Valve responds to NY lawsuit over loot boxes in CS2, Dota 2

2 hours ago 3

Published Mar 11, 2026, 2:10 PM EDT

Counter-Strike 2 maker shares concerns over ask to implement 'invasive' tech and customer privacy

Characters in Counter-Strike wearing cosmetics and pointing their guns. Image: Valve

Sign in to your Polygon account

Last month, Valve was sued by New York state Attorney General Letitia James over the game maker's implementation of loot boxes in its games like Counter-Strike 2 and Team Fortress 2, calling them "quintessential gambling" in the complaint. Valve has now published a response to the lawsuit, arguing that it doesn't believe its loot boxes violate New York's gambling laws.

Shared on Steam, the statement expresses Valve's disappointment at the NYAG declaring its loot boxes an illegal form of gambling "after working to educate them about our virtual items and mystery boxes since they first reached out to us in early 2023." In games like Counter-Strike 2, loot boxes can be given away to players but only unlocked via the purchase of a key, and the contents are unknown to players. They could get anything from a common skin they didn't really want to an extremely rare item that could sell for potentially thousands of dollars on third-party resale marketplaces.

The New York attorney general's complaint states, "Nearly every user who buys a key and opens a loot box receives a virtual item that is commonplace and worth only pennies — far less than what they spent to open the loot box." It argues that people open loot boxes for the same reason they gamble at casinos: "the potential of winning a large prize."

Valve, on the other hand, argues that its loot boxes are similar to tangible products like blind-boxed toys and packs of trading cards. "Generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive," Valve says. The company also shares its "concerns" with the way the NYAG wants to alter its games, namely that the NYAG wants the contents of loot boxes to not be transferable.

"They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs," Valve says. "We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card."

Valve also details ways it has worked to crack down on fraud and theft, as well as strategies to "shut down accounts found to be using Valve game items on gambling sites." Valve takes a not-so-subtle shot at the NYAG toward the end of its statement, saying, "We will of course comply if the New York legislature passes laws governing mystery boxes—something it has not done despite considering the issue a few times."

This is only the beginning of the legal battle Valve is preparing to fight in court. The company will also have to contend with a class-action lawsuit in Washington that was recently filed. Valve has not publicly responded to the lawsuit filed in Washington.

Read Entire Article