer mode are apparently in the works, too

Seb gives his best friend — MindsEye protagonist Jacob — a quizzical look. Image: Build A Rocket Boy

Despite a very weird summer 2025 launch that ended with Sony handing out refunds, MindsEye developer Build A Rocket Boy isn't giving up on its critically panned action-adventure game just yet. Led by ex-Rockstar North boss Leslie Benzies, Build A Rocket Boy has just announced a massive game update and teased what appear to be plans for a future MindsEye expansion.

The game's latest patch, Update 7, is now live. Described as "a reset for the brand and the title," in the news release announcing the update, the new patch aims to improve the flow of the game's main campaign by clarifying in-game objectives, improving AI behavior, implementing better drone control for PC players, squashing bugs, and "much more."

"Update 7 is a big step forward for MindsEye, and our studio," Build A Rocket Boy CEO & CTO Mark Gerhard said in the news release. "We've listened, we've moved quickly, and we’re continuing to refine performance, make continuous improvements, and deliver substantial combat and gameplay enhancements. New content is in development, and we're committed to steady, meaningful progress. Our core focus remains on delivering the MindsEye experience we always envisioned and the one our players deserve."

For owners of the Deluxe Edition, Update 7 also features a special treat: the Silva E-Series, a street-circuit racetrack in Redrock, complete with grandstands and cheering NPC spectators.

Build A Rocket Boy says this is just the beginning for MindsEye. The studio also announced plans to reveal an upcoming expansion, along with a multiplayer mode that will be available via the game's Arcadia system, which currently serves as a repository for additional content like races, challenges, and special missions.

The Update 7 patch notes are listed in full below:

Missions & Design 

- Added extra guidance blips to various missions to improve navigation throughout the campaign.

- Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.

- The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.

- Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.

- Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.

- Oh Lily!: Increased Morrison’s health.

- The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.

- A Vital Extraction: Increased Morrison’s health so that the mission plays fairer.

- Increased NPC health in multiple missions to avoid unfair mission failures.

Audio 

- Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.

- Improved ambience sound effects during cinematics.  

- Added missing score/music to several cinematics

UI/UX 

- For PC users, improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.

- Increased the visibility distance of guidance blips from 100m to 1000m.  

- In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.   

- In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.  

Art & Visuals 

- Improvements made to flesh impact and blood effects. 

- Reduced the default motion blur according to player feedback.  

Animation 

- Improvements made to the locomotion transition animations.

- Further improvements to animations when holding weapons.  

Bug Fixes 

AI & NPC 

- Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.  

- Fixed an issue in Ultra Terminal – Goin' Haywire where one of the enemy types failed to engage the player.  

- Fixed an issue where enemies would not aim or react correctly when behind cover.  

Missions & Design 

- Fixed various GPS tracking issues. 

- Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.  

- Fixed various visual issues throughout the main campaign.  

Audio 

- Fixed an issue where skipping a cutscene could cause the music to cut out.  

UI/UX 

- Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive.  

Art & Visuals 

- Fixed multiple environmental issues throughout Goin Haywire – Ultra Terminal. 

- Fixed various environmental issues throughout Redrock.  

Animation 

- Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.  

- Fixed an issue where enemies' weapons could be seen still firing when they were reloading or getting into an aiming position.  

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