XBOX is Cutting Ties with IOI Project Despite 007 First Light Success

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Published Jun 30, 2026, 8:20 PM EDT

Linda Güster is a Contributor at DualShockers and a German, UK-based gaming journalist specializing in video games, esports, industry analysis, features, lists, reviews, interviews, and news. She has been writing professionally since 2020 and began covering video games and esports in 2025, turning a lifelong passion into her professional focus.

Before joining DualShockers, Linda worked as content lead for Esports Insider DACH and The Escapist Magazine Germany. She previously worked in software engineering and digital media, giving her a strong technical background and the ability to explain complex systems clearly. Across her career, she has written thousands of news pieces and covered gaming culture, esports, technology, and broader industry developments.

IO Interactive has confirmed that its publishing partnership with XBOX on Project Fantasy has ended, with staffing consequences already underway. The studio's statement was warm and guarded at the same time – they remain "100% committed" to the project, promise it will "see the light of day," and have nothing negative to say about anyone. What they couldn't avoid saying is that people are losing jobs over this.

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Microsoft's comment to Bloomberg was the corporate-speak version of the same news: XBOX is "taking a fresh look at where we invest" and "focusing on our highest priorities." It isn't reducing overall investment in games, they insist. Just changing where that investment goes. Given what those highest priorities appear to be, that distinction is doing a lot of heavy lifting.

What Project Fantasy Is Meant To Be

007 First Light IO Interactive

IO Interactive announced the game in early 2023 – an online fantasy RPG, a genuinely ambitious departure for a studio whose entire identity has been built around Agent 47 and now James Bond.

The vision described in their original announcement was earnest and personal: a world inspired by Fighting Fantasy books, tabletop campaigns, the idea of a group of diverse individuals with different skills becoming more than the sum of their parts. This wasn't a cynical genre pivot. It read like something the studio actually wanted to make.

They also, as of last month, released 007 First Light to critical acclaim and over three million sales. IO Interactive is not a struggling studio. They are demonstrably a studio that delivers, on time, to significant commercial and critical success. If a proven, profitable partner running a passion project in a genre with real market appetite isn't safe from an XBOX publishing pullout, the question of what actually is safe becomes urgent.

XBOX is Burning the Expansion Down

Xbox logo

The broader context here is not subtle. New XBOX CEO Asha Sharma published a memo on June 10th that reads like a corporate admission of structural failure. Over five years, XBOX spent more than $20 billion on content, platforms, and hardware – excluding the $68.7 billion Activision Blizzard acquisition – while annual revenue fell by nearly half a billion dollars.

The division's internal profitability margin sits at around 3%. Game Pass lost millions of subscribers after a price hike in late 2025 that pushed the Ultimate tier to $30 a month. Sharma is calling it a "reset," which is a word that tends to mean something specific when it comes from a new CEO who inherited a mess.

IO Interactive is not a struggling studio. They are demonstrably a studio that delivers, on time, to significant commercial and critical success.

Major layoffs are expected to begin July 6th – the day after Microsoft's fiscal year closes. Studio closures haven't been ruled out. Bloomberg has reported that Sharma has been tasked with accelerating development of Fallout, Elder Scrolls, and Halo specifically.

The Information separately reported that Microsoft has discussed three structural options for XBOX, ranging from restructuring to a joint venture to a full spinout as an independent company. None of those are imminent, but the fact they're being discussed at all suggests the conversation inside Microsoft is considerably more serious than the public-facing "we're focused on our highest priorities" language implies.

When you put Project Fantasy's cancellation alongside the closure of Tango Gameworks and Arkane Austin in 2024, alongside Bethesda's Redfall disaster, alongside the Game Pass subscriber losses, alongside a $500 million revenue decline, a picture forms. XBOX spent the better part of a decade acquiring studios and IP at enormous cost to build a content pipeline, and the pipeline has not produced the returns that justified it. Now they're contracting around the franchises they already know: Call of Duty, Halo, Elder Scrolls, Fallout, and to some extent Gears of War. Everything else is a candidate for the same conversation IO Interactive just had.

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The Billion Dollar Question

Hitman

IO Interactive is one of the more credible studios working today. They built the World of Assassination trilogy, which is one of the more favored game series of the last decade. 007 First Light just sold three million copies and is critically acclaimed. If they can't hold a publishing partnership with XBOX through to completion, it's not because they're an unproven risk. It's because the category of "games that aren't Call of Duty, Halo, Elder Scrolls, or Fallout" has stopped being something XBOX is willing to fund at scale.

That's a strange outcome for a company that spent close to $70 billion to become one of the biggest publishers in the world. The Activision Blizzard acquisition was sold partly on the promise of a deeper, broader content ecosystem. What appears to be emerging instead is a tighter focus on a handful of established franchises and a willingness to walk away from everything else – even when everything else is working.

IO will find another path for Project Fantasy. The studio has been independent-minded enough before, and a successful Bond game puts them in a better negotiating position with other publishers than most. But the people losing jobs today because a deal fell through don't have the luxury of a longer timeline, and that's the part of this story that gets buried under the business analysis every time.

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