Published Jul 30, 2026, 12:04 PM EDT
Tay Garcia is a Contributor at DualShockers and a Brazilian journalist who has been covering games professionally since 2017. Her work spans news, reviews, previews, lists, guides, and features, with a particular focus on horror, retro games, theories, puzzle games, Metroidvanias, Soulslikes, and story-driven titles.
Before joining DualShockers, Tay worked as an assistant editor and contributed to Jovem Nerd, one of Brazil’s largest pop culture outlets, as well as Editora Europa, a major Brazilian publisher known for gaming and technology magazines. She has also worked as a streamer, YouTube creator, and podcaster. Tay holds a B.A. in Journalism, has postgraduate training in Social Media, and is certified in professional video game journalism. She was also a member of Podcast UP, which won the Cubo de Ouro Award for Best Podcast in Brazil in 2021.
I think up to this point in gaming history, we can all agree that Resident Evil holds an incredible amount of financial muscle and brand power. The original titles were immensely important for establishing the core pillars of the survival horror genre, and then decades later, the series became the gold standard for modern remakes. It is exceedingly rare for an IP to define the industry once – let alone twice!
Now, it seems Resident Evil has officially solidified its status as Capcom’s most important asset. And that isn't just fan speculation, as the company itself recently revealed that beyond scaring millions of players half to death, the franchise is currently serving an even more crucial role behind closed doors.
Funding Ambition Through Nostalgia

In a recent conversation with Game Informer, veteran producer Masachika Kawata laid out the reality of Capcom's internal ecosystem. Basically, the continuous cycle of developing Resident Evil remakes alongside brand-new mainline entries isn't just about feeding nostalgic fans, but it is actually the fundamental economic engine that keeps the light bulbs on in their offices and allows the publisher to take bold, risky bets on completely original IPs.
For years, some gamers have questioned why Capcom devotes so much development bandwidth to rebuilding games we have already played rather than solely chasing new concepts. According to Kawata, the answer comes down to a clever mix of sustainable release schedules and sheer financial security.
So, the idea is that releasing a new, mainline Resident Evil entry every single year would be an impossible, studio-crushing feat. But the remakes bridge that gap, allowing Capcom to hit a steady annual release rhythm without burning out their teams! More importantly, these reimagined classics carry equal weight to numbered entries – and the staggering profits they generate serve as the company's safety net.
"Capcom is lucky enough to have found this cycle that can continue to provide us with the financial resources to create things like new entries in the Resident Evil series and completely new IP like Pragmata," Kawata explained during the interview, basically explaining how RE has become a sugar daddy for their pipeline.
The idea is that releasing a new, mainline Resident Evil entry every single year would be an impossible, studio-crushing feat. But the remakes bridge that gap, allowing Capcom to hit a steady annual release rhythm without burning out their teams.
In short: every time you buy Leon, Claire, or Jill’s remastered adventures, you are directly paying for experimental titles like the recent Pragmata to actually see the light of day. It is a symbiotic relationship where survival horror acts as Capcom's primary cash cow, bankrolling creative risks that other publishers might be far too terrified to greenlight in today's gaming market.
Beyond the influx of cash, Kawata also highlighted an artistic benefit that often gets overlooked, since remakes function as a training ground for Capcom's developers. Revisiting established classics allows team members to hone their craft, experiment with modern tech, try experimental ideas, and even push modern game engines to their limit before tackling completely new projects like Resident Evil Requiem.
And looking at Capcom’s official sales data, it is impossible to argue with the effectiveness of this strategy – at least for now. With the remakes of Resident Evil 2, Resident Evil 4, and even Resident Evil 3 all comfortably sitting among the top ten best-selling titles in the company's entire history, the financial feedback loop speaks for itself. So, the next time you toss forty or sixty bucks at a RE release, just remember: you aren't just buying top-tier horror, but literally keeping their creative future alive and well!
Resident Evil Requiem
9/10
Released February 27, 2026
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