Donkey Kong Bananza Began As A Goomba With Giant Fists

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Nintendo loves to build on what it has already created. Donkey Kong Bananza, a game that mixes 3D platforming with freeform destruction, began as a prototype that built on ideas featured in Super Mario Odyssey, and the prototype featured a Goomba with giant fists.

Super Mario Odyssey’s Luncheon Kingdom, among other areas, featured breakable structures scattered throughout the environment. These objects could be smashed into pieces using many of the special abilities Cappy gave Mario. Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara explained how that mechanic eventually helped inspire the creation of Donkey Kong Bananza during a talk at the Game Developers Conference in San Francisco this week.

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After Odyssey was complete, Kurihara put together a simple prototype using assets from the game. He strapped two giant fists onto a Goomba to test how it would feel to smash through walls and even grab debris from those walls to throw. You can see our rendition of what that may have looked like above.

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