Published Apr 10, 2026, 5:32 PM EDT
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that).
If you are a fan of RPGs and want a third-person version: Tayná Garcia is a Brazilian journalist (but you can call her Tay) who ended up working with video games after finishing Zelda: Majora's Mask when she was a kid. With more than eight years of experience in the segment, she has been an assistant editor at Jovem Nerd in the past and is currently a contributor at DualShockers and a writer for gaming magazines for Editora Europa. Oh, and she may like Hideo Kojima a bit too much.
Phantom Blade Zero remains one of the most anticipated titles of the year, yet many players have questioned whether the project’s massive ambition would lead to an inevitable delay.
So, to silence the skeptics and bring hope to us all, developer S-GAME has stepped forward to confirm that development is on track for 2026, while simultaneously taking a sharp jab at the industry’s growing reliance on AI.
Handcrafted Artistry Over “AI Slop”
In a lengthy and passionate post on X (formerly Twitter), S-GAME announced that the game is currently in the final stages of development. Now, the team is focused on pushing “every aspect of the game to the absolute limit of their capabilities,” reaffirming that players can indeed expect a launch later this year.
However, the most striking part of the update was the studio's stance on the "profound technological revolution" currently unfolding. S-GAME has strongly stated they are prioritizing content crafted "by the hands of real artists," distancing themselves from AI technologies that could alter the project’s original creative vision.
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“We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists,” the studio declared.
This alone sparked immediate speculation that they were referencing NVIDIA’s DLSS 5, which polarized fans just a couple of weeks ago. While S-GAME was previously listed as a partner for the tech, early previews of DLSS 5 in titles like Resident Evil Requiem and Starfield have been met with criticism, with some fans labeling the AI-enhanced visuals as “AI slop” that changes the original art style.
S-GAME went on to detail the manual labor behind Phantom Blade Zero, revealing that character models are built upon high-fidelity 3D scans with full lip-syncing for multiple languages, the combat features motion capture from experienced martial artists, and the weapons are replicas of real traditional Chinese weaponry.
So, to silence the skeptics and bring hope to us all, developer S-GAME has stepped forward to confirm that development is on track for 2026, while simultaneously taking a sharp jab at the industry’s growing reliance on AI.
And that’s not all: the team also traveled across China, from ancestral halls in Fujian to ancient towns in Zhejiang, to scan real-world locations and reimagine them into their unique visual identity, which they have labeled “Kungfupunk,” which sounds very, very stylish, I must add.
Finally, to drive the point home, S-GAME revealed that even the game's guiding maps are strictly human-made, taking the opportunity to reaffirm once more that they are definitely not using any AI-generated elements.
“These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper),” they explained. “We firmly believe that human artistry is not merely a means for creating value; it is the value itself.”
That said, it certainly raises the question of whether S-GAME will remain an NVIDIA partner for DLSS 5.
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